--- trunk/src/math/Triangle.cpp 2008/12/05 16:20:39 1325 +++ branches/development/src/math/Triangle.cpp 2010/07/09 23:08:25 1465 @@ -1,23 +1,14 @@ -/* Copyright (c) 2008 The University of Notre Dame. All Rights Reserved. +/* Copyright (c) 2008, 2010 The University of Notre Dame. All Rights Reserved. * * The University of Notre Dame grants you ("Licensee") a * non-exclusive, royalty free, license to use, modify and * redistribute this software in source and binary code form, provided * that the following conditions are met: * - * 1. Acknowledgement of the program authors must be made in any - * publication of scientific results based in part on use of the - * program. An acceptable form of acknowledgement is citation of - * the article in which the program was described (Matthew - * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher - * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented - * Parallel Simulation Engine for Molecular Dynamics," - * J. Comput. Chem. 26, pp. 252-271 (2005)) - * - * 2. Redistributions of source code must retain the above copyright + * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - * 3. Redistributions in binary form must reproduce the above copyright + * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the * distribution. @@ -37,25 +28,35 @@ * University of Notre Dame has been advised of the possibility of * such damages. * + * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your + * research, please cite the appropriate papers when you publish your + * work. Good starting points are: + * + * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). + * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). + * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). + * [4] Vardeman & Gezelter, in progress (2009). * + * * Triangle.cpp * - * Purpose: Provide basic triangle object for OOPSE + * Purpose: Provide basic triangle object for OpenMD * * Created by Charles F. Vardeman II on 29 July 2008. * @author Charles F. Vardeman II - * @version $Id: Triangle.cpp,v 1.2 2008-12-05 16:20:38 chuckv Exp $ + * @version $Id$ * */ #include "math/Triangle.hpp" -using namespace oopse; +using namespace OpenMD; -Triangle::Triangle() : HaveNormal_(false), HaveCentroid_(false),HaveArea_(false), area_(0.0), normal_(V3Zero), - centroid_(V3Zero),facetVelocity_(V3Zero), mass_(0.0), - a_(V3Zero),b_(V3Zero),c_(V3Zero){ +Triangle::Triangle() : HaveNormal_(false), HaveUnitNormal_(false), HaveCentroid_(false), + HaveArea_(false), area_(0.0), normal_(V3Zero), + centroid_(V3Zero), facetVelocity_(V3Zero), mass_(0.0), + a_(V3Zero), b_(V3Zero), c_(V3Zero){ } void Triangle::addVertices(Vector3d P1, Vector3d P2, Vector3d P3){ @@ -75,15 +76,64 @@ RealType Triangle::computeArea(){ area_ = getNormal().length() * 0.5; return area_; } - +// This should return the normal for our calculations. Vector3d Triangle::computeNormal(){ HaveNormal_ = true; normal_ = cross(a_,b_); return normal_; } +// This should return the normal for our calculations. +Vector3d Triangle::computeUnitNormal(){ + HaveUnitNormal_ = true; + unitnormal_ = cross(a_,b_); + unitnormal_.normalize(); + return unitnormal_; +} Vector3d Triangle::computeCentroid(){ HaveCentroid_ = true; centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/3.0; return centroid_; } + + +Mat3x3d Triangle::computeHydrodynamicTensor(RealType viscosity) { + + Vector3d u0 = -a_; + Vector3d v0 = centroid_ - vertices_[0]; + RealType s0 = 0.5*cross(u0,v0).length(); + + Vector3d u1 = -c_; + Vector3d v1 = centroid_ - vertices_[1]; + RealType s1 = 0.5*cross(u1,v1).length(); + + Vector3d u2 = b_; + Vector3d v2 = centroid_ - vertices_[2]; + RealType s2 = 0.5*cross(u2,v2).length(); + + Mat3x3d H; + H = hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[0],s0,viscosity)+ + hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[2],s1,viscosity)+ + hydro_tensor(centroid_,centroid_,vertices_[2],vertices_[0],s2,viscosity); + + return H.inverse(); +} + +Mat3x3d Triangle::hydro_tensor( + const Vector3d& ri, + const Vector3d& rj0, + const Vector3d& rj1, + const Vector3d& rj2, + RealType s, RealType viscosity){ + + Vector3d v2 = (rj0 + rj1 + rj2)/3.0; // sub-centroid + Vector3d dr = ri - v2; // real centroid to sub-centroid + RealType l2 = 1.0/dr.lengthSquare(); + + Mat3x3d G; + G = (SquareMatrix3::identity() + outProduct(dr,dr)*l2)*sqrt(l2); + + G *= 0.125/3.14159285358979; + G *= s/viscosity; + return G; +}