| 151 |
|
|
| 152 |
|
Vector3d newR12 = i->second * r12; |
| 153 |
|
// x, y and z's possible values range -halfLen_ to halfLen_ |
| 154 |
< |
int xbin = (newR12.x() + halfLen_) / deltaR_; |
| 155 |
< |
int ybin = (newR12.y() + halfLen_) / deltaR_; |
| 156 |
< |
int zbin = (newR12.z() + halfLen_) / deltaR_; |
| 154 |
> |
int xbin = int( (newR12.x() + halfLen_) / deltaR_); |
| 155 |
> |
int ybin = int( (newR12.y() + halfLen_) / deltaR_); |
| 156 |
> |
int zbin = int( (newR12.z() + halfLen_) / deltaR_); |
| 157 |
|
|
| 158 |
|
if (xbin < nRBins_ && xbin >=0 && |
| 159 |
|
ybin < nRBins_ && ybin >= 0 && |