--- trunk/src/primitives/Bend.cpp 2006/05/17 21:51:42 963 +++ branches/development/src/primitives/Bend.cpp 2010/07/09 23:08:25 1465 @@ -6,19 +6,10 @@ * redistribute this software in source and binary code form, provided * that the following conditions are met: * - * 1. Acknowledgement of the program authors must be made in any - * publication of scientific results based in part on use of the - * program. An acceptable form of acknowledgement is citation of - * the article in which the program was described (Matthew - * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher - * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented - * Parallel Simulation Engine for Molecular Dynamics," - * J. Comput. Chem. 26, pp. 252-271 (2005)) - * - * 2. Redistributions of source code must retain the above copyright + * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - * 3. Redistributions in binary form must reproduce the above copyright + * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the * distribution. @@ -37,66 +28,77 @@ * arising out of the use of or inability to use software, even if the * University of Notre Dame has been advised of the possibility of * such damages. + * + * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your + * research, please cite the appropriate papers when you publish your + * work. Good starting points are: + * + * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). + * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). + * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). + * [4] Vardeman & Gezelter, in progress (2009). */ #include "primitives/Bend.hpp" -namespace oopse { - +namespace OpenMD { + /**@todo still a lot left to improve*/ void Bend::calcForce(RealType& angle) { Vector3d pos1 = atom1_->getPos(); Vector3d pos2 = atom2_->getPos(); Vector3d pos3 = atom3_->getPos(); - + Vector3d r21 = pos1 - pos2; RealType d21 = r21.length(); - + RealType d21inv = 1.0 / d21; - + Vector3d r23 = pos3 - pos2; RealType d23 = r23.length(); - + RealType d23inv = 1.0 / d23; - + RealType cosTheta = dot(r21, r23) / (d21 * d23); - + //check roundoff if (cosTheta > 1.0) { cosTheta = 1.0; } else if (cosTheta < -1.0) { cosTheta = -1.0; } - + RealType theta = acos(cosTheta); - + RealType dVdTheta; bendType_->calcForce(theta, potential_, dVdTheta); - //std::cout << atom1_->getType() << "\t" << atom2_->getType() << "\t" << atom3_->getType() << "\t"; - //std::cout << "theta = " << theta/M_PI * 180.0 <<", potential = " << potential_ << std::endl; - + RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta); - + if (fabs(sinTheta) < 1.0E-6) { sinTheta = 1.0E-6; } - + RealType commonFactor1 = dVdTheta / sinTheta * d21inv; RealType commonFactor2 = dVdTheta / sinTheta * d23inv; - + Vector3d force1 = commonFactor1 * (r23 * d23inv - r21*d21inv*cosTheta); Vector3d force3 = commonFactor2 * (r21 * d21inv - r23*d23inv*cosTheta); - //total force in current bend is zero + // Total force in current bend is zero Vector3d force2 = force1 + force3; force2 *= -1.0; - + atom1_->addFrc(force1); atom2_->addFrc(force2); atom3_->addFrc(force3); + atom1_->addParticlePot(potential_); + atom2_->addParticlePot(potential_); + atom3_->addParticlePot(potential_); + angle = theta /M_PI * 180.0; } -} //end namespace oopse +} //end namespace OpenMD