| 92 |  |  | 
| 93 |  | Vector3d Triangle::computeCentroid(){ | 
| 94 |  | HaveCentroid_ = true; | 
| 95 | < | centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/3.0; | 
| 95 | > | centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/RealType(3.0); | 
| 96 |  | return centroid_; | 
| 97 |  | } | 
| 98 |  |  | 
| 126 |  | const Vector3d& rj2, | 
| 127 |  | RealType s, RealType viscosity){ | 
| 128 |  |  | 
| 129 | < | Vector3d v2 = (rj0 + rj1 + rj2)/3.0;  // sub-centroid | 
| 129 | > | Vector3d v2 = (rj0 + rj1 + rj2) / RealType(3.0);  // sub-centroid | 
| 130 |  | Vector3d dr = ri - v2;                // real centroid to sub-centroid | 
| 131 | < | RealType l2 = 1.0/dr.lengthSquare(); | 
| 131 | > | RealType l2 = RealType(1.0)/dr.lengthSquare(); | 
| 132 |  |  | 
| 133 |  | Mat3x3d G; | 
| 134 | < | G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*sqrt(l2); | 
| 134 | > | G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*RealType(sqrt(l2)); | 
| 135 |  |  | 
| 136 |  | G *= 0.125/3.14159285358979; | 
| 137 |  | G *= s/viscosity; |