| 40 |  | */ | 
| 41 |  |  | 
| 42 |  | #include "primitives/Inversion.hpp" | 
| 43 | + | #include "fstream" | 
| 44 |  |  | 
| 45 |  | namespace oopse { | 
| 46 |  |  | 
| 57 |  | // is treated as atom *3* in a standard torsion form: | 
| 58 |  |  | 
| 59 |  | Vector3d pos1 = atom2_->getPos(); | 
| 60 | < | Vector3d pos2 = atom3_->getPos(); | 
| 61 | < | Vector3d pos3 = atom1_->getPos(); | 
| 62 | < | Vector3d pos4 = atom4_->getPos(); | 
| 60 | > | Vector3d pos2 = atom1_->getPos(); | 
| 61 | > | Vector3d pos3 = atom4_->getPos(); | 
| 62 | > | Vector3d pos4 = atom3_->getPos(); | 
| 63 |  |  | 
| 64 | + | /*std::ofstream myfile; | 
| 65 | + | myfile.open("Inversion", std::ios::app); | 
| 66 | + | myfile << atom1_->getType() << " - atom1; " | 
| 67 | + | << atom2_->getType() << " - atom2; " | 
| 68 | + | << atom3_->getType() << " - atom3; " | 
| 69 | + | << atom4_->getType() << " - atom4; " | 
| 70 | + | << std::endl; | 
| 71 | + | */ | 
| 72 |  | Vector3d r21 = pos1 - pos2; | 
| 73 |  | Vector3d r32 = pos2 - pos3; | 
| 74 | < | Vector3d r43 = pos3 - pos4; | 
| 74 | > | Vector3d r42 = pos2 - pos4; | 
| 75 |  |  | 
| 76 |  | //  Calculate the cross products and distances | 
| 77 |  | Vector3d A = cross(r21, r32); | 
| 78 |  | RealType rA = A.length(); | 
| 79 | < | Vector3d B = cross(r32, r43); | 
| 79 | > | Vector3d B = cross(r32, r42); | 
| 80 |  | RealType rB = B.length(); | 
| 81 | < | Vector3d C = cross(r32, A); | 
| 82 | < | RealType rC = C.length(); | 
| 81 | > | //Vector3d C = cross(r23, A); | 
| 82 | > | //RealType rC = C.length(); | 
| 83 |  |  | 
| 84 |  | A.normalize(); | 
| 85 |  | B.normalize(); | 
| 86 | < | C.normalize(); | 
| 86 | > | //C.normalize(); | 
| 87 |  |  | 
| 88 |  | //  Calculate the sin and cos | 
| 89 |  | RealType cos_phi = dot(A, B) ; | 
| 90 | < | if (cos_phi > 1.0) cos_phi = 1.0; | 
| 91 | < | if (cos_phi < -1.0) cos_phi = -1.0; | 
| 90 | > | if (cos_phi > 1.0) {cos_phi = 1.0; std::cout << "!!!! cos_phi is bigger than 1.0" | 
| 91 | > | << std::endl;} | 
| 92 | > | if (cos_phi < -1.0) {cos_phi = -1.0; std::cout << "!!!! cos_phi is less than -1.0" | 
| 93 | > | << std::endl;} | 
| 94 | > | //std::cout << "We actually use this inversion!!!!" << std::endl; | 
| 95 |  |  | 
| 96 |  | RealType dVdcosPhi; | 
| 97 | + | //cos_phi = 2.0*cos_phi*cos_phi - 1.0; | 
| 98 |  | inversionType_->calcForce(cos_phi, potential_, dVdcosPhi); | 
| 99 | < | Vector3d f1; | 
| 100 | < | Vector3d f2; | 
| 101 | < | Vector3d f3; | 
| 99 | > | Vector3d f1 ; | 
| 100 | > | Vector3d f2 ; | 
| 101 | > | Vector3d f3 ; | 
| 102 |  |  | 
| 103 |  | Vector3d dcosdA = (cos_phi * A - B) /rA; | 
| 104 |  | Vector3d dcosdB = (cos_phi * B - A) /rB; | 
| 105 |  |  | 
| 106 |  | f1 = dVdcosPhi * cross(r32, dcosdA); | 
| 107 | < | f2 = dVdcosPhi * ( cross(r43, dcosdB) - cross(r21, dcosdA)); | 
| 107 | > | f2 = dVdcosPhi * ( cross(r42, dcosdB) - cross(r21, dcosdA)); | 
| 108 |  | f3 = dVdcosPhi * cross(dcosdB, r32); | 
| 109 |  |  | 
| 110 |  | // In OOPSE's version of an improper torsion, the central atom | 
| 117 |  |  | 
| 118 |  | // Confusing enough?  Good. | 
| 119 |  |  | 
| 120 | < | atom3_->addFrc(f1); | 
| 121 | < | atom1_->addFrc(f2 - f1); | 
| 122 | < | atom2_->addFrc(f3 - f2); | 
| 123 | < | atom4_->addFrc(-f3); | 
| 120 | > | atom2_->addFrc(f1); | 
| 121 | > | atom1_->addFrc(f2 - f1 + f3); | 
| 122 | > | atom4_->addFrc(-f2); | 
| 123 | > | atom3_->addFrc(-f3); | 
| 124 | > |  | 
| 125 |  | angle = acos(cos_phi) /M_PI * 180.0; | 
| 126 |  | } | 
| 127 |  |  |