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/* |
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* Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project |
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* Copyright (C) 2000-2009 The Open Molecular Dynamics Engine (OpenMD) project |
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* |
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* Contact: oopse@oopse.org |
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* Contact: gezelter@openscience.org |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public License |
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#include <vector> |
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< |
#include <core/BaseVisitor.hpp> |
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#include <math/Quaternion.hpp> |
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#include <math/SquareMatrix3.hpp> |
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#include <math/Vector3.hpp> |
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#include <utils/PropertyMap.hpp> |
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> |
#include "visitors/BaseVisitor.hpp" |
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> |
#include "math/Quaternion.hpp" |
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> |
#include "math/SquareMatrix3.hpp" |
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> |
#include "math/Vector3.hpp" |
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#include "utils/PropertyMap.hpp" |
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> |
#include "brains/SnapshotManager.hpp" |
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> |
namespace OpenMD{ |
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– |
namespace oopse{ |
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– |
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/** |
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* @class StuntDouble StuntDouble.hpp "Primitives/StuntDouble.hpp" |
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* Sets the global index of this stuntdouble. |
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* @param new global index to be set |
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*/ |
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void setGlobalIndex(int index) { |
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> |
int setGlobalIndex(int index) { |
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return globalIndex_; |
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} |
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* Returns the previous position of this stuntdouble |
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* @return the position of this stuntdouble |
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*/ |
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void Vector3d getPrevPos() { |
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< |
return (snapshotMan_->getPrevSnapshot())->storage_->position[LocalIndex_]; |
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> |
Vector3d getPrevPos() { |
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> |
return ((snapshotMan_->getPrevSnapshot())->*storage_).position[localIndex_]; |
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} |
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/** |
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* Returns the current position of this stuntdouble |
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* @return the position of this stuntdouble |
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*/ |
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< |
void Vector3d getPos() { |
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< |
return (snapshotMan_->getCurrentSnapshot())->storage_->position[LocalIndex_]; |
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> |
Vector3d getPos() { |
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> |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).position[localIndex_]; |
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} |
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/** |
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* @param snapshotNo |
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*/ |
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Vector3d getPos(int snapshotNo) { |
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return (snapshotMan_->getSnapshot(snapShotNo))->storage_->position[LocalIndex_]; |
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> |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).position[localIndex_]; |
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} |
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/** |
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* @see #getPos |
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*/ |
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void setPrevPos(const Vector3d& pos) { |
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(snapshotMan_->getPrevSnapshot())->storage_->position[LocalIndex_] = pos; |
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> |
((snapshotMan_->getPrevSnapshot())->*storage_).position[localIndex_] = pos; |
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} |
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/** |
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* @param pos new position |
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*/ |
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void setPos(const Vector3d& pos) { |
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(snapshotMan_->getCurrentSnapshot())->storage_->position[LocalIndex_] = pos; |
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> |
((snapshotMan_->getCurrentSnapshot())->*storage_).position[localIndex_] = pos; |
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} |
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/** |
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* @see #getPos |
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*/ |
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void setPos(const Vector3d& pos, int snapshotNo) { |
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(snapshotMan_->getSnapshot(snapshotNo))->storage_->position[LocalIndex_] = pos; |
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> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).position[localIndex_] = pos; |
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} |
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/** |
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* @return the velocity of this stuntdouble |
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*/ |
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Vector3d getPrevVel() { |
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return (snapshotMan_->getPrevSnapshot())->storage_->velocity[LocalIndex_]; |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).velocity[localIndex_]; |
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} |
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/** |
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* @return the velocity of this stuntdouble |
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*/ |
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Vector3d getVel() { |
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return (snapshotMan_->getCurrentSnapshot())->storage_->velocity[LocalIndex_]; |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).velocity[localIndex_]; |
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} |
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/** |
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* @param snapshotNo |
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*/ |
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Vector3d getVel(int snapshotNo) { |
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return (snapshotMan_->getSnapshot(snapShotNo))->storage_->velocity[LocalIndex_]; |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).velocity[localIndex_]; |
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} |
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/** |
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* @see #getVel |
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*/ |
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void setPrevVel(const Vector3d& vel) { |
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(snapshotMan_->getPrevSnapshot())->storage_->velocity[LocalIndex_] = vel; |
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((snapshotMan_->getPrevSnapshot())->*storage_).velocity[localIndex_] = vel; |
