36 |
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* [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). |
37 |
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* [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). |
38 |
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* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). |
39 |
< |
* [4] Vardeman & Gezelter, in progress (2009). |
39 |
> |
* [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010). |
40 |
> |
* [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). |
41 |
|
*/ |
42 |
|
|
43 |
|
/** |
59 |
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* @class DataStorage |
60 |
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* @warning do not try to insert element into (or ease element from) private member data |
61 |
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* of DataStorage directly. |
62 |
< |
* @todo DataStorage may need refactoring. Every std::vector can inherit from the same base class |
62 |
> |
* @todo DataStorage may need refactoring. Every vector can inherit from the same base class |
63 |
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* which will make it easy to maintain |
64 |
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*/ |
65 |
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class DataStorage { |
74 |
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dslZAngle = 32, |
75 |
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dslForce = 64, |
76 |
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dslTorque = 128, |
77 |
< |
dslParticlePot = 256 |
77 |
> |
dslParticlePot = 256, |
78 |
> |
dslDensity = 512, |
79 |
> |
dslFunctional = 1024, |
80 |
> |
dslFunctionalDerivative = 2048, |
81 |
> |
dslElectricField = 4096, |
82 |
> |
dslSkippedCharge = 8192 |
83 |
|
}; |
84 |
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|
79 |
– |
|
85 |
|
DataStorage(); |
86 |
< |
DataStorage(int size, int storageLayout = 511); |
86 |
> |
DataStorage(int size, int storageLayout = 16383); |
87 |
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/** return the size of this DataStorage. */ |
88 |
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int getSize(); |
89 |
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/** |
92 |
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*/ |
93 |
|
void resize(int newSize); |
94 |
|
/** |
95 |
< |
* Reallocates memory manually. The main reason for using reserve() is efficiency |
96 |
< |
* if you know the capacity to which your std::vector must eventually grow, then it is usually more |
97 |
< |
* efficient to allocate that memory all at once. |
95 |
> |
* Reallocates memory manually. |
96 |
> |
* |
97 |
> |
* The main reason for using reserve() is efficiency if you know |
98 |
> |
* the capacity to which your vector must eventually grow, |
99 |
> |
* then it is usually more efficient to allocate that memory all |
100 |
> |
* at once. |
101 |
|
*/ |
102 |
|
void reserve(int size); |
103 |
|
/** |
104 |
|
* Copies data inside DataStorage class. |
105 |
< |
* Copy function actually call std::copy for every std::vector in DataStorage class. |
106 |
< |
* One Precondition of std::copy is that target is not within the range [soruce, soruce + num] |
105 |
> |
* |
106 |
> |
* Copy function actually call copy for every vector in |
107 |
> |
* DataStorage class. One Precondition of copy is that |
108 |
> |
* target is not within the range [source, soruce + num] |
109 |
> |
* |
110 |
|
* @param souce |
111 |
|
* @param num number of element to be moved |
112 |
|
* @param target |
119 |
|
/** Returns the pointer of internal array */ |
120 |
|
RealType *getArrayPointer(int whichArray); |
121 |
|
|
122 |
< |
std::vector<Vector3d> position; /** position array */ |
123 |
< |
std::vector<Vector3d> velocity; /** velocity array */ |
124 |
< |
std::vector<RotMat3x3d> aMat; /** rotation matrix array */ |
125 |
< |
std::vector<Vector3d> angularMomentum;/** angular momentum array (body-fixed) */ |
126 |
< |
std::vector<Mat3x3d> electroFrame; /** the lab frame unit std::vector array*/ |
127 |
< |
std::vector<RealType> zAngle; /** z -angle array */ |
128 |
< |
std::vector<Vector3d> force; /** force array */ |
129 |
< |
std::vector<Vector3d> torque; /** torque array */ |
130 |
< |
std::vector<RealType> particlePot; /** pair potential arrray */ |
122 |
> |
std::vector<Vector3d> position; /** position array */ |
123 |
> |
std::vector<Vector3d> velocity; /** velocity array */ |
124 |
> |
std::vector<RotMat3x3d> aMat; /** rotation matrix array */ |
125 |
> |
std::vector<Vector3d> angularMomentum; /** angular momentum array (body-fixed) */ |
126 |
> |
std::vector<Mat3x3d> electroFrame; /** the lab frame unit std::vector array*/ |
127 |
> |
std::vector<RealType> zAngle; /** z-angle array */ |
128 |
> |
std::vector<Vector3d> force; /** force array */ |
129 |
> |
std::vector<Vector3d> torque; /** torque array */ |
130 |
> |
std::vector<RealType> particlePot; /** particle potential arrray */ |
131 |
> |
std::vector<RealType> density; /** electron density */ |
132 |
> |
std::vector<RealType> functional; /** density functional */ |
133 |
> |
std::vector<RealType> functionalDerivative; /** derivative of functional */ |
134 |
> |
std::vector<Vector3d> electricField; /** local electric field */ |
135 |
> |
std::vector<RealType> skippedCharge; /** charge skipped during normal pairwise calculation */ |
136 |
|
|
137 |
|
static int getBytesPerStuntDouble(int layout); |
138 |
|
|
139 |
|
private: |
140 |
|
|
141 |
< |
RealType* internalGetArrayPointer(std::vector<Vector3d>& v); |
126 |
< |
|
141 |
> |
RealType* internalGetArrayPointer(std::vector<Vector3d>& v); |
142 |
|
RealType* internalGetArrayPointer(std::vector<RotMat3x3d>& v); |
143 |
|
RealType* internalGetArrayPointer(std::vector<RealType>& v); |
144 |
|
|