| 44 |  | namespace oopse { | 
| 45 |  |  | 
| 46 |  | /**@todo still a lot left to improve*/ | 
| 47 | < | void Bend::calcForce() { | 
| 47 | > | void Bend::calcForce(RealType& angle) { | 
| 48 |  | Vector3d pos1 = atom1_->getPos(); | 
| 49 |  | Vector3d pos2 = atom2_->getPos(); | 
| 50 |  | Vector3d pos3 = atom3_->getPos(); | 
| 51 |  |  | 
| 52 |  | Vector3d r21 = pos1 - pos2; | 
| 53 | < | double d21 = r21.length(); | 
| 53 | > | RealType d21 = r21.length(); | 
| 54 |  |  | 
| 55 | < | double d21inv = 1.0 / d21; | 
| 55 | > | RealType d21inv = 1.0 / d21; | 
| 56 |  |  | 
| 57 |  | Vector3d r23 = pos3 - pos2; | 
| 58 | < | double d23 = r23.length(); | 
| 58 | > | RealType d23 = r23.length(); | 
| 59 |  |  | 
| 60 | < | double d23inv = 1.0 / d23; | 
| 60 | > | RealType d23inv = 1.0 / d23; | 
| 61 |  |  | 
| 62 | < | double cosTheta = dot(r21, r23) / (d21 * d23); | 
| 62 | > | RealType cosTheta = dot(r21, r23) / (d21 * d23); | 
| 63 |  |  | 
| 64 |  | //check roundoff | 
| 65 |  | if (cosTheta > 1.0) { | 
| 68 |  | cosTheta = -1.0; | 
| 69 |  | } | 
| 70 |  |  | 
| 71 | < | double theta = acos(cosTheta); | 
| 71 | > | RealType theta = acos(cosTheta); | 
| 72 |  |  | 
| 73 | < | double dVdTheta; | 
| 73 | > | RealType dVdTheta; | 
| 74 |  |  | 
| 75 |  | bendType_->calcForce(theta, potential_, dVdTheta); | 
| 76 | + | //std::cout << atom1_->getType() << "\t" << atom2_->getType() << "\t" << atom3_->getType() << "\t"; | 
| 77 | + | //std::cout << "theta = " << theta/M_PI * 180.0 <<", potential = " << potential_ << std::endl; | 
| 78 |  |  | 
| 79 | < | double sinTheta = sqrt(1.0 - cosTheta * cosTheta); | 
| 79 | > | RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta); | 
| 80 |  |  | 
| 81 |  | if (fabs(sinTheta) < 1.0E-6) { | 
| 82 |  | sinTheta = 1.0E-6; | 
| 83 |  | } | 
| 84 |  |  | 
| 85 | < | double commonFactor1 = dVdTheta / sinTheta * d21inv; | 
| 86 | < | double commonFactor2 = dVdTheta / sinTheta * d23inv; | 
| 85 | > | RealType commonFactor1 = dVdTheta / sinTheta * d21inv; | 
| 86 | > | RealType commonFactor2 = dVdTheta / sinTheta * d23inv; | 
| 87 |  |  | 
| 88 |  | Vector3d force1 = commonFactor1 * (r23 * d23inv - r21*d21inv*cosTheta); | 
| 89 |  | Vector3d force3 = commonFactor2 * (r21 * d21inv - r23*d23inv*cosTheta); | 
| 95 |  | atom1_->addFrc(force1); | 
| 96 |  | atom2_->addFrc(force2); | 
| 97 |  | atom3_->addFrc(force3); | 
| 98 | + |  | 
| 99 | + | angle = theta /M_PI * 180.0; | 
| 100 |  | } | 
| 101 |  |  | 
| 102 |  | } //end namespace oopse |