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trunk/src/math/Vector.hpp (file contents), Revision 253 by tim, Thu Jan 13 19:40:37 2005 UTC vs.
branches/development/src/math/Vector.hpp (file contents), Revision 1760 by gezelter, Thu Jun 21 19:26:46 2012 UTC

# Line 1 | Line 1
1 < /*
1 > /*
2   * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3   *
4   * The University of Notre Dame grants you ("Licensee") a
# Line 6 | Line 6
6   * redistribute this software in source and binary code form, provided
7   * that the following conditions are met:
8   *
9 < * 1. Acknowledgement of the program authors must be made in any
10 < *    publication of scientific results based in part on use of the
11 < *    program.  An acceptable form of acknowledgement is citation of
12 < *    the article in which the program was described (Matthew
13 < *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14 < *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15 < *    Parallel Simulation Engine for Molecular Dynamics,"
16 < *    J. Comput. Chem. 26, pp. 252-271 (2005))
17 < *
18 < * 2. Redistributions of source code must retain the above copyright
9 > * 1. Redistributions of source code must retain the above copyright
10   *    notice, this list of conditions and the following disclaimer.
11   *
12 < * 3. Redistributions in binary form must reproduce the above copyright
12 > * 2. Redistributions in binary form must reproduce the above copyright
13   *    notice, this list of conditions and the following disclaimer in the
14   *    documentation and/or other materials provided with the
15   *    distribution.
# Line 37 | Line 28
28   * arising out of the use of or inability to use software, even if the
29   * University of Notre Dame has been advised of the possibility of
30   * such damages.
31 + *
32 + * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your
33 + * research, please cite the appropriate papers when you publish your
34 + * work.  Good starting points are:
35 + *                                                                      
36 + * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).            
37 + * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).          
38 + * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).          
39 + * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010).
40 + * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41   */
42  
43   /**
# Line 53 | Line 54
54   #include <cmath>
55   #include <iostream>
56   #include <math.h>
57 < namespace oopse {
57 > #include "config.h"
58 > namespace OpenMD {
59  
60 <    static const double epsilon = 0.000001;
60 >  static const RealType epsilon = 0.000001;
61  
62 <    template<typename T>
63 <    inline bool equal(T e1, T e2) {
64 <        return e1 == e2;
65 <    }
62 >  template<typename T>
63 >  inline bool equal(T e1, T e2) {
64 >    return e1 == e2;
65 >  }
66  
67 <    template<>
68 <    inline bool equal(float e1, float e2) {
69 <        return fabs(e1 - e2) < epsilon;
70 <    }
67 >  //template<>
68 >  //inline bool equal(float e1, float e2) {
69 >  //  return fabs(e1 - e2) < epsilon;
70 >  //}
71  
72 <    template<>
73 <    inline bool equal(double e1, double e2) {
74 <        return fabs(e1 - e2) < epsilon;
75 <    }
74 <
72 >  template<>
73 >  inline bool equal(RealType e1, RealType e2) {
74 >    return fabs(e1 - e2) < epsilon;
75 >  }
76      
77 <    /**
78 <     * @class Vector Vector.hpp "math/Vector.hpp"
79 <     * @brief Fix length vector class
80 <     */
81 <    template<typename Real, unsigned int Dim>
82 <    class Vector{
83 <        public:
77 >  /**
78 >   * @class Vector Vector.hpp "math/Vector.hpp"
79 >   * @brief Fix length vector class
80 >   */
81 >  template<typename Real, unsigned int Dim>
82 >  class Vector{
83 >  public:
84  
85 <            typedef Real ElemType;
86 <            typedef Real* ElemPoinerType;
85 >    typedef Real ElemType;
86 >    typedef Real* ElemPoinerType;
87  
88 <            /** default constructor */
89 <            inline Vector(){
90 <                for (unsigned int i = 0; i < Dim; i++)
91 <                    data_[i] = 0;
92 <            }
88 >    /** default constructor */
89 >    inline Vector(){
90 >      for (unsigned int i = 0; i < Dim; i++)
