# | Line 40 | Line 40 | |
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40 | */ | |
41 | ||
42 | #include "primitives/Inversion.hpp" | |
43 | + | #include "fstream" |
44 | ||
45 | namespace oopse { | |
46 | ||
# | Line 56 | Line 57 | namespace oopse { | |
57 | // is treated as atom *3* in a standard torsion form: | |
58 | ||
59 | Vector3d pos1 = atom2_->getPos(); | |
60 | < | Vector3d pos2 = atom3_->getPos(); |
61 | < | Vector3d pos3 = atom1_->getPos(); |
62 | < | Vector3d pos4 = atom4_->getPos(); |
60 | > | Vector3d pos2 = atom1_->getPos(); |
61 | > | Vector3d pos3 = atom4_->getPos(); |
62 | > | Vector3d pos4 = atom3_->getPos(); |
63 | ||
64 | + | /*std::ofstream myfile; |
65 | + | myfile.open("Inversion", std::ios::app); |
66 | + | myfile << atom1_->getType() << " - atom1; " |
67 | + | << atom2_->getType() << " - atom2; " |
68 | + | << atom3_->getType() << " - atom3; " |
69 | + | << atom4_->getType() << " - atom4; " |
70 | + | << std::endl; |
71 | + | */ |
72 | Vector3d r21 = pos1 - pos2; | |
73 | Vector3d r32 = pos2 - pos3; | |
74 | < | Vector3d r43 = pos3 - pos4; |
74 | > | Vector3d r42 = pos2 - pos4; |
75 | ||
76 | // Calculate the cross products and distances | |
77 | Vector3d A = cross(r21, r32); | |
78 | RealType rA = A.length(); | |
79 | < | Vector3d B = cross(r32, r43); |
79 | > | Vector3d B = cross(r32, r42); |
80 | RealType rB = B.length(); | |
81 | < | Vector3d C = cross(r32, A); |
82 | < | RealType rC = C.length(); |
81 | > | //Vector3d C = cross(r23, A); |
82 | > | //RealType rC = C.length(); |
83 | ||
84 | A.normalize(); | |
85 | B.normalize(); | |
86 | < | C.normalize(); |
86 | > | //C.normalize(); |
87 | ||
88 | // Calculate the sin and cos | |
89 | RealType cos_phi = dot(A, B) ; | |
90 | < | if (cos_phi > 1.0) cos_phi = 1.0; |
91 | < | if (cos_phi < -1.0) cos_phi = -1.0; |
90 | > | if (cos_phi > 1.0) {cos_phi = 1.0; std::cout << "!!!! cos_phi is bigger than 1.0" |
91 | > | << std::endl;} |
92 | > | if (cos_phi < -1.0) {cos_phi = -1.0; std::cout << "!!!! cos_phi is less than -1.0" |
93 | > | << std::endl;} |
94 | > | //std::cout << "We actually use this inversion!!!!" << std::endl; |
95 | ||
96 | RealType dVdcosPhi; | |
97 | + | //cos_phi = 2.0*cos_phi*cos_phi - 1.0; |
98 | inversionType_->calcForce(cos_phi, potential_, dVdcosPhi); | |
99 | < | Vector3d f1; |
100 | < | Vector3d f2; |
101 | < | Vector3d f3; |
99 | > | Vector3d f1 ; |
100 | > | Vector3d f2 ; |
101 | > | Vector3d f3 ; |
102 | ||
103 | Vector3d dcosdA = (cos_phi * A - B) /rA; | |
104 | Vector3d dcosdB = (cos_phi * B - A) /rB; | |
105 | ||
106 | f1 = dVdcosPhi * cross(r32, dcosdA); | |
107 | < | f2 = dVdcosPhi * ( cross(r43, dcosdB) - cross(r21, dcosdA)); |
107 | > | f2 = dVdcosPhi * ( cross(r42, dcosdB) - cross(r21, dcosdA)); |
108 | f3 = dVdcosPhi * cross(dcosdB, r32); | |
109 | ||
110 | // In OOPSE's version of an improper torsion, the central atom | |
# | Line 104 | Line 117 | namespace oopse { | |
117 | ||
118 | // Confusing enough? Good. | |
119 | ||
120 | < | atom3_->addFrc(f1); |
121 | < | atom1_->addFrc(f2 - f1); |
122 | < | atom2_->addFrc(f3 - f2); |
123 | < | atom4_->addFrc(-f3); |
120 | > | atom2_->addFrc(f1); |
121 | > | atom1_->addFrc(f2 - f1 + f3); |
122 | > | atom4_->addFrc(-f2); |
123 | > | atom3_->addFrc(-f3); |
124 | > | |
125 | angle = acos(cos_phi) /M_PI * 180.0; | |
126 | } | |
127 |
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