| 45 |  | #include "math/SquareMatrix3.hpp" | 
| 46 |  | namespace oopse { | 
| 47 |  |  | 
| 48 | < | /** @class Ellipsoid */ | 
| 48 | > | /** @class Ellipsoid | 
| 49 | > | * | 
| 50 | > | * An ellipsoid in OOPSE is restricted to having two equal | 
| 51 | > | * equatorial semi-axes.  OOPSE treats the "special" axis as the | 
| 52 | > | * z-coordinate in the body fixed reference frame.  That is: | 
| 53 | > | * | 
| 54 | > | *   z^2 / a^2  +  (x^2 + y^2) / b^2   = 1 | 
| 55 | > | * | 
| 56 | > | * If a >= b, the ellipsoid is a prolate spheroid, and if a < b, | 
| 57 | > | * the ellipsoid is oblate.  Ellipsoids are specified in the constructor | 
| 58 | > | * using an axial length (a), and a equatorial length (b).  A Vector3d | 
| 59 | > | * can be used to position the center of the ellipsoid, and a rotation | 
| 60 | > | * matrix can also be used to orient the ellipsoid to a preferred lab-fixed | 
| 61 | > | * coordinate frame. | 
| 62 | > | */ | 
| 63 |  | class Ellipsoid : public Shape{ | 
| 64 |  | public: | 
| 65 | < | Ellipsoid(Vector3d origin, RealType rMajor, RealType rMinor, Mat3x3d rotMat); | 
| 65 | > | Ellipsoid(Vector3d origin, RealType rAxial, RealType rEquatorial, Mat3x3d rotMat); | 
| 66 |  | virtual bool isInterior(Vector3d pos); | 
| 67 |  | virtual std::pair<Vector3d, Vector3d> getBoundingBox(); | 
| 68 |  | virtual bool hasAnalyticalSolution() {return true;} | 
| 69 |  |  | 
| 70 |  | virtual HydroProp* getHydroProp(RealType viscosity, RealType temperature); | 
| 71 |  |  | 
| 72 | < |  | 
| 72 | > | RealType getRAxial() {return rAxial_;} | 
| 73 | > | RealType getREquatorial() {return rEquatorial_;} | 
| 74 |  | RealType getRMajor() {return rMajor_;} | 
| 75 |  | RealType getRMinor() {return rMinor_;} | 
| 76 |  |  | 
| 77 |  | private: | 
| 78 |  |  | 
| 79 |  | Vector3d origin_; | 
| 80 | + | RealType rAxial_; | 
| 81 | + | RealType rEquatorial_; | 
| 82 |  | RealType rMajor_; | 
| 83 |  | RealType rMinor_; | 
| 84 |  | Mat3x3d rotMat_; |