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1 | < | /* Copyright (c) 2008 The University of Notre Dame. All Rights Reserved. |
1 | > | /* Copyright (c) 2008, 2010 The University of Notre Dame. All Rights Reserved. |
2 | * | |
3 | * The University of Notre Dame grants you ("Licensee") a | |
4 | * non-exclusive, royalty free, license to use, modify and | |
5 | * redistribute this software in source and binary code form, provided | |
6 | * that the following conditions are met: | |
7 | * | |
8 | < | * 1. Acknowledgement of the program authors must be made in any |
9 | < | * publication of scientific results based in part on use of the |
10 | < | * program. An acceptable form of acknowledgement is citation of |
11 | < | * the article in which the program was described (Matthew |
12 | < | * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
13 | < | * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
14 | < | * Parallel Simulation Engine for Molecular Dynamics," |
15 | < | * J. Comput. Chem. 26, pp. 252-271 (2005)) |
16 | < | * |
17 | < | * 2. Redistributions of source code must retain the above copyright |
8 | > | * 1. Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * | |
11 | < | * 3. Redistributions in binary form must reproduce the above copyright |
11 | > | * 2. Redistributions in binary form must reproduce the above copyright |
12 | * notice, this list of conditions and the following disclaimer in the | |
13 | * documentation and/or other materials provided with the | |
14 | * distribution. | |
# | Line 37 | Line 28 | |
28 | * University of Notre Dame has been advised of the possibility of | |
29 | * such damages. | |
30 | * | |
31 | + | * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your |
32 | + | * research, please cite the appropriate papers when you publish your |
33 | + | * work. Good starting points are: |
34 | + | * |
35 | + | * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). |
36 | + | * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). |
37 | + | * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). |
38 | + | * [4] Vardeman & Gezelter, in progress (2009). |
39 | * | |
40 | + | * |
41 | * Triangle.hpp | |
42 | * | |
43 | < | * Purpose: Provide facets from hull to oopse |
43 | > | * Purpose: Provide basic triangle class for OpenMD. Hates Particle class. |
44 | * | |
45 | * Created by Charles F. Vardeman II on 29 July 2008. | |
46 | * @author Charles F. Vardeman II | |
47 | < | * @version $Id: Triangle.hpp,v 1.2 2008-10-20 19:36:32 chuckv Exp $ |
47 | > | * @version $Id: Triangle.hpp,v 1.6 2009-11-25 20:02:01 gezelter Exp $ |
48 | * | |
49 | */ | |
50 | ||
# | Line 53 | Line 53 | |
53 | #define MATH_FACET_HPP | |
54 | ||
55 | #include "math/Vector3.hpp" | |
56 | + | #include "math/SquareMatrix3.hpp" |
57 | #include "config.h" | |
58 | #include "primitives/StuntDouble.hpp" | |
59 | ||
60 | #include <vector> | |
61 | ||
62 | ||
63 | < | namespace oopse { |
63 | > | namespace OpenMD { |
64 | ||
65 | /** | |
66 | * @class Triangle | |
67 | * | |
68 | < | * Triangle provides geometric data to oopse. Triangle includes |
68 | > | * Triangle provides geometric data to OpenMD. Triangle includes |
69 | * information about the normal, centroid and the atoms | |
70 | * that belong to this triangle. | |
71 | */ | |
72 | class Triangle { | |
73 | ||
74 | public: | |
75 | < | Triangle(){}; |
75 | > | Triangle(); |
76 | virtual ~Triangle() { }; | |
77 | ||
78 | void setNormal(Vector3d normal) { | |
79 | normal_ = normal; | |
80 | + | HaveNormal_ = true; |
81 | } | |
82 | + | void setUnitNormal(Vector3d normal) { |
83 | + | unitnormal_ = normal; |
84 | + | HaveUnitNormal_ = true; |
85 | + | } |
86 | ||
87 | < | void addVertex(StuntDouble* thisSD){ |
87 | > | void addVertices(Vector3d P1, Vector3d P2, Vector3d P3); |
88 | > | |
89 | > | void addVertexSD(StuntDouble* thisSD){ |
90 | vertexSD_.push_back(thisSD); | |
91 | } | |
92 | < | |
92 | > | |