91 >        this->data_[i] = 0;
92 >    }
93  
94 <            /** Constructs and initializes a Vector from a vector */
95 <            inline Vector(const Vector<Real, Dim>& v) {
96 <                *this  = v;
97 <            }
94 >    /** Constructs and initializes a Vector from a vector */
95 >    inline Vector(const Vector<Real, Dim>& v) {
96 >      *this  = v;
97 >    }
98  
99 <            /** copy assignment operator */
100 <            inline Vector<Real, Dim>& operator=(const Vector<Real, Dim>& v) {
101 <                if (this == &v)
102 <                    return *this;
99 >    /** copy assignment operator */
100 >    inline Vector<Real, Dim>& operator=(const Vector<Real, Dim>& v) {
101 >      if (this == &v)
102 >        return *this;
103                  
104 <                for (unsigned int i = 0; i < Dim; i++)            
105 <                    data_[i] = v[i];
104 >      for (unsigned int i = 0; i < Dim; i++)            
105 >        this->data_[i] = v[i];
106                  
107 <                return *this;
108 <            }
107 >      return *this;
108 >    }
109  
110 <            template<typename T>
111 <            inline Vector(const T& s){
112 <                for (unsigned int i = 0; i < Dim; i++)
113 <                    data_[i] = s;
114 <            }
110 >    template<typename T>
111 >    inline Vector(const T& s){
112 >      for (unsigned int i = 0; i < Dim; i++)
113 >        this->data_[i] = s;
114 >    }
115              
116 <            /** Constructs and initializes a Vector from an array */            
117 <            inline Vector( Real* v) {
118 <                for (unsigned int i = 0; i < Dim; i++)
119 <                    data_[i] = v[i];
120 <            }
116 >    /** Constructs and initializes a Vector from an array */            
117 >    inline Vector( Real* v) {
118 >      for (unsigned int i = 0; i < Dim; i++)
119 >        this->data_[i] = v[i];
120 >    }
121  
122 <            /**
123 <             * Returns reference of ith element.
124 <             * @return reference of ith element
125 <             * @param i index
126 <             */
127 <            inline Real& operator[](unsigned int  i) {
128 <                assert( i < Dim);
129 <                return data_[i];
130 <            }
122 >    /**
123 >     * Returns reference of ith element.
124 >     * @return reference of ith element
125 >     * @param i index
126 >     */
127 >    inline Real& operator[](unsigned int  i) {
128 >      assert( i < Dim);
129 >      return this->data_[i];
130 >    }
131  
132 <            /**
133 <             * Returns reference of ith element.
134 <             * @return reference of ith element
135 <             * @param i index
136 <             */
137 <            inline Real& operator()(unsigned int  i) {
138 <                assert( i < Dim);
139 <                return data_[i];
140 <            }
132 >    /**
133 >     * Returns reference of ith element.
134 >     * @return reference of ith element
135 >     * @param i index
136 >     */
137 >    inline Real& operator()(unsigned int  i) {
138 >      assert( i < Dim);
139 >      return this->data_[i];
140 >    }
141  
142 <            /**
143 <             * Returns constant reference of ith element.
144 <             * @return reference of ith element
145 <             * @param i index
146 <             */
147 <            inline  const Real& operator[](unsigned int i) const {
148 <                assert( i < Dim);
149 <                return data_[i];
150 <            }
142 >    /**
143 >     * Returns constant reference of ith element.
144 >     * @return reference of ith element
145 >     * @param i index
146 >     */
147 >    inline  const Real& operator[](unsigned int i) const {
148 >      assert( i < Dim);
149 >      return this->data_[i];
150 >    }
151  
152 <            /**
153 <             * Returns constant reference of ith element.
154 <             * @return reference of ith element
155 <             * @param i index
156 <             */
157 <            inline  const Real& operator()(unsigned int i) const {
158 <                assert( i < Dim);
159 <                return data_[i];
160 <            }
152 >    /**
153 >     * Returns constant reference of ith element.
