| 160 |  |  | 
| 161 |  | currentSnapshot_->wrapVector(pab); | 
| 162 |  |  | 
| 163 | < | double pabsq = pab.lengthSquare(); | 
| 163 | > | RealType pabsq = pab.lengthSquare(); | 
| 164 |  |  | 
| 165 | < | double rabsq = consPair->getConsDistSquare(); | 
| 166 | < | double diffsq = rabsq - pabsq; | 
| 165 | > | RealType rabsq = consPair->getConsDistSquare(); | 
| 166 | > | RealType diffsq = rabsq - pabsq; | 
| 167 |  |  | 
| 168 |  | // the original rattle code from alan tidesley | 
| 169 |  | if (fabs(diffsq) > (consTolerance_ * rabsq * 2)){ | 
| 175 |  |  | 
| 176 |  | currentSnapshot_->wrapVector(rab); | 
| 177 |  |  | 
| 178 | < | double rpab = dot(rab, pab); | 
| 179 | < | double rpabsq = rpab * rpab; | 
| 178 | > | RealType rpab = dot(rab, pab); | 
| 179 | > | RealType rpabsq = rpab * rpab; | 
| 180 |  |  | 
| 181 |  | if (rpabsq < (rabsq * -diffsq)){ | 
| 182 |  | return consFail; | 
| 183 |  | } | 
| 184 |  |  | 
| 185 | < | double rma = 1.0 / consElem1->getMass(); | 
| 186 | < | double rmb = 1.0 / consElem2->getMass(); | 
| 185 | > | RealType rma = 1.0 / consElem1->getMass(); | 
| 186 | > | RealType rmb = 1.0 / consElem2->getMass(); | 
| 187 |  |  | 
| 188 | < | double gab = diffsq / (2.0 * (rma + rmb) * rpab); | 
| 188 | > | RealType gab = diffsq / (2.0 * (rma + rmb) * rpab); | 
| 189 |  |  | 
| 190 |  | Vector3d delta = rab * gab; | 
| 191 |  |  | 
| 234 |  |  | 
| 235 |  | currentSnapshot_->wrapVector(rab); | 
| 236 |  |  | 
| 237 | < | double rma = 1.0 / consElem1->getMass(); | 
| 238 | < | double rmb = 1.0 / consElem2->getMass(); | 
| 237 | > | RealType rma = 1.0 / consElem1->getMass(); | 
| 238 | > | RealType rmb = 1.0 / consElem2->getMass(); | 
| 239 |  |  | 
| 240 | < | double rvab = dot(rab, dv); | 
| 240 | > | RealType rvab = dot(rab, dv); | 
| 241 |  |  | 
| 242 | < | double gab = -rvab / ((rma + rmb) * consPair->getConsDistSquare()); | 
| 242 | > | RealType gab = -rvab / ((rma + rmb) * consPair->getConsDistSquare()); | 
| 243 |  |  | 
| 244 |  | if (fabs(gab) > consTolerance_){ | 
| 245 |  | Vector3d delta = rab * gab; |