93 | std::vector<StuntDouble*> getVertices(){return vertexSD_;} | |
94 | ||
95 | void setArea(RealType area) { | |
96 | area_ = area; | |
97 | + | HaveArea_ = true; |
98 | } | |
99 | ||
100 | < | Vector3d getNormal() { |
101 | < | return normal_; |
100 | > | Vector3d getNormal() { |
101 | > | if (HaveNormal_) { |
102 | > | return normal_; |
103 | > | } else { |
104 | > | return computeNormal(); |
105 | > | } |
106 | } | |
107 | + | Vector3d getUnitNormal() { |
108 | + | if (HaveUnitNormal_) { |
109 | + | return unitnormal_; |
110 | + | } else { |
111 | + | return computeUnitNormal(); |
112 | + | } |
113 | + | } |
114 | ||
115 | RealType getArea() { | |
116 | < | return area_; |
116 | > | if(HaveArea_){ |
117 | > | return area_; |
118 | > | }else{ |
119 | > | return computeArea(); |
120 | > | } |
121 | } | |
122 | ||
123 | + | RealType computeArea(); |
124 | + | Vector3d computeNormal(); |
125 | + | Vector3d computeCentroid(); |
126 | + | Vector3d computeUnitNormal(); |
127 | + | |
128 | void setCentroid(Vector3d centroid) { | |
129 | centroid_ = centroid; | |
130 | + | HaveCentroid_ = true; |
131 | } | |
132 | ||
133 | < | Vector3d getCentroid() { |
134 | < | return centroid_; |
133 | > | Vector3d getCentroid() { |
134 | > | if (HaveCentroid_) { |
135 | > | return centroid_; |
136 | > | } else { |
137 | > | return computeCentroid(); |
138 | > | } |
139 | } | |
140 | < | |
140 | > | |
141 | Vector3d getFacetVelocity(){ | |
142 | return facetVelocity_; | |
143 | } | |
# | Line 112 | Line 146 | namespace oopse { | |
146 | facetVelocity_ = facetVelocity; | |
147 | } | |
148 | ||
149 | + | void setFacetMass(RealType mass){ |
150 | + | mass_ = mass; |
151 | + | } |
152 | ||
153 | + | RealType getFacetMass(){ |
154 | + | return mass_; |
155 | + | } |
156 | + | |
157 | + | RealType a(){ |
158 | + | return a_.length(); |
159 | + | } |
160 | + | |
161 | + | RealType b(){ |
162 | + | return b_.length(); |
163 | + | } |
164 | + | |
165 | + | RealType c(){ |
166 | + | return c_.length(); |
167 | + | } |
168 | + | |
169 | + | RealType getHydroLength() { |
170 | + | RealType a1 = a(); |
171 | + | RealType b1 = b(); |
172 | + | RealType c1 = c(); |
173 | + | RealType t1 = a1 + b1 + c1; |
174 | + | RealType t4 = a1 + b1 - c1; |
175 | + | |
176 | + | return 32.0 * c1 / log(t1*t1/t4/t4); |
177 | + | } |
178 | + | |
179 | + | |
180 | + | RealType getIncircleRadius() { |
181 | + | return 2.0 * getArea() / (a() + b() + c()); |
182 | + | } |
183 | + | |
184 | + | RealType getCircumcircleRadius() { |
185 | + | RealType a1 = a(); |
186 | + | RealType b1 = b(); |
187 | + | RealType c1 = c(); |
188 | + | RealType t1 = a1 + b1 + c1; |
189 | + | RealType t2 = -a1 + b1 + c1; |
190 | + | RealType t3 = a1 - b1 + c1; |
191 | + | RealType t4 = a1 + b1 - c1; |
192 | + | RealType junk = t1*t2*t3*t4; |
193 | + | return a1 * b1 * c1 / sqrt(t1 * t2 * t3 * t4); |
194 | + | } |
195 | + | |
196 | + | Mat3x3d computeHydrodynamicTensor(RealType viscosity); |
197 | + | |
198 | + | |
199 | private: | |
200 | + | Mat3x3d hydro_tensor(const Vector3d& ri, const Vector3d& rj0, const Vector3d& rj1, const Vector3d& rj2,RealType s, RealType viscosity); |
201 | + | |
202 | /* Local Indentity of vertex atoms in pos array*/ | |
203 | std::vector <StuntDouble*> vertexSD_; | |
204 | Vector3d normal_; | |
205 | + | Vector3d unitnormal_; |
206 | Vector3d centroid_; | |
207 | < | RealType area_; |
207 | > | Vector3d vertices_[3]; |
208 | > | RealType area_; |
209 | > | RealType mass_; |
210 | Vector3d facetVelocity_; | |
211 | + | //Length of triangle sides |
212 | + | Vector3d a_,b_,c_; |
213 | + | RealType alpha_,beta_,gamma_; |
214 | + | bool HaveArea_; |
215 | + | bool HaveNormal_; |
216 | + | bool HaveUnitNormal_; |
217 | + | bool HaveCentroid_; |
218 | ||
219 | }; // End class Triangle | |
220 | ||
221 | ||
222 | ||
223 | < | } //End Namespace oopse |
223 | > | } //end namespace OpenMD |
224 | ||
225 | ||
226 |
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