154 >     * @return reference of ith element
155 >     * @param i index
156 >     */
157 >    inline  const Real& operator()(unsigned int i) const {
158 >      assert( i < Dim);
159 >      return this->data_[i];
160 >    }
161  
162 <            /** Copy the internal data to an array*/
163 <            void getArray(Real* array) {
164 <                for (unsigned int i = 0; i < Dim; i ++) {
165 <                    array[i] = data_[i];
166 <                }                
167 <            }
162 >    /** Copy the internal data to an array*/
163 >    void getArray(Real* array) {
164 >      for (unsigned int i = 0; i < Dim; i ++) {
165 >        array[i] = this->data_[i];
166 >      }                
167 >    }
168  
169 <            /** Returns the pointer of internal array */
170 <            Real* getArrayPointer() {
171 <                return data_;
172 <            }
169 >    /** Returns the pointer of internal array */
170 >    Real* getArrayPointer() {
171 >      return this->data_;
172 >    }
173              
174 <            /**
175 <             * Tests if this vetor is equal to other vector
176 <             * @return true if equal, otherwise return false
177 <             * @param v vector to be compared
178 <             */
179 <             inline bool operator ==(const Vector<Real, Dim>& v) {
174 >    /**
175 >     * Tests if this vetor is equal to other vector
176 >     * @return true if equal, otherwise return false
177 >     * @param v vector to be compared
178 >     */
179 >    inline bool operator ==(const Vector<Real, Dim>& v) {
180  
181 <                for (unsigned int i = 0; i < Dim; i ++) {
182 <                    if (!equal(data_[i], v[i])) {
183 <                        return false;
184 <                    }
185 <                }
181 >      for (unsigned int i = 0; i < Dim; i ++) {
182 >        if (!equal(this->data_[i], v[i])) {
183 >          return false;
184 >        }
185 >      }
186                  
187 <                return true;
188 <            }
187 >      return true;
188 >    }
189  
190 <            /**
191 <             * Tests if this vetor is not equal to other vector
192 <             * @return true if equal, otherwise return false
193 <             * @param v vector to be compared
194 <             */
195 <            inline bool operator !=(const Vector<Real, Dim>& v) {
196 <                return !(*this == v);
197 <            }
190 >    /**
191 >     * Tests if this vetor is not equal to other vector
192 >     * @return true if equal, otherwise return false
193 >     * @param v vector to be compared
194 >     */
195 >    inline bool operator !=(const Vector<Real, Dim>& v) {
196 >      return !(*this == v);
197 >    }
198              
199 <            /** Negates the value of this vector in place. */          
200 <            inline void negate() {
201 <                for (unsigned int i = 0; i < Dim; i++)
202 <                    data_[i] = -data_[i];
203 <            }
199 >    /** Negates the value of this vector in place. */          
200 >    inline void negate() {
201 >      for (unsigned int i = 0; i < Dim; i++)
202 >        this->data_[i] = -this->data_[i];
203 >    }
204  
205 <            /**
206 <            * Sets the value of this vector to the negation of vector v1.
207 <            * @param v1 the source vector
208 <            */
209 <            inline void negate(const Vector<Real, Dim>& v1) {
210 <                for (unsigned int i = 0; i < Dim; i++)
211 <                    data_[i] = -v1.data_[i];
205 >    /**
206 >     * Sets the value of this vector to the negation of vector v1.
207 >     * @param v1 the source vector
208 >     */
209 >    inline void negate(const Vector<Real, Dim>& v1) {
210 >      for (unsigned int i = 0; i < Dim; i++)
211 >        this->data_[i] = -v1.data_[i];
212  
213 <            }
213 >    }
214              
215 <            /**
216 <            * Sets the value of this vector to the sum of itself and v1 (*this += v1).
217 <            * @param v1 the other vector
218 <            */
219 <            inline void add( const Vector<Real, Dim>& v1 ) {
220 <                for (unsigned int i = 0; i < Dim; i++)
221 <                    data_[i] += v1.data_[i];
221 <            }
222 <
223 <            /**
224 <            * Sets the value of this vector to the sum of v1 and v2 (*this = v1 + v2).
225 <            * @param v1 the first vector
226 <            * @param v2 the second vector
227 <            */
228 <            inline void add( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) {
229 <                for (unsigned int i = 0; i < Dim; i++)
230 <                    data_[i] = v1.data_[i] + v2.data_[i];
231 <            }
232 <
233 <            /**
234 <            * Sets the value of this vector to the difference  of itself and v1 (*this -= v1).
