| 278 | 
  | 
 | 
| 279 | 
  | 
    } | 
| 280 | 
  | 
   | 
| 281 | 
+ | 
} | 
| 282 | 
+ | 
 | 
| 283 | 
+ | 
 | 
| 284 | 
+ | 
void  RigidBody::updateAtoms(int frame) { | 
| 285 | 
+ | 
    unsigned int i; | 
| 286 | 
+ | 
    Vector3d ref; | 
| 287 | 
+ | 
    Vector3d apos; | 
| 288 | 
+ | 
    DirectionalAtom* dAtom; | 
| 289 | 
+ | 
    Vector3d pos = getPos(frame); | 
| 290 | 
+ | 
    RotMat3x3d a = getA(frame); | 
| 291 | 
+ | 
     | 
| 292 | 
+ | 
    for (i = 0; i < atoms_.size(); i++) { | 
| 293 | 
+ | 
      | 
| 294 | 
+ | 
        ref = body2Lab(refCoords_[i]); | 
| 295 | 
+ | 
 | 
| 296 | 
+ | 
        apos = pos + ref; | 
| 297 | 
+ | 
 | 
| 298 | 
+ | 
        atoms_[i]->setPos(apos, frame); | 
| 299 | 
+ | 
 | 
| 300 | 
+ | 
        if (atoms_[i]->isDirectional()) { | 
| 301 | 
+ | 
           | 
| 302 | 
+ | 
          dAtom = (DirectionalAtom *) atoms_[i]; | 
| 303 | 
+ | 
          dAtom->setA(a * refOrients_[i], frame); | 
| 304 | 
+ | 
        } | 
| 305 | 
+ | 
 | 
| 306 | 
+ | 
    } | 
| 307 | 
+ | 
   | 
| 308 | 
+ | 
} | 
| 309 | 
+ | 
 | 
| 310 | 
+ | 
void RigidBody::updateAtomVel() { | 
| 311 | 
+ | 
    Mat3x3d skewMat;; | 
| 312 | 
+ | 
 | 
| 313 | 
+ | 
    Vector3d ji = getJ(); | 
| 314 | 
+ | 
    Mat3x3d I =  getI(); | 
| 315 | 
+ | 
 | 
| 316 | 
+ | 
    skewMat(0, 0) =0; | 
| 317 | 
+ | 
    skewMat(0, 1) = ji[2] /I(2, 2); | 
| 318 | 
+ | 
    skewMat(0, 2) = -ji[1] /I(1, 1); | 
| 319 | 
+ | 
 | 
| 320 | 
+ | 
    skewMat(1, 0) = -ji[2] /I(2, 2); | 
| 321 | 
+ | 
    skewMat(1, 1) = 0; | 
| 322 | 
+ | 
    skewMat(1, 2) = ji[0]/I(0, 0); | 
| 323 | 
+ | 
 | 
| 324 | 
+ | 
    skewMat(2, 0) =ji[1] /I(1, 1); | 
| 325 | 
+ | 
    skewMat(2, 1) = -ji[0]/I(0, 0); | 
| 326 | 
+ | 
    skewMat(2, 2) = 0; | 
| 327 | 
+ | 
 | 
| 328 | 
+ | 
    Mat3x3d mat = (getA() * skewMat).transpose(); | 
| 329 | 
+ | 
    Vector3d rbVel = getVel(); | 
| 330 | 
+ | 
 | 
| 331 | 
+ | 
 | 
| 332 | 
+ | 
    Vector3d velRot;         | 
| 333 | 
+ | 
    for (int i =0 ; i < refCoords_.size(); ++i) { | 
| 334 | 
+ | 
        atoms_[i]->setVel(rbVel + mat * refCoords_[i]); | 
| 335 | 
+ | 
    } | 
| 336 | 
+ | 
 | 
| 337 | 
  | 
} | 
| 338 | 
  | 
 | 
| 339 | 
+ | 
void RigidBody::updateAtomVel(int frame) { | 
| 340 | 
+ | 
    Mat3x3d skewMat;; | 
| 341 | 
  | 
 | 
| 342 | 
+ | 
    Vector3d ji = getJ(frame); | 
| 343 | 
+ | 
    Mat3x3d I =  getI(); | 
| 344 | 
+ | 
 | 
| 345 | 
+ | 
    skewMat(0, 0) =0; | 
| 346 | 
+ | 
    skewMat(0, 1) = ji[2] /I(2, 2); | 
| 347 | 
+ | 
    skewMat(0, 2) = -ji[1] /I(1, 1); | 
| 348 | 
+ | 
 | 
| 349 | 
+ | 
    skewMat(1, 0) = -ji[2] /I(2, 2); | 
| 350 | 
+ | 
    skewMat(1, 1) = 0; | 
| 351 | 
+ | 
    skewMat(1, 2) = ji[0]/I(0, 0); | 
| 352 | 
+ | 
 | 
| 353 | 
+ | 
    skewMat(2, 0) =ji[1] /I(1, 1); | 
| 354 | 
+ | 
    skewMat(2, 1) = -ji[0]/I(0, 0); | 
| 355 | 
+ | 
    skewMat(2, 2) = 0; | 
| 356 | 
+ | 
 | 
| 357 | 
+ | 
    Mat3x3d mat = (getA(frame) * skewMat).transpose(); | 
| 358 | 
+ | 
    Vector3d rbVel = getVel(frame); | 
| 359 | 
+ | 
 | 
| 360 | 
+ | 
 | 
| 361 | 
+ | 
    Vector3d velRot;         | 
| 362 | 
+ | 
    for (int i =0 ; i < refCoords_.size(); ++i) { | 
| 363 | 
+ | 
        atoms_[i]->setVel(rbVel + mat * refCoords_[i], frame); | 
| 364 | 
+ | 
    } | 
| 365 | 
+ | 
 | 
| 366 | 
+ | 
} | 
| 367 | 
+ | 
 | 
| 368 | 
+ | 
         | 
| 369 | 
+ | 
 | 
| 370 | 
  | 
bool RigidBody::getAtomPos(Vector3d& pos, unsigned int index) { | 
| 371 | 
  | 
    if (index < atoms_.size()) { | 
| 372 | 
  | 
 |