--- trunk/src/primitives/Inversion.cpp 2008/09/10 19:51:45 1290 +++ trunk/src/primitives/Inversion.cpp 2008/10/13 21:35:22 1303 @@ -57,9 +57,9 @@ namespace oopse { // is treated as atom *3* in a standard torsion form: Vector3d pos1 = atom2_->getPos(); - Vector3d pos2 = atom1_->getPos(); - Vector3d pos3 = atom4_->getPos(); - Vector3d pos4 = atom3_->getPos(); + Vector3d pos2 = atom3_->getPos(); + Vector3d pos3 = atom1_->getPos(); + Vector3d pos4 = atom4_->getPos(); /*std::ofstream myfile; myfile.open("Inversion", std::ios::app); @@ -69,14 +69,14 @@ namespace oopse { << atom4_->getType() << " - atom4; " << std::endl; */ - Vector3d r21 = pos1 - pos2; - Vector3d r32 = pos2 - pos3; - Vector3d r42 = pos2 - pos4; + Vector3d r31 = pos1 - pos3; + Vector3d r23 = pos3 - pos2; + Vector3d r43 = pos3 - pos4; // Calculate the cross products and distances - Vector3d A = cross(r21, r32); + Vector3d A = cross(r31, r43); RealType rA = A.length(); - Vector3d B = cross(r32, r42); + Vector3d B = cross(r43, r23); RealType rB = B.length(); //Vector3d C = cross(r23, A); //RealType rC = C.length(); @@ -103,9 +103,9 @@ namespace oopse { Vector3d dcosdA = (cos_phi * A - B) /rA; Vector3d dcosdB = (cos_phi * B - A) /rB; - f1 = dVdcosPhi * cross(r32, dcosdA); - f2 = dVdcosPhi * ( cross(r42, dcosdB) - cross(r21, dcosdA)); - f3 = dVdcosPhi * cross(dcosdB, r32); + f1 = dVdcosPhi * cross(r43, dcosdA); + f2 = dVdcosPhi * ( cross(r23, dcosdB) - cross(r31, dcosdA)); + f3 = dVdcosPhi * cross(dcosdB, r43); // In OOPSE's version of an improper torsion, the central atom // comes first. However, to get the planarity in a typical cosine