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  void Snapshot::wrapVector(Vector3d& pos) { | 
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     | 
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    Vector3d scaled = scaleVector(pos); | 
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     | 
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    for (int i = 0; i < 3; i++)  | 
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      scaled[i] -= roundMe(scaled[i]); | 
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 | 
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    int i; | 
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    Vector3d scaled; | 
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 | 
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    if( !orthoRhombic_ ){ | 
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 | 
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      // calc the scaled coordinates. | 
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      scaled = invHmat_* pos; | 
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 | 
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      // wrap the scaled coordinates | 
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      for (i = 0; i < 3; ++i) { | 
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        scaled[i] -= roundMe(scaled[i]); | 
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      } | 
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 | 
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      // calc the wrapped real coordinates from the wrapped scaled coordinates | 
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    if( !orthoRhombic_ ) | 
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      pos = hmat_ * scaled;     | 
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    else { | 
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 | 
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    } else { | 
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 | 
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      // if it is orthoRhombic, we could improve efficiency by only | 
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      // caculating the diagonal element | 
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     | 
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      // calc the scaled coordinates. | 
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      for (i=0; i<3; i++) { | 
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        scaled[i] = pos[i] * invHmat_(i, i); | 
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      } | 
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         | 
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      // wrap the scaled coordinates | 
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      for (i = 0; i < 3; ++i) { | 
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        scaled[i] -= roundMe(scaled[i]); | 
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      } | 
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 | 
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      // calc the wrapped real coordinates from the wrapped scaled coordinates | 
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      for (i=0; i<3; i++) { | 
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      for (int i=0; i<3; i++) { | 
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        pos[i] = scaled[i] * hmat_(i, i); | 
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      }    | 
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    } | 
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  } | 
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 | 
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  inline Vector3d Snapshot::scaleVector(Vector3d& pos) {    | 
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     | 
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    Vector3d scaled; | 
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 | 
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    if( !orthoRhombic_ ) | 
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      scaled = invHmat_* pos; | 
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    else { | 
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      // calc the scaled coordinates. | 
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      for (int i=0; i<3; i++)  | 
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        scaled[i] = pos[i] * invHmat_(i, i); | 
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    } | 
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 | 
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    return scaled; | 
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  } | 
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   | 
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  Vector3d Snapshot::getCOM() { | 
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    if( !hasCOM_ ) { | 
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      sprintf( painCave.errMsg, "COM was requested before COM was computed!\n"); |