235 <            * @param v1 the other vector
236 <            */
237 <            inline void sub( const Vector<Real, Dim>& v1 ) {
238 <                for (unsigned int i = 0; i < Dim; i++)
239 <                    data_[i] -= v1.data_[i];
240 <            }
241 <
242 <            /**
243 <            * Sets the value of this vector to the difference of vector v1 and v2 (*this = v1 - v2).
244 <            * @param v1 the first vector
245 <            * @param v2 the second vector
246 <            */
247 <            inline void sub( const Vector<Real, Dim>& v1, const Vector  &v2 ){
248 <                for (unsigned int i = 0; i < Dim; i++)
249 <                    data_[i] = v1.data_[i] - v2.data_[i];
250 <            }
251 <
252 <            /**
253 <            * Sets the value of this vector to the scalar multiplication of itself (*this *= s).
254 <            * @param s the scalar value
255 <            */
256 <            inline void mul( Real s ) {
257 <                for (unsigned int i = 0; i < Dim; i++)
258 <                   data_[i] *= s;
259 <            }
260 <
261 <            /**
262 <            * Sets the value of this vector to the scalar multiplication of vector v1  
263 <            * (*this = s * v1).
264 <            * @param v1 the vector            
265 <            * @param s the scalar value
266 <            */
267 <            inline void mul( const Vector<Real, Dim>& v1, Real s) {
268 <                for (unsigned int i = 0; i < Dim; i++)
269 <                    data_[i] = s * v1.data_[i];
270 <            }
271 <
272 <            /**
273 <            * Sets the value of this vector to the scalar division of itself  (*this /= s ).
274 <            * @param s the scalar value
275 <            */            
276 <            inline void div( Real s) {
277 <                for (unsigned int i = 0; i < Dim; i++)            
278 <                    data_[i] /= s;
279 <            }
280 <
281 <            /**
282 <            * Sets the value of this vector to the scalar division of vector v1  (*this = v1 / s ).
283 <            * @param v1 the source vector
284 <            * @param s the scalar value
285 <            */                        
286 <            inline void div( const Vector<Real, Dim>& v1, Real s ) {
287 <                for (unsigned int i = 0; i < Dim; i++)
288 <                    data_[i] = v1.data_[i] / s;
289 <            }
290 <
291 <            /** @see #add */
292 <            inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) {
293 <                add(v1);
294 <                return *this;
295 <            }
296 <
297 <            /** @see #sub */
298 <            inline Vector<Real, Dim>& operator -=( const Vector<Real, Dim>& v1 ) {
299 <                sub(v1);
300 <                return *this;
301 <            }
302 <
303 <            /** @see #mul */
304 <            inline Vector<Real, Dim>& operator *=( Real s) {
305 <                mul(s);
306 <                return *this;
307 <            }
308 <
309 <            /** @see #div */
310 <            inline Vector<Real, Dim>& operator /=( Real s ) {
311 <                div(s);
312 <                return *this;
313 <            }
314 <
315 <            /**
316 <             * Returns the length of this vector.
317 <             * @return the length of this vector
318 <             */
319 <             inline Real length() {
320 <                return sqrt(lengthSquare());  
321 <            }
322 <            
323 <            /**
324 <             * Returns the squared length of this vector.
325 <             * @return the squared length of this vector
326 <             */
327 <             inline Real lengthSquare() {
328 <                return dot(*this, *this);
329 <            }
330 <            
331 <            /** Normalizes this vector in place */
332 <            inline void normalize() {
333 <                Real len;
334 <
335 <                len = length();
336 <                
337 <                //if (len < oopse:epsilon)
338 <                //  throw();
339 <                
340 <                *this /= len;
341 <            }
342 <
343 <            /**
344 <             * Tests if this vector is normalized
345 <             * @return true if this vector is normalized, otherwise return false
346 <             */
347 <            inline bool isNormalized() {
348 <                return equal(lengthSquare(), 1.0);
349 <            }          
350 <            
351 <        protected:
352 <            Real data_[Dim];
353 <        
354 <    };
355 <
356 <    /** unary minus*/
357 <    template<typename Real, unsigned int Dim>    
358 <    inline Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1){
359 <        Vector<Real, Dim> tmp(v1);
360 <        tmp.negate();
361 <        return tmp;
215 >    /**
216 >     * Sets the value of this vector to the sum of itself and v1 (*this += v1).
