# | Line 92 | Line 92 | Vector3d Triangle::computeCentroid(){ | |
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92 | ||
93 | Vector3d Triangle::computeCentroid(){ | |
94 | HaveCentroid_ = true; | |
95 | < | centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/3.0; |
95 | > | centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/RealType(3.0); |
96 | return centroid_; | |
97 | } | |
98 | ||
# | Line 126 | Line 126 | Mat3x3d Triangle::hydro_tensor( | |
126 | const Vector3d& rj2, | |
127 | RealType s, RealType viscosity){ | |
128 | ||
129 | < | Vector3d v2 = (rj0 + rj1 + rj2)/3.0; // sub-centroid |
129 | > | Vector3d v2 = (rj0 + rj1 + rj2) / RealType(3.0); // sub-centroid |
130 | Vector3d dr = ri - v2; // real centroid to sub-centroid | |
131 | < | RealType l2 = 1.0/dr.lengthSquare(); |
131 | > | RealType l2 = RealType(1.0)/dr.lengthSquare(); |
132 | ||
133 | Mat3x3d G; | |
134 | < | G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*sqrt(l2); |
134 | > | G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*RealType(sqrt(l2)); |
135 | ||
136 | G *= 0.125/3.14159285358979; | |
137 | G *= s/viscosity; |
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