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#include <math/Vector3.hpp> |
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#include <math/SquareMatrix3.hpp> |
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using namespace std; |
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namespace OpenMD { |
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/** |
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* @class DataStorage |
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dslAmat = 4, |
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dslAngularMomentum = 8, |
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dslElectroFrame = 16, |
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dslZAngle = 32, |
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dslForce = 64, |
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dslTorque = 128, |
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dslParticlePot = 256, |
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dslDensity = 512, |
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dslFunctional = 1024, |
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dslFunctionalDerivative = 2048, |
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dslElectricField = 4096, |
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dslSkippedCharge = 8192 |
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dslForce = 32, |
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dslTorque = 64, |
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dslParticlePot = 128, |
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dslDensity = 256, |
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dslFunctional = 512, |
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dslFunctionalDerivative = 1024, |
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dslElectricField = 2048, |
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dslSkippedCharge = 4096, |
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dslFlucQPosition = 8192, |
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dslFlucQVelocity = 16384, |
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dslFlucQForce = 32768 |
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}; |
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DataStorage(); |
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DataStorage(int size, int storageLayout = 16383); |
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DataStorage(int size, int storageLayout = 0); |
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/** return the size of this DataStorage. */ |
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int getSize(); |
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/** |
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/** |
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* Copies data inside DataStorage class. |
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* |
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* Copy function actually call copy for every vector in |
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* Copy function actually calls copy for every vector in |
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* DataStorage class. One Precondition of copy is that |
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* target is not within the range [source, soruce + num] |
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* |
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* @param souce |
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* @param source |
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* @param num number of element to be moved |
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* @param target |
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*/ |
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/** Returns the pointer of internal array */ |
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RealType *getArrayPointer(int whichArray); |
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std::vector<Vector3d> position; /** position array */ |
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std::vector<Vector3d> velocity; /** velocity array */ |
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std::vector<RotMat3x3d> aMat; /** rotation matrix array */ |
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std::vector<Vector3d> angularMomentum; /** angular momentum array (body-fixed) */ |
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std::vector<Mat3x3d> electroFrame; /** the lab frame unit std::vector array*/ |
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std::vector<RealType> zAngle; /** z-angle array */ |
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std::vector<Vector3d> force; /** force array */ |
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std::vector<Vector3d> torque; /** torque array */ |
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std::vector<RealType> particlePot; /** particle potential arrray */ |
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std::vector<RealType> density; /** electron density */ |
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std::vector<RealType> functional; /** density functional */ |
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std::vector<RealType> functionalDerivative; /** derivative of functional */ |
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std::vector<Vector3d> electricField; /** local electric field */ |
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std::vector<RealType> skippedCharge; /** charge skipped during normal pairwise calculation */ |
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vector<Vector3d> position; /** position array */ |
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vector<Vector3d> velocity; /** velocity array */ |
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vector<RotMat3x3d> aMat; /** rotation matrix array */ |
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vector<Vector3d> angularMomentum; /** angular momentum array (body-fixed) */ |
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vector<Mat3x3d> electroFrame; /** the lab frame unit vector array*/ |
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vector<Vector3d> force; /** force array */ |
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vector<Vector3d> torque; /** torque array */ |
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vector<RealType> particlePot; /** particle potential arrray */ |
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vector<RealType> density; /** electron density */ |
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vector<RealType> functional; /** density functional */ |
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vector<RealType> functionalDerivative; /** derivative of functional */ |
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vector<Vector3d> electricField; /** local electric field */ |
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vector<RealType> skippedCharge; /** charge skipped during normal pairwise calculation */ |
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vector<RealType> flucQPos; /** fluctuating charges */ |
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vector<RealType> flucQVel; /** fluctuating charge velocities */ |
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vector<RealType> flucQFrc; /** fluctuating charge forces */ |
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static int getBytesPerStuntDouble(int layout); |
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private: |
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RealType* internalGetArrayPointer(std::vector<Vector3d>& v); |
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RealType* internalGetArrayPointer(std::vector<RotMat3x3d>& v); |
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RealType* internalGetArrayPointer(std::vector<RealType>& v); |
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RealType* internalGetArrayPointer(vector<Vector3d>& v); |
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RealType* internalGetArrayPointer(vector<RotMat3x3d>& v); |
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RealType* internalGetArrayPointer(vector<RealType>& v); |
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template<typename T> |