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#include "config.h" | 
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#include "math/SquareMatrix3.hpp" | 
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 | 
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< | 
namespace oopse { | 
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namespace OpenMD { | 
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 | 
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  class RMSD{ | 
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  public: | 
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      ref_ = ref; | 
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      ref_com = V3Zero; | 
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       | 
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      for (int n=0; n<ref_.size(); n++) { | 
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      for (unsigned int n = 0; n < ref_.size(); n++) { | 
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        ref_com += ref_[n]; | 
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      } | 
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      ref_com /= (RealType)ref.size();       | 
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     */ | 
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    RealType calculate_rmsd(std::vector<Vector3d> mov, | 
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                            Vector3d mov_com, | 
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                            Vector3d mov_to_ref, | 
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< | 
                            RotMat3x3d U); | 
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                            Vector3d mov_to_ref); | 
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– | 
 | 
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    /*  | 
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     * optimal_superposition() | 
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     * | 
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     *   Returns best-fit rotation matrix  | 
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     */ | 
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< | 
    RotMat3x3d optimal_superposition(std::vector<Vector3d> mov); | 
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    RotMat3x3d optimal_superposition(std::vector<Vector3d> mov, | 
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                            Vector3d mov_com, | 
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                            Vector3d mov_to_ref); | 
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 | 
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< | 
 | 
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> | 
     | 
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  protected: | 
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    std::vector<Vector3d> ref_; | 
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    Vector3d ref_com; |