Fixed a widespread typo in the license
Various fixes required to compile OpenMD with the MS Visual C++ compiler
Individual ForceField classes have been removed (they were essentially all duplicates anyway). ForceField has moved to brains, and since only one force field is in play at any time, the ForceFieldFactory and Register methods have been removed.
updated copyright notices
Creating busticated version of OpenMD
Fixed a potentially serious bug in GhostBend and GhostTorsion. We were using A instead of A.transpose() where we need lab-frame coordinates of the body-fixed axis.
added new CosineBendType
Adding property set to svn entries
Almost all of the changes necessary to create OpenMD out of our old project (OOPSE-4)
Adding single precision capabilities to c++ side
Wow thats alot o' files. Now passing forceFieldOptions to all of the parsers.
xemacs has been drafted to perform our indentation services
(1) complete section parser's error message (2) add GhostTorsion (3) accumulate inertial tensor from the directional atoms before calculate rigidbody's inertial tensor
merging new_design branch into OOPSE-2.0
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