| 71 | 
  | 
 | 
| 72 | 
  | 
      // total number of frames that can fit in memory | 
| 73 | 
  | 
      //RealType frameCapacity = avaliablePhysMem / bytesPerFrame; | 
| 74 | 
< | 
      RealType frameCapacity = memSize_ / bytesPerFrame; | 
| 74 | 
> | 
      RealType frameCapacity = (RealType) memSize_ / (RealType) bytesPerFrame; | 
| 75 | 
  | 
 | 
| 76 | 
  | 
      // number of frames in each block given the need to hold multiple blocks  | 
| 77 | 
  | 
      // in memory at the same time: | 
| 151 | 
  | 
      //if number of active blocks is less than the block capacity, just load it | 
| 152 | 
  | 
      internalLoad(block); | 
| 153 | 
  | 
      loadSuccess = true; | 
| 154 | 
< | 
    } else if (hasZeroRefBlock() > 0) { | 
| 154 | 
> | 
    } else if ( hasZeroRefBlock() ) { | 
| 155 | 
  | 
      //if already reach the block capacity, need to unload a block with 0 reference | 
| 156 | 
  | 
      int zeroRefBlock = getFirstZeroRefBlock(); | 
| 157 | 
  | 
      assert(zeroRefBlock != -1); |