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} |
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/** |
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* @param vel new velocity |
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*/ |
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void setVel(const Vector3d& vel) { |
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< |
(snapshotMan_->getCurrentSnapshot())->storage_->velocity[LocalIndex_] = vel; |
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> |
((snapshotMan_->getCurrentSnapshot())->*storage_).velocity[localIndex_] = vel; |
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} |
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/** |
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* @see #getVel |
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*/ |
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void setVel(const Vector3d& vel, int snapshotNo) { |
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< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->velocity[LocalIndex_] = vel; |
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> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).velocity[localIndex_] = vel; |
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} |
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/** |
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* @return the rotation matrix of this stuntdouble |
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*/ |
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RotMat3x3d getPrevA() { |
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< |
return (snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_]; |
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> |
return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_]; |
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} |
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/** |
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* @return the rotation matrix of this stuntdouble |
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*/ |
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RotMat3x3d getA() { |
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< |
return (snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_]; |
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> |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_]; |
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} |
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/** |
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* @param snapshotNo |
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*/ |
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RotMat3x3d getA(int snapshotNo) { |
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return (snapshotMan_->getSnapshot(snapShotNo))->storage_->aMat[LocalIndex_]; |
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> |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_]; |
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} |
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/** |
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* @param a new rotation matrix |
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* @see #getA |
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*/ |
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< |
void setPrevA(const RotMat3x3d& a) { |
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< |
(snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_] = a; |
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> |
virtual void setPrevA(const RotMat3x3d& a) { |
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> |
((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = a; |
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} |
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/** |
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* Sets the current rotation matrix of this stuntdouble |
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* @param a new rotation matrix |
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*/ |
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< |
void setA(const RotMat3x3d& a) { |
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< |
(snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_] = a; |
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> |
virtual void setA(const RotMat3x3d& a) { |
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> |
((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = a; |
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} |
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/** |
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* @param snapshotNo |
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* @see #getA |
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*/ |
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< |
void setA(const RotMat3x3d& a, int snapshotNo) { |
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< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->aMat[LocalIndex_] = a; |
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> |
virtual void setA(const RotMat3x3d& a, int snapshotNo) { |
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> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = a; |
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} |
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/** |
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* Returns the previous angular momentum of this stuntdouble |
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> |
* Returns the previous angular momentum of this stuntdouble (body-fixed). |
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* @return the angular momentum of this stuntdouble |
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*/ |
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Vector3d getPrevJ() { |
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< |
return (snapshotMan_->getPrevSnapshot())->storage_->angularMomentum[LocalIndex_]; |
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> |
return ((snapshotMan_->getPrevSnapshot())->*storage_).angularMomentum[localIndex_]; |
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} |
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/** |
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< |
* Returns the current angular momentum of this stuntdouble |
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> |
* Returns the current angular momentum of this stuntdouble (body -fixed). |
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* @return the angular momentum of this stuntdouble |
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*/ |
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Vector3d getJ() { |
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< |
return (snapshotMan_->getCurrentSnapshot())->storage_->angularMomentum[LocalIndex_]; |
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> |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).angularMomentum[localIndex_]; |
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} |
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/** |
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< |
* Returns the angular momentum of this stuntdouble in specified snapshot |
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> |
* Returns the angular momentum of this stuntdouble in specified snapshot (body-fixed). |
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* @return the angular momentum of this stuntdouble |
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* @param snapshotNo |
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*/ |
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Vector3d getJ(int snapshotNo) { |
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< |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->angularMomentum[LocalIndex_]; |
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> |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).angularMomentum[localIndex_]; |
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} |
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/** |
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< |
* Sets the previous angular momentum of this stuntdouble |
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> |
* Sets the previous angular momentum of this stuntdouble (body-fixed). |
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* @param angMom new angular momentum |
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* @see #getJ |
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*/ |
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void setPrevJ(const Vector3d& angMom