217 >     * @param v1 the other vector
218 >     */
219 >    inline void add( const Vector<Real, Dim>& v1 ) {
220 >      for (unsigned int i = 0; i < Dim; i++)
221 >        this->data_[i] += v1.data_[i];
222      }
223  
224      /**
225 <     * Return the sum of two vectors  (v1 - v2).
366 <     * @return the sum of two vectors
225 >     * Sets the value of this vector to the sum of v1 and v2 (*this = v1 + v2).
226       * @param v1 the first vector
227       * @param v2 the second vector
228 <     */  
229 <    template<typename Real, unsigned int Dim>    
230 <    inline Vector<Real, Dim> operator +(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) {
231 <        Vector<Real, Dim> result;
373 <        
374 <        result.add(v1, v2);
375 <        return result;        
228 >     */
229 >    inline void add( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) {
230 >      for (unsigned int i = 0; i < Dim; i++)
231 >        this->data_[i] = v1.data_[i] + v2.data_[i];
232      }
233  
234      /**
235 <     * Return the difference of two vectors  (v1 - v2).
236 <     * @return the difference of two vectors
235 >     * Sets the value of this vector to the difference  of itself and v1 (*this -= v1).
236 >     * @param v1 the other vector
237 >     */
238 >    inline void sub( const Vector<Real, Dim>& v1 ) {
239 >      for (unsigned int i = 0; i < Dim; i++)
240 >        this->data_[i] -= v1.data_[i];
241 >    }
242 >
243 >    /**
244 >     * Sets the value of this vector to the difference of vector v1 and v2 (*this = v1 - v2).
245       * @param v1 the first vector
246       * @param v2 the second vector
247 <     */  
248 <    template<typename Real, unsigned int Dim>    
249 <    Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) {
250 <        Vector<Real, Dim> result;
387 <        result.sub(v1, v2);
388 <        return result;        
247 >     */
248 >    inline void sub( const Vector<Real, Dim>& v1, const Vector  &v2 ){
249 >      for (unsigned int i = 0; i < Dim; i++)
250 >        this->data_[i] = v1.data_[i] - v2.data_[i];
251      }
252 <    
252 >
253      /**
254 <     * Returns the vaule of scalar multiplication of this vector v1 (v1 * r).
393 <     * @return  the vaule of scalar multiplication of this vector
394 <     * @param v1 the source vector
254 >     * Sets the value of this vector to the scalar multiplication of itself (*this *= s).
255       * @param s the scalar value
256 <     */
257 <    template<typename Real, unsigned int Dim>                
258 <    Vector<Real, Dim> operator * ( const Vector<Real, Dim>& v1, Real s) {      
259 <        Vector<Real, Dim> result;
400 <        result.mul(v1,s);
401 <        return result;          
256 >     */
257 >    inline void mul( Real s ) {
258 >      for (unsigned int i = 0; i < Dim; i++)
259 >        this->data_[i] *= s;
260      }
261 +
262 +    /**
263 +     * Sets the value of this vector to the scalar multiplication of vector v1  
264 +     * (*this = s * v1).
265 +     * @param v1 the vector            
266 +     * @param s the scalar value
267 +     */
268 +    inline void mul( const Vector<Real, Dim>& v1, Real s) {
269 +      for (unsigned int i = 0; i < Dim; i++)
270 +        this->data_[i] = s * v1.data_[i];
271 +    }
272 +
273 +    /**
274 +     * Sets the elements of this vector to the multiplication of
275 +     * elements of two other vectors.  Not to be confused with scalar
276 +     * multiplication (mul) or dot products.
277 +     *
278 +     * (*this.data_[i] =  v1.data_[i] * v2.data_[i]).
279 +     * @param v1 the first vector            
280 +     * @param v2 the second vector
281 +     */
282 +    inline void Vmul( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) {
283 +      for (unsigned int i = 0; i < Dim; i++)
284 +        this->data_[i] = v1.data_[i] * v2.data_[i];
285 +    }
286 +
287 +    /* replaces the elements with the absolute values of those elements */
288 +    inline Vector<Real, Dim>& abs() {
289 +      for (unsigned int i = 0; i < Dim; i++) {
290 +        this->data_[i] = std::abs(this->data_[i]);
291 +      }
292 +      return *this;
293 +    }
294      
295 +    /* returns the maximum value in this vector */
296 +    inline Real max() {
297 +      Real val = this->data_[0];
298 +      for (unsigned int i = 0; i < Dim; i++) {
299 +        if (this->data_[i] > val) val = this->data_[i];
300 +      }
301 +      return val;
302 +    }
303 +    
304      /**
305 <     * Returns the vaule of scalar multiplication of this vector v1 (v1 * r).
