| 80 |
|
facetT *facet; |
| 81 |
|
setT *vertices; |
| 82 |
|
int curlong, totlong; |
| 83 |
< |
pointT *intPoint; |
| 83 |
> |
// pointT *intPoint; |
| 84 |
|
|
| 85 |
|
std::vector<double> ptArray(numpoints*dim_); |
| 86 |
|
|
| 87 |
|
// Copy the positon vector into a points vector for qhull. |
| 88 |
|
std::vector<StuntDouble*>::iterator SD; |
| 89 |
|
int i = 0; |
| 90 |
+ |
|
| 91 |
|
for (SD =bodydoubles.begin(); SD != bodydoubles.end(); ++SD){ |
| 92 |
|
Vector3d pos = (*SD)->getPos(); |
| 93 |
|
ptArray[dim_ * i] = pos.x(); |
| 205 |
|
} //qh_new_qhull |
| 206 |
|
|
| 207 |
|
#endif |
| 208 |
< |
intPoint = qh interior_point; |
| 209 |
< |
RealType calcvol = 0.0; |
| 208 |
> |
// commented out below, so comment out here also. |
| 209 |
> |
// intPoint = qh interior_point; |
| 210 |
> |
// RealType calcvol = 0.0; |
| 211 |
|
FORALLfacets { |
| 212 |
|
Triangle face; |
| 213 |
|
//Qhull sets the unit normal in facet->normal |