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Comparing branches/development/src/brains/ForceManager.hpp (file contents):
Revision 1570 by gezelter, Thu May 26 21:56:04 2011 UTC vs.
Revision 1723 by gezelter, Thu May 24 20:59:54 2012 UTC

# Line 36 | Line 36
36   * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).            
37   * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).          
38   * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).          
39 < * [4]  Vardeman & Gezelter, in progress (2009).                        
39 > * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010).
40 > * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41   */
42  
43   /**
# Line 52 | Line 53
53  
54   #include "brains/SimInfo.hpp"
55   #include "primitives/Molecule.hpp"
56 + #include "nonbonded/Cutoffs.hpp"
57 + #include "nonbonded/SwitchingFunction.hpp"
58   #include "nonbonded/InteractionManager.hpp"
59   #include "parallel/ForceDecomposition.hpp"
60  
# Line 62 | Line 65 | namespace OpenMD {
65   namespace OpenMD {
66    /**
67     * @class ForceManager ForceManager.hpp "brains/ForceManager.hpp"
68 <   * ForceManager is responsible for calculating the short range
69 <   * interactions and long range interactions.
68 >   * ForceManager is responsible for calculating both the short range
69 >   * (bonded) interactions and long range (non-bonded) interactions.
70     *
71 <   * @note the reason we delay some of the setup is that some
72 <   * applications (Dump2XYZ etc.) may not need force calculation, so
73 <   * why bother?
71 >   * @note the reason we delay some of the setup is that
72 >   * initialization must wait until after the force field has been
73 >   * parsed so that the atom types are known.
74     */
75    class ForceManager {
76  
77    public:
75    
78      ForceManager(SimInfo * info);                          
79      virtual ~ForceManager() {}
80      virtual void calcForces();
81 <    virtual void init() {};
81 >    void initialize();
82  
83 <  protected:
83 >  protected:
84 >    bool initialized_;
85 >    bool doParticlePot_;
86 >    bool doHeatFlux_;
87  
88 +    virtual void setupCutoffs();
89      virtual void preCalculation();        
90      virtual void shortRangeInteractions();
91      virtual void longRangeInteractions();
92      virtual void postCalculation();
87
88    SimInfo * info_;        
89    map<Bend*, BendDataSet> bendDataSets;
90    map<Torsion*, TorsionDataSet> torsionDataSets;
91    map<Inversion*, InversionDataSet> inversionDataSets;
92    Mat3x3d tau;
93  
94 +    SimInfo* info_;        
95 +    ForceField* forceField_;
96      InteractionManager* interactionMan_;
97      ForceDecomposition* fDecomp_;
98 <    SwitchingFunction* swfun_;
98 >    SwitchingFunction* switcher_;
99 >
100 >    SwitchingFunctionType sft_;/**< Type of switching function in use */
101 >    RealType rCut_;            /**< cutoff radius for non-bonded interactions */
102 >    RealType rSwitch_;         /**< inner radius of switching function */
103 >    CutoffMethod cutoffMethod_;/**< Cutoff Method for most non-bonded interactions */
104 >    CutoffPolicy cutoffPolicy_;/**< Cutoff Policy for non-bonded interactions */
105 >
106 >    map<Bend*, BendDataSet> bendDataSets;
107 >    map<Torsion*, TorsionDataSet> torsionDataSets;
108 >    map<Inversion*, InversionDataSet> inversionDataSets;
109      vector<pair<int, int> > neighborList;
110 <    map< pair<int, int>, pair<RealType, RealType> > groupCutoffMap;    
110 >
111 >    vector<RealType> vdwScale_;
112 >    vector<RealType> electrostaticScale_;
113 >
114 >    Mat3x3d stressTensor;
115    };
100  
116   }
117   #endif //BRAINS_FORCEMANAGER_HPP

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