406 <     * @return  the vaule of scalar multiplication of this vector
305 >     * Sets the value of this vector to the scalar division of itself  (*this /= s ).
306       * @param s the scalar value
307 <     * @param v1 the source vector
308 <     */  
309 <    template<typename Real, unsigned int Dim>
310 <    Vector<Real, Dim> operator * ( Real s, const Vector<Real, Dim>& v1 ) {
412 <        Vector<Real, Dim> result;
413 <        result.mul(v1, s);
414 <        return result;          
307 >     */            
308 >    inline void div( Real s) {
309 >      for (unsigned int i = 0; i < Dim; i++)            
310 >        this->data_[i] /= s;
311      }
312  
313      /**
314 <     * Returns the  value of division of a vector by a scalar.
419 <     * @return  the vaule of scalar division of this vector
314 >     * Sets the value of this vector to the scalar division of vector v1  (*this = v1 / s ).
315       * @param v1 the source vector
316       * @param s the scalar value
317 <     */
318 <    template<typename Real, unsigned int Dim>    
319 <    Vector<Real, Dim> operator / ( const Vector<Real, Dim>& v1, Real s) {      
320 <        Vector<Real, Dim> result;
426 <        result.div( v1,s);
427 <        return result;          
317 >     */                        
318 >    inline void div( const Vector<Real, Dim>& v1, Real s ) {
319 >      for (unsigned int i = 0; i < Dim; i++)
320 >        this->data_[i] = v1.data_[i] / s;
321      }
322 <    
322 >
323      /**
324 <     * Returns the dot product of two Vectors
325 <     * @param v1 first vector
326 <     * @param v2 second vector
327 <     * @return the dot product of v1 and v2
324 >     * Sets the elements of this vector to the division of
325 >     * elements of two other vectors.  Not to be confused with scalar
326 >     * division (div)
327 >     *
328 >     * (*this.data_[i] =  v1.data_[i] / v2.data_[i]).
329 >     * @param v1 the first vector            
330 >     * @param v2 the second vector
331       */
332 <    template<typename Real, unsigned int Dim>    
333 <    inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) {
334 <        Real tmp;
335 <        tmp = 0;
332 >    inline void Vdiv( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) {
333 >      for (unsigned int i = 0; i < Dim; i++)
334 >        this->data_[i] = v1.data_[i] / v2.data_[i];
335 >    }
336  
441        for (unsigned int i = 0; i < Dim; i++)
442            tmp += v1[i] * v2[i];
337  
338 <        return tmp;
338 >    /** @see #add */
339 >    inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) {
340 >      add(v1);
341 >      return *this;
342      }
343  
344 +    /** @see #sub */
345 +    inline Vector<Real, Dim>& operator -=( const Vector<Real, Dim>& v1 ) {
346 +      sub(v1);
347 +      return *this;
348 +    }
349 +
350 +    /** @see #mul */
351 +    inline Vector<Real, Dim>& operator *=( Real s) {
352 +      mul(s);
353 +      return *this;
354 +    }
355 +
356 +    /** @see #div */
357 +    inline Vector<Real, Dim>& operator /=( Real s ) {
358 +      div(s);
359 +      return *this;
360 +    }
361 +
362      /**
363 <     * Returns the distance between  two Vectors
364 <     * @param v1 first vector
365 <     * @param v2 second vector
366 <     * @return the distance between v1 and v2
367 <     */
368 <    template<typename Real, unsigned int Dim>    
369 <    inline Real distance( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) {
370 <        Vector<Real, Dim> tempVector = v1 - v2;
371 <        return tempVector.length();
363 >     * Returns the sum of all elements of this vector.
