| 45 |
|
#include "math/SquareMatrix3.hpp" |
| 46 |
|
namespace oopse { |
| 47 |
|
|
| 48 |
< |
/** @class Ellipsoid */ |
| 48 |
> |
/** @class Ellipsoid |
| 49 |
> |
* |
| 50 |
> |
* An ellipsoid in OOPSE is restricted to having two equal |
| 51 |
> |
* equatorial semi-axes. OOPSE treats the "special" axis as the |
| 52 |
> |
* z-coordinate in the body fixed reference frame. That is: |
| 53 |
> |
* |
| 54 |
> |
* z^2 / a^2 + (x^2 + y^2) / b^2 = 1 |
| 55 |
> |
* |
| 56 |
> |
* If a >= b, the ellipsoid is a prolate spheroid, and if a < b, |
| 57 |
> |
* the ellipsoid is oblate. Ellipsoids are specified in the constructor |
| 58 |
> |
* using an axial length (a), and a equatorial length (b). A Vector3d |
| 59 |
> |
* can be used to position the center of the ellipsoid, and a rotation |
| 60 |
> |
* matrix can also be used to orient the ellipsoid to a preferred lab-fixed |
| 61 |
> |
* coordinate frame. |
| 62 |
> |
*/ |
| 63 |
|
class Ellipsoid : public Shape{ |
| 64 |
|
public: |
| 65 |
< |
Ellipsoid(Vector3d origin, RealType rMajor, RealType rMinor, Mat3x3d rotMat); |
| 65 |
> |
Ellipsoid(Vector3d origin, RealType rAxial, RealType rEquatorial, Mat3x3d rotMat); |
| 66 |
|
virtual bool isInterior(Vector3d pos); |
| 67 |
|
virtual std::pair<Vector3d, Vector3d> getBoundingBox(); |
| 68 |
|
virtual bool hasAnalyticalSolution() {return true;} |
| 69 |
|
|
| 70 |
|
virtual HydroProp* getHydroProp(RealType viscosity, RealType temperature); |
| 71 |
|
|
| 72 |
< |
|
| 72 |
> |
RealType getRAxial() {return rAxial_;} |
| 73 |
> |
RealType getREquatorial() {return rEquatorial_;} |
| 74 |
|
RealType getRMajor() {return rMajor_;} |
| 75 |
|
RealType getRMinor() {return rMinor_;} |
| 76 |
|
|
| 77 |
|
private: |
| 78 |
|
|
| 79 |
|
Vector3d origin_; |
| 80 |
+ |
RealType rAxial_; |
| 81 |
+ |
RealType rEquatorial_; |
| 82 |
|
RealType rMajor_; |
| 83 |
|
RealType rMinor_; |
| 84 |
|
Mat3x3d rotMat_; |