# | Line 205 | Line 205 | namespace oopse{ | |
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205 | * Returns the corresponding rotation matrix (3x3) | |
206 | * @return a 3x3 rotation matrix | |
207 | */ | |
208 | < | SquareMatrix<Real, 3, 3> toRotationMatrix3() { |
209 | < | SquareMatrix<Real, 3, 3> rotMat3; |
208 | > | SquareMatrix<Real, 3> toRotationMatrix3() { |
209 | > | SquareMatrix<Real, 3> rotMat3; |
210 | ||
211 | Real w2; | |
212 | Real x2; | |
# | Line 268 | Line 268 | namespace oopse{ | |
268 | * @note for a quaternion q, 1/q = q.inverse() | |
269 | */ | |
270 | template<typename Real> | |
271 | < | Quaternion<Real> operator /(const Quaternion<Real>& s, const Quaternion<Real>& q) { |
271 | > | Quaternion<Real> operator /(const Real& s, const Quaternion<Real>& q) { |
272 | ||
273 | Quaternion<Real> x = q.inv(); | |
274 | return x * s; |
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