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Comparing:
trunk/src/brains/ForceManager.hpp (file contents), Revision 246 by gezelter, Wed Jan 12 22:41:40 2005 UTC vs.
branches/devel_omp/src/brains/ForceManager.hpp (file contents), Revision 1608 by mciznick, Tue Aug 9 01:58:56 2011 UTC

# Line 1 | Line 1
1 < /*
1 > /*
2   * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3   *
4   * The University of Notre Dame grants you ("Licensee") a
# Line 6 | Line 6
6   * redistribute this software in source and binary code form, provided
7   * that the following conditions are met:
8   *
9 < * 1. Acknowledgement of the program authors must be made in any
10 < *    publication of scientific results based in part on use of the
11 < *    program.  An acceptable form of acknowledgement is citation of
12 < *    the article in which the program was described (Matthew
13 < *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14 < *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15 < *    Parallel Simulation Engine for Molecular Dynamics,"
16 < *    J. Comput. Chem. 26, pp. 252-271 (2005))
17 < *
18 < * 2. Redistributions of source code must retain the above copyright
9 > * 1. Redistributions of source code must retain the above copyright
10   *    notice, this list of conditions and the following disclaimer.
11   *
12 < * 3. Redistributions in binary form must reproduce the above copyright
12 > * 2. Redistributions in binary form must reproduce the above copyright
13   *    notice, this list of conditions and the following disclaimer in the
14   *    documentation and/or other materials provided with the
15   *    distribution.
# Line 37 | Line 28
28   * arising out of the use of or inability to use software, even if the
29   * University of Notre Dame has been advised of the possibility of
30   * such damages.
31 + *
32 + * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your
33 + * research, please cite the appropriate papers when you publish your
34 + * work.  Good starting points are:
35 + *                                                                      
36 + * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).            
37 + * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).          
38 + * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).          
39 + * [4]  Vardeman & Gezelter, in progress (2009).                        
40   */
41  
42 < /**
43 <  * @file ForceManager.hpp
44 <  * @author tlin
45 <  * @date 11/09/2004
46 <  * @time 10:36am
47 <  * @version 1.0
48 <  */
42 > /**
43 > * @file ForceManager.hpp
44 > * @author tlin
45 > * @date 11/09/2004
46 > * @time 10:36am
47 > * @version 1.0
48 > */
49  
50   #ifndef BRAINS_FORCEMANAGER_HPP
51   #define BRAINS_FORCEMANAGER_HPP
52  
53   #include "brains/SimInfo.hpp"
54 + #include "primitives/Molecule.hpp"
55 + #include "nonbonded/Cutoffs.hpp"
56 + #include "nonbonded/SwitchingFunction.hpp"
57 + #include "nonbonded/InteractionManager.hpp"
58 + #include "parallel/ForceDecomposition.hpp"
59  
60 < namespace oopse {
60 > #define PREPAIR_LOOP 0
61 > #define PAIR_LOOP 1
62  
63 < /**
64 < * @class ForceManager ForceManager.hpp "brains/ForceManager.hpp"
65 < * ForceManager is responsible for calculating the short range interactions (c++) and
66 < * long range interactions(fortran). If fortran side is not setup before the force calculation,
67 < * call SimInfo's update function to settle it down.
68 < * @note the reason we delay fortran side's setup is that some applications (Dump2XYZ etc.)
69 < * may not need force calculation, why bother?
70 < */
71 < class ForceManager {
63 > using namespace std;
64 > namespace OpenMD {
65 >  /**
66 >   * @class ForceManager ForceManager.hpp "brains/ForceManager.hpp"
67 >   * ForceManager is responsible for calculating both the short range
68 >   * (bonded) interactions and long range (non-bonded) interactions.
69 >   *
70 >   * @note the reason we delay some of the setup is that
71 >   * initialization must wait until after the force field has been
72 >   * parsed so that the atom types are known.
73 >   */
74 >  class ForceManager {
75  
76 <    public:
77 <        ForceManager(SimInfo * info) : info_(info) {}
78 <        
79 <        virtual ~ForceManager() {}
76 >  public:
77 >    ForceManager(SimInfo * info);                          
78 >    virtual ~ForceManager() {}
79 >    virtual void calcForces();
80 >    void initialize();
81  
82 <        //public virtual function should be avoided
83 <        /**@todo need refactory */
74 <        virtual void calcForces(bool needPotential, bool needStress);
82 >  protected:
83 >    bool initialized_;
84  
85 <        virtual void init() {}
86 <    protected:
85 >    virtual void setupCutoffs();
86 >    virtual void preCalculation();        
87 >    virtual void shortRangeInteractions();
88 >    virtual void longRangeInteractions();
89 >    virtual void longRangeInteractionsParallel();
90 >    virtual void longRangeInteractionsRapaport();
91 >    virtual void postCalculation();
92  
93 <        virtual void preCalculation();
94 <        
95 <        virtual void calcShortRangeInteraction();
93 >    SimInfo* info_;        
94 >    ForceField* forceField_;
95 >    InteractionManager* interactionMan_;
96 >    ForceDecomposition* fDecomp_;
97 >    SwitchingFunction* switcher_;
98  
99 <        virtual void calcLongRangeInteraction(bool needPotential, bool needStress);
99 >    SwitchingFunctionType sft_;/**< Type of switching function in use */
100  
85        virtual void postCalculation();
86
87        SimInfo * info_;        
101  
102 < };
102 >    RealType rCut_;            /**< cutoff radius for non-bonded interactions */
103 >    RealType rSwitch_;         /**< inner radius of switching function */
104 >    CutoffMethod cutoffMethod_;/**< Cutoff Method for most non-bonded interactions */
105 >    CutoffPolicy cutoffPolicy_;/**< Cutoff Policy for non-bonded interactions */
106  
107 < } //end namespace oopse
107 >    map<Bend*, BendDataSet> bendDataSets;
108 >    map<Torsion*, TorsionDataSet> torsionDataSets;
109 >    map<Inversion*, InversionDataSet> inversionDataSets;
110 >    vector<pair<int, int> > neighborList;
111 >
112 >    /* Rapaport the neighbor matrix W_m_i */
113 >    vector<vector<CutoffGroup *> >neighborMatW;
114 >
115 >    vector<RealType> vdwScale_;
116 >    vector<RealType> electrostaticScale_;
117 >
118 >    Mat3x3d tau;
119 >
120 >  };
121 > }
122   #endif //BRAINS_FORCEMANAGER_HPP

Comparing:
trunk/src/brains/ForceManager.hpp (property svn:keywords), Revision 246 by gezelter, Wed Jan 12 22:41:40 2005 UTC vs.
branches/devel_omp/src/brains/ForceManager.hpp (property svn:keywords), Revision 1608 by mciznick, Tue Aug 9 01:58:56 2011 UTC

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