| 40 |  | */ | 
| 41 |  |  | 
| 42 |  | #include "primitives/Inversion.hpp" | 
| 43 | – | #include "fstream" | 
| 43 |  |  | 
| 44 |  | namespace oopse { | 
| 45 |  |  | 
| 56 |  | // is treated as atom *3* in a standard torsion form: | 
| 57 |  |  | 
| 58 |  | Vector3d pos1 = atom2_->getPos(); | 
| 59 | < | Vector3d pos2 = atom1_->getPos(); | 
| 60 | < | Vector3d pos3 = atom4_->getPos(); | 
| 61 | < | Vector3d pos4 = atom3_->getPos(); | 
| 59 | > | Vector3d pos2 = atom3_->getPos(); | 
| 60 | > | Vector3d pos3 = atom1_->getPos(); | 
| 61 | > | Vector3d pos4 = atom4_->getPos(); | 
| 62 |  |  | 
| 63 |  | /*std::ofstream myfile; | 
| 64 |  | myfile.open("Inversion", std::ios::app); | 
| 68 |  | << atom4_->getType() << " - atom4; " | 
| 69 |  | << std::endl; | 
| 70 |  | */ | 
| 71 | < | Vector3d r21 = pos1 - pos2; | 
| 72 | < | Vector3d r32 = pos2 - pos3; | 
| 73 | < | Vector3d r42 = pos2 - pos4; | 
| 71 | > | Vector3d r31 = pos1 - pos3; | 
| 72 | > | Vector3d r23 = pos3 - pos2; | 
| 73 | > | Vector3d r43 = pos3 - pos4; | 
| 74 |  |  | 
| 75 |  | //  Calculate the cross products and distances | 
| 76 | < | Vector3d A = cross(r21, r32); | 
| 76 | > | Vector3d A = cross(r31, r43); | 
| 77 |  | RealType rA = A.length(); | 
| 78 | < | Vector3d B = cross(r32, r42); | 
| 78 | > | Vector3d B = cross(r43, r23); | 
| 79 |  | RealType rB = B.length(); | 
| 80 |  | //Vector3d C = cross(r23, A); | 
| 81 |  | //RealType rC = C.length(); | 
| 102 |  | Vector3d dcosdA = (cos_phi * A - B) /rA; | 
| 103 |  | Vector3d dcosdB = (cos_phi * B - A) /rB; | 
| 104 |  |  | 
| 105 | < | f1 = dVdcosPhi * cross(r32, dcosdA); | 
| 106 | < | f2 = dVdcosPhi * ( cross(r42, dcosdB) - cross(r21, dcosdA)); | 
| 107 | < | f3 = dVdcosPhi * cross(dcosdB, r32); | 
| 105 | > | f1 = dVdcosPhi * cross(r43, dcosdA); | 
| 106 | > | f2 = dVdcosPhi * ( cross(r23, dcosdB) - cross(r31, dcosdA)); | 
| 107 | > | f3 = dVdcosPhi * cross(dcosdB, r43); | 
| 108 |  |  | 
| 109 |  | // In OOPSE's version of an improper torsion, the central atom | 
| 110 |  | // comes first.  However, to get the planarity in a typical cosine |