| 42 |  | #include "primitives/Bend.hpp" | 
| 43 |  |  | 
| 44 |  | namespace oopse { | 
| 45 | < |  | 
| 45 | > |  | 
| 46 |  | /**@todo still a lot left to improve*/ | 
| 47 |  | void Bend::calcForce(RealType& angle) { | 
| 48 |  | Vector3d pos1 = atom1_->getPos(); | 
| 49 |  | Vector3d pos2 = atom2_->getPos(); | 
| 50 |  | Vector3d pos3 = atom3_->getPos(); | 
| 51 | < |  | 
| 51 | > |  | 
| 52 |  | Vector3d r21 = pos1 - pos2; | 
| 53 |  | RealType d21 = r21.length(); | 
| 54 | < |  | 
| 54 | > |  | 
| 55 |  | RealType d21inv = 1.0 / d21; | 
| 56 | < |  | 
| 56 | > |  | 
| 57 |  | Vector3d r23 = pos3 - pos2; | 
| 58 |  | RealType d23 = r23.length(); | 
| 59 | < |  | 
| 59 | > |  | 
| 60 |  | RealType d23inv = 1.0 / d23; | 
| 61 | < |  | 
| 61 | > |  | 
| 62 |  | RealType cosTheta = dot(r21, r23) / (d21 * d23); | 
| 63 | < |  | 
| 63 | > |  | 
| 64 |  | //check roundoff | 
| 65 |  | if (cosTheta > 1.0) { | 
| 66 |  | cosTheta = 1.0; | 
| 67 |  | } else if (cosTheta < -1.0) { | 
| 68 |  | cosTheta = -1.0; | 
| 69 |  | } | 
| 70 | < |  | 
| 70 | > |  | 
| 71 |  | RealType theta = acos(cosTheta); | 
| 72 | < |  | 
| 72 | > |  | 
| 73 |  | RealType dVdTheta; | 
| 74 |  |  | 
| 75 |  | bendType_->calcForce(theta, potential_, dVdTheta); | 
| 76 | < | //std::cout << atom1_->getType() << "\t" << atom2_->getType() << "\t" << atom3_->getType() << "\t"; | 
| 77 | < | //std::cout << "theta = " << theta/M_PI * 180.0 <<", potential = " << potential_ << std::endl; | 
| 78 | < |  | 
| 76 | > |  | 
| 77 |  | RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta); | 
| 78 | < |  | 
| 78 | > |  | 
| 79 |  | if (fabs(sinTheta) < 1.0E-6) { | 
| 80 |  | sinTheta = 1.0E-6; | 
| 81 |  | } | 
| 82 | < |  | 
| 82 | > |  | 
| 83 |  | RealType commonFactor1 = dVdTheta / sinTheta * d21inv; | 
| 84 |  | RealType commonFactor2 = dVdTheta / sinTheta * d23inv; | 
| 85 | < |  | 
| 85 | > |  | 
| 86 |  | Vector3d force1 = commonFactor1 * (r23 * d23inv - r21*d21inv*cosTheta); | 
| 87 |  | Vector3d force3 = commonFactor2 * (r21 * d21inv - r23*d23inv*cosTheta); | 
| 88 |  |  | 
| 89 | < | //total force in current bend is zero | 
| 89 | > | // Total force in current bend is zero | 
| 90 |  | Vector3d force2 = force1 + force3; | 
| 91 |  | force2 *= -1.0; | 
| 92 | < |  | 
| 92 | > |  | 
| 93 |  | atom1_->addFrc(force1); | 
| 94 |  | atom2_->addFrc(force2); | 
| 95 |  | atom3_->addFrc(force3); | 
| 96 | < |  | 
| 96 | > |  | 
| 97 |  | angle = theta /M_PI * 180.0; | 
| 98 |  | } | 
| 99 |  |  |