# | Line 77 | Line 77 | void ConvexHull::computeHull(vector<StuntDouble*> body | |
---|---|---|
77 | setT *vertices; | |
78 | int curlong, totlong; | |
79 | ||
80 | – | Vector3d boxMax; |
81 | – | Vector3d boxMin; |
82 | – | |
80 | vector<double> ptArray(numpoints*dim_); | |
81 | ||
82 | // Copy the positon vector into a points vector for qhull. | |
# | Line 209 | Line 206 | void ConvexHull::computeHull(vector<StuntDouble*> body | |
206 | // RealType calcvol = 0.0; | |
207 | ||
208 | qh_triangulate (); | |
212 | – | int num_facets = qh num_facets; |
213 | – | int num_vertices = qh num_vertices; |
209 | ||
210 | FORALLfacets { | |
211 | Triangle face; | |
# | Line 288 | Line 283 | void ConvexHull::computeHull(vector<StuntDouble*> body | |
283 | qh_getarea(qh facet_list); | |
284 | volume_ = qh totvol; | |
285 | area_ = qh totarea; | |
291 | – | |
292 | – | int index = 0; |
293 | – | FORALLvertices { |
294 | – | Vector3d point(vertex->point[0], vertex->point[1], vertex->point[2]); |
295 | – | if (index == 0) { |
296 | – | boxMax = point; |
297 | – | boxMin = point; |
298 | – | } else { |
299 | – | for (int i = 0; i < 3; i++) { |
300 | – | boxMax[i] = max(boxMax[i], point[i]); |
301 | – | boxMin[i] = min(boxMin[i], point[i]); |
302 | – | } |
303 | – | } |
304 | – | index++; |
305 | – | } |
306 | – | boundingBox_ = Mat3x3d(0.0); |
307 | – | boundingBox_(0,0) = boxMax[0] - boxMin[0]; |
308 | – | boundingBox_(1,1) = boxMax[1] - boxMin[1]; |
309 | – | boundingBox_(2,2) = boxMax[2] - boxMin[2]; |
286 | ||
287 | qh_freeqhull(!qh_ALL); | |
288 | qh_memfreeshort(&curlong, &totlong); |
– | Removed lines |
+ | Added lines |
< | Changed lines |
> | Changed lines |