| 106 |
|
// neighbor list routines |
| 107 |
|
virtual bool checkNeighborList(); |
| 108 |
|
virtual vector<pair<int, int> > buildNeighborList() = 0; |
| 109 |
+ |
virtual vector<vector<int> > buildLayerBasedNeighborList() = 0; |
| 110 |
|
|
| 111 |
|
// how to handle cutoffs: |
| 112 |
|
void setCutoffPolicy(CutoffPolicy cp) {cutoffPolicy_ = cp;} |
| 130 |
|
|
| 131 |
|
// atom bookkeeping |
| 132 |
|
virtual int getNAtomsInRow() = 0; |
| 133 |
< |
virtual vector<int> getSkipsForAtom(int atom1) = 0; |
| 133 |
> |
virtual vector<int> getExcludesForAtom(int atom1) = 0; |
| 134 |
|
virtual bool skipAtomPair(int atom1, int atom2) = 0; |
| 135 |
+ |
virtual bool excludeAtomPair(int atom1, int atom2) = 0; |
| 136 |
+ |
virtual int getTopologicalDistance(int atom1, int atom2) = 0; |
| 137 |
|
virtual void addForceToAtomRow(int atom1, Vector3d fg) = 0; |
| 138 |
|
virtual void addForceToAtomColumn(int atom2, Vector3d fg) = 0; |
| 136 |
– |
virtual int getTopologicalDistance(int atom1, int atom2) = 0; |
| 139 |
|
|
| 140 |
+ |
|
| 141 |
|
// filling interaction blocks with pointers |
| 142 |
|
virtual void fillInteractionData(InteractionData &idat, int atom1, int atom2) = 0; |
| 143 |
|
virtual void unpackInteractionData(InteractionData &idat, int atom1, int atom2) = 0; |
| 144 |
|
|
| 142 |
– |
virtual void fillSkipData(InteractionData &idat, int atom1, int atom2) = 0; |
| 143 |
– |
virtual void unpackSkipData(InteractionData &idat, int atom1, int atom2) = 0; |
| 145 |
|
virtual void fillSelfData(SelfData &sdat, int atom1); |
| 146 |
|
|
| 147 |
|
protected: |
| 169 |
|
*/ |
| 170 |
|
vector<vector<int> > toposForAtom; |
| 171 |
|
vector<vector<int> > topoDist; |
| 172 |
< |
vector<vector<int> > skipsForAtom; |
| 172 |
> |
vector<vector<int> > excludesForAtom; |
| 173 |
|
vector<vector<int> > groupList_; |
| 174 |
|
vector<RealType> massFactors; |
| 175 |
+ |
vector<AtomType*> atypesLocal; |
| 176 |
|
|
| 177 |
|
vector<Vector3i> cellOffsets_; |
| 178 |
+ |
vector<Vector3i> cellAllOffsets_; |
| 179 |
|
Vector3i nCells_; |
| 180 |
|
vector<vector<int> > cellList_; |
| 181 |
|
vector<Vector3d> saved_CG_positions_; |