| 45 |
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namespace OpenMD { |
| 46 |
|
|
| 47 |
|
/**@todo still a lot left to improve*/ |
| 48 |
< |
void Bend::calcForce(RealType& angle) { |
| 48 |
> |
void Bend::calcForce(RealType& angle, bool doParticlePot) { |
| 49 |
|
Vector3d pos1 = atom1_->getPos(); |
| 50 |
|
Vector3d pos2 = atom2_->getPos(); |
| 51 |
|
Vector3d pos3 = atom3_->getPos(); |
| 95 |
|
atom2_->addFrc(force2); |
| 96 |
|
atom3_->addFrc(force3); |
| 97 |
|
|
| 98 |
< |
atom1_->addParticlePot(potential_); |
| 99 |
< |
atom2_->addParticlePot(potential_); |
| 100 |
< |
atom3_->addParticlePot(potential_); |
| 98 |
> |
if (doParticlePot) { |
| 99 |
> |
atom1_->addParticlePot(potential_); |
| 100 |
> |
atom2_->addParticlePot(potential_); |
| 101 |
> |
atom3_->addParticlePot(potential_); |
| 102 |
> |
} |
| 103 |
|
|
| 104 |
|
angle = theta /M_PI * 180.0; |
| 105 |
|
} |