364 >     * @return the sum of all elements of this vector
365 >     */
366 >    inline Real sum() {
367 >      Real tmp;
368 >      tmp = 0;
369 >      for (unsigned int i = 0; i < Dim; i++)
370 >        tmp += this->data_[i];
371 >      return tmp;  
372      }
373  
374      /**
375 <     * Returns the squared distance between  two Vectors
376 <     * @param v1 first vector
462 <     * @param v2 second vector
463 <     * @return the squared distance between v1 and v2
375 >     * Returns the product of all elements of this vector.
376 >     * @return the product of all elements of this vector
377       */
378 <    template<typename Real, unsigned int Dim>
379 <    inline Real distanceSquare( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) {
380 <        Vector<Real, Dim> tempVector = v1 - v2;
381 <        return tempVector.lengthSquare();
378 >    inline Real componentProduct() {
379 >      Real tmp;
380 >      tmp = 1;
381 >      for (unsigned int i = 0; i < Dim; i++)
382 >        tmp *= this->data_[i];
383 >      return tmp;  
384      }
385 +            
386 +    /**
387 +     * Returns the length of this vector.
388 +     * @return the length of this vector
389 +     */
390 +    inline Real length() {
391 +      return sqrt(lengthSquare());  
392 +    }
393 +            
394 +    /**
395 +     * Returns the squared length of this vector.
396 +     * @return the squared length of this vector
397 +     */
398 +    inline Real lengthSquare() {
399 +      return dot(*this, *this);
400 +    }
401 +            
402 +    /** Normalizes this vector in place */
403 +    inline void normalize() {
404 +      Real len;
405  
406 +      len = length();
407 +                
408 +      //if (len < OpenMD::NumericConstant::epsilon)
409 +      //  throw();
410 +                
411 +      *this /= len;
412 +    }
413 +
414      /**
415 <     * Write to an output stream
415 >     * Tests if this vector is normalized
416 >     * @return true if this vector is normalized, otherwise return false
417       */
418 <    template<typename Real, unsigned int Dim>
419 <    std::ostream &operator<< ( std::ostream& o, const Vector<Real, Dim>& v) {
418 >    inline bool isNormalized() {
419 >      return equal(lengthSquare(), (RealType)1);
420 >    }          
421  
422 <        o << "[ ";
422 >    unsigned int size() {return Dim;}
423 >  protected:
424 >    Real data_[Dim];
425          
426 <        for (unsigned int i = 0 ; i< Dim; i++) {
480 <            o << v[i];
426 >  };
427  
428 <            if (i  != Dim -1) {
429 <                o<< ", ";
430 <            }
431 <        }
428 >  /** unary minus*/
429 >  template<typename Real, unsigned int Dim>    
430 >  inline Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1){
431 >    Vector<Real, Dim> tmp(v1);
432 >    tmp.negate();
433 >    return tmp;
434 >  }
435  
436 <        o << " ]";
437 <        return o;        
436 >  /**
437 >   * Return the sum of two vectors  (v1 - v2).
438 >   * @return the sum of two vectors
439 >   * @param v1 the first vector
440 >   * @param v2 the second vector
441 >   */  
442 >  template<typename Real, unsigned int Dim>    
443 >  inline Vector<Real, Dim> operator +(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) {
444 >    Vector<Real, Dim> result;
445 >        
446 >    result.add(v1, v2);
447 >    return result;        
448 >  }
449 >
450 >  /**
451 >   * Return the difference of two vectors  (v1 - v2).
452 >   * @return the difference of two vectors
453 >   * @param v1 the first vector
454 >   * @param v2 the second vector
455 >   */  
456 >  template<typename Real, unsigned int Dim>    
457 >  Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) {
458 >    Vector<Real, Dim> result;
459 >    result.sub(v1, v2);
460 >    return result;        
461 >  }
462 >    
463 >  /**
464 >   * Returns the vaule of scalar multiplication of this vector v1 (v1 * r).
465 >   * @return  the vaule of scalar multiplication of this vector
466 >   * @param v1 the source vector
467 >   * @param s the scalar value
468 >   */
469 >  template<typename Real, unsigned int Dim>                
470 >  Vector<Real, Dim> operator * ( const Vector<Real, Dim>& v1, Real s) {      
471 >    Vector<Real, Dim> result;
472 >    result.mul(v1,s);
473 >    return result;          
474 >  }
475 >    
476 >  /**
477 >   * Returns the vaule of scalar multiplication of this vector v1 (v1 * r).
478 >   * @return  the vaule of scalar multiplication of this vector
479 >   * @param s the scalar value
480 >   * @param v1 the source vector
481 >   */  
482 >  template<typename Real, unsigned int Dim>
483 >  Vector<Real, Dim> operator * ( Real s, const Vector<Real, Dim>& v1 ) {
484 >    Vector<Real, Dim> result;
485 >    result.mul(v1, s);
486 >    return result;          
487 >  }
488 >
489 >  /**
490 >   * Returns the  value of division of a vector by a scalar.
491 >   * @return  the vaule of scalar division of this vector
492 >   * @param v1 the source vector
493 >   * @param s the scalar value
494 >   */
495 >  template<typename Real, unsigned int Dim>    
496 >  Vector<Real, Dim> operator / ( const Vector<Real, Dim>& v1, Real s) {      
497 >    Vector<Real, Dim> result;
498 >    result.div( v1,s);
499 >    return result;          
500 >  }
501 >    
502 >  /**
503 >   * Returns the dot product of two Vectors
504 >   * @param v1 first vector
505 >   * @param v2 second vector
506 >   * @return the dot product of v1 and v2
507 >   */
508 >  template<typename Real, unsigned int Dim>    
509 >  inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) {
510 >    Real tmp;
511 >    tmp = 0;
512 >
513 >    for (unsigned int i = 0; i < Dim; i++)
514 >      tmp += v1[i] * v2[i];
515 >
516 >    return tmp;
517 >  }
518 >
519 >
520 >  
521 >
522 >  /**
523 >   * Returns the wide dot product of three Vectors.  Compare with
524 >   * Rapaport's VWDot function.
525 >   *
526 >   * @param v1 first vector
527 >   * @param v2 second vector
528 >   * @param v3 third vector
529 >   * @return the wide dot product of v1, v2, and v3.
530 >   */
531 >  template<typename Real, unsigned int Dim>    
532 >  inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2, const Vector<Real, Dim>& v3 ) {
533 >    Real tmp;
534 >    tmp = 0;
535 >
536 >    for (unsigned int i = 0; i < Dim; i++)
537 >      tmp += v1[i] * v2[i] * v3[i];
538 >
539 >    return tmp;
540 >  }
541 >
542 >
543 >  /**
544 >   * Returns the distance between  two Vectors
545 >   * @param v1 first vector
546 >   * @param v2 second vector
547 >   * @return the distance between v1 and v2
548 >   */  
549 >  template<typename Real, unsigned int Dim>    
550 >  inline Real distance( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) {
551 >    Vector<Real, Dim> tempVector = v1 - v2;
552 >    return tempVector.length();
553 >  }
554 >
555 >  /**
556 >   * Returns the squared distance between  two Vectors
557 >   * @param v1 first vector
558 >   * @param v2 second vector
559 >   * @return the squared distance between v1 and v2
560 >   */
561 >  template<typename Real, unsigned int Dim>
562 >  inline Real distanceSquare( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) {
563 >    Vector<Real, Dim> tempVector = v1 - v2;
564 >    return tempVector.lengthSquare();
565 >  }
566 >
567 >  /**
568 >   * Write to an output stream
569 >   */
570 >  template<typename Real, unsigned int Dim>
571 >  std::ostream &operator<< ( std::ostream& o, const Vector<Real, Dim>& v) {
572 >
573 >    o << "[ ";
574 >        
575 >    for (unsigned int i = 0 ; i< Dim; i++) {
576 >      o << v[i];
577 >
578 >      if (i  != Dim -1) {
579 >        o<< ", ";
580 >      }
581      }
582 +
583 +    o << " ]";
584 +    return o;        
585 +  }
586      
587   }
588   #endif

Comparing:
trunk/src/math/Vector.hpp (property svn:keywords), Revision 253 by tim, Thu Jan 13 19:40:37 2005 UTC vs.
branches/development/src/math/Vector.hpp (property svn:keywords), Revision 1760 by gezelter, Thu Jun 21 19:26:46 2012 UTC

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