| 1 | 
< | 
 /* | 
| 1 | 
> | 
/* | 
| 2 | 
  | 
 * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. | 
| 3 | 
  | 
 * | 
| 4 | 
  | 
 * The University of Notre Dame grants you ("Licensee") a | 
| 43 | 
  | 
 | 
| 44 | 
  | 
namespace oopse { | 
| 45 | 
  | 
 | 
| 46 | 
< | 
/**@todo still a lot left to improve*/ | 
| 47 | 
< | 
void Bend::calcForce() { | 
| 46 | 
> | 
  /**@todo still a lot left to improve*/ | 
| 47 | 
> | 
  void Bend::calcForce(RealType& angle) { | 
| 48 | 
  | 
    Vector3d pos1 = atom1_->getPos(); | 
| 49 | 
  | 
    Vector3d pos2 = atom2_->getPos(); | 
| 50 | 
  | 
    Vector3d pos3 = atom3_->getPos(); | 
| 51 | 
  | 
 | 
| 52 | 
  | 
    Vector3d r21 = pos1 - pos2; | 
| 53 | 
< | 
    double d21 = r21.length(); | 
| 53 | 
> | 
    RealType d21 = r21.length(); | 
| 54 | 
  | 
 | 
| 55 | 
< | 
    double d21inv = 1.0 / d21; | 
| 55 | 
> | 
    RealType d21inv = 1.0 / d21; | 
| 56 | 
  | 
 | 
| 57 | 
  | 
    Vector3d r23 = pos3 - pos2; | 
| 58 | 
< | 
    double d23 = r23.length(); | 
| 58 | 
> | 
    RealType d23 = r23.length(); | 
| 59 | 
  | 
 | 
| 60 | 
< | 
    double d23inv = 1.0 / d23; | 
| 60 | 
> | 
    RealType d23inv = 1.0 / d23; | 
| 61 | 
  | 
 | 
| 62 | 
< | 
    double cosTheta = dot(r21, r23) / (d21 * d23); | 
| 62 | 
> | 
    RealType cosTheta = dot(r21, r23) / (d21 * d23); | 
| 63 | 
  | 
 | 
| 64 | 
  | 
    //check roundoff      | 
| 65 | 
  | 
    if (cosTheta > 1.0) { | 
| 66 | 
< | 
        cosTheta = 1.0; | 
| 66 | 
> | 
      cosTheta = 1.0; | 
| 67 | 
  | 
    } else if (cosTheta < -1.0) { | 
| 68 | 
< | 
        cosTheta = -1.0; | 
| 68 | 
> | 
      cosTheta = -1.0; | 
| 69 | 
  | 
    } | 
| 70 | 
  | 
 | 
| 71 | 
< | 
    double theta = acos(cosTheta); | 
| 71 | 
> | 
    RealType theta = acos(cosTheta); | 
| 72 | 
  | 
 | 
| 73 | 
< | 
    double dVdTheta; | 
| 73 | 
> | 
    RealType dVdTheta; | 
| 74 | 
  | 
 | 
| 75 | 
  | 
    bendType_->calcForce(theta, potential_, dVdTheta); | 
| 76 | 
+ | 
    //std::cout << atom1_->getType() << "\t" << atom2_->getType() << "\t" << atom3_->getType() << "\t"; | 
| 77 | 
+ | 
    //std::cout << "theta = " << theta/M_PI * 180.0 <<", potential = " << potential_ << std::endl; | 
| 78 | 
  | 
 | 
| 79 | 
< | 
    double sinTheta = sqrt(1.0 - cosTheta * cosTheta); | 
| 79 | 
> | 
    RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta); | 
| 80 | 
  | 
 | 
| 81 | 
  | 
    if (fabs(sinTheta) < 1.0E-6) { | 
| 82 | 
< | 
        sinTheta = 1.0E-6; | 
| 82 | 
> | 
      sinTheta = 1.0E-6; | 
| 83 | 
  | 
    } | 
| 84 | 
  | 
 | 
| 85 | 
< | 
    double commonFactor1 = dVdTheta / sinTheta * d21inv; | 
| 86 | 
< | 
    double commonFactor2 = dVdTheta / sinTheta * d23inv; | 
| 85 | 
> | 
    RealType commonFactor1 = dVdTheta / sinTheta * d21inv; | 
| 86 | 
> | 
    RealType commonFactor2 = dVdTheta / sinTheta * d23inv; | 
| 87 | 
  | 
 | 
| 88 | 
  | 
    Vector3d force1 = commonFactor1 * (r23 * d23inv - r21*d21inv*cosTheta); | 
| 89 | 
  | 
    Vector3d force3 = commonFactor2 * (r21 * d21inv - r23*d23inv*cosTheta); | 
| 95 | 
  | 
    atom1_->addFrc(force1); | 
| 96 | 
  | 
    atom2_->addFrc(force2); | 
| 97 | 
  | 
    atom3_->addFrc(force3); | 
| 96 | 
– | 
} | 
| 98 | 
  | 
 | 
| 99 | 
+ | 
    angle = theta /M_PI * 180.0; | 
| 100 | 
+ | 
  } | 
| 101 | 
+ | 
 | 
| 102 | 
  | 
} //end namespace oopse |