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gezelter | 
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#include "UseTheForce/ForceField.hpp" | 
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AtomType* ForceField::getMatchingAtomType(const string &at) { | 
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  map<string, AtomType*>::iterator iter; | 
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  iter = atomTypeMap.find(at); | 
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  if (iter != atomTypeMap.end()) { | 
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    return iter->second;  | 
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  } else { | 
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    return NULL; | 
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  } | 
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} | 
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BondType* ForceField::getMatchingBondType(const string &at1,  | 
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                                          const string &at2) { | 
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  map<pair<string,string>, BondType*>::iterator iter; | 
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  vector<BondType*> foundTypes; | 
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  iter = bondTypeMap.find(pair<at1, at2>); | 
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  if (iter != bondTypeMap.end()) { | 
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    // exact match, so just return it | 
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    return iter->second; | 
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  }  | 
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  iter = bondTypeMap.find(pair<at2, at1>); | 
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  if (iter != bondTypeMap.end()) { | 
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    // exact match in reverse order, so just return it | 
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    return iter->second; | 
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  }  | 
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  iter = bondTypeMap.find(pair<at1, wildCardAtomTypeName>); | 
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  if (iter != bondTypeMap.end()) { | 
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    foundTypes.push_back(iter->second); | 
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  } | 
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  iter = bondTypeMap.find(pair<at2, wildCardAtomTypeName>); | 
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  if (iter != bondTypeMap.end()) { | 
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    foundTypes.push_back(iter->second); | 
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  } | 
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  iter = bondTypeMap.find(pair<wildCardAtomTypeName, at1>); | 
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  if (iter != bondTypeMap.end()) { | 
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    foundTypes.push_back(iter->second); | 
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  } | 
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  iter = bondTypeMap.find(pair<wildCardAtomTypeName, at2>); | 
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  if (iter != bondTypeMap.end()) { | 
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    foundTypes.push_back(iter->second); | 
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  } | 
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  if (foundTypes.empty()) { | 
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    return NULL; | 
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  } else { | 
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BendType* ForceField::getMatchingBendType(const string &at1, const string &at2, | 
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                                          const string &at3); | 
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TorsionType* ForceField::getMatchingTorsionType(const string &at1, const string &at2, | 
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                                                const string &at3, const string &at4); | 
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double ForceField::getRcutForAtomType(AtomType* at); | 
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 vector<vector<string> > generateWildcardSequence(const vector<string> atomTypes) {  | 
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   vector<vector<string> > results; | 
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   vector<vector< string> > getAllWildcardPermutations(const vector<string> myAts) { | 
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     int nStrings; | 
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     vector<string> oneResult; | 
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     vector<vector<string> > allResults; | 
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     nStrings = myAts.size(); | 
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     if (nStrings == 1) { | 
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       oneResult.push_back(wildcardCharacter); | 
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       allResults.push_back(oneResult); | 
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       return allResults; | 
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     } else { | 
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       for (i=0; i < nStrings; i++) { | 
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         oneResult = myAts; | 
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         replace(oneResult.begin(), oneResult.end(),  |