| 92 | 
  | 
 | 
| 93 | 
  | 
Vector3d Triangle::computeCentroid(){ | 
| 94 | 
  | 
  HaveCentroid_ = true; | 
| 95 | 
< | 
  centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/3.0; | 
| 95 | 
> | 
  centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/RealType(3.0); | 
| 96 | 
  | 
  return centroid_; | 
| 97 | 
  | 
} | 
| 98 | 
  | 
 | 
| 126 | 
  | 
                               const Vector3d& rj2, | 
| 127 | 
  | 
                               RealType s, RealType viscosity){ | 
| 128 | 
  | 
   | 
| 129 | 
< | 
  Vector3d v2 = (rj0 + rj1 + rj2)/3.0;  // sub-centroid | 
| 129 | 
> | 
  Vector3d v2 = (rj0 + rj1 + rj2) / RealType(3.0);  // sub-centroid | 
| 130 | 
  | 
  Vector3d dr = ri - v2;                // real centroid to sub-centroid | 
| 131 | 
< | 
  RealType l2 = 1.0/dr.lengthSquare();   | 
| 131 | 
> | 
  RealType l2 = RealType(1.0)/dr.lengthSquare();   | 
| 132 | 
  | 
  | 
| 133 | 
  | 
  Mat3x3d G; | 
| 134 | 
< | 
  G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*sqrt(l2); | 
| 134 | 
> | 
  G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*RealType(sqrt(l2)); | 
| 135 | 
  | 
 | 
| 136 | 
  | 
  G *= 0.125/3.14159285358979; | 
| 137 | 
  | 
  G *= s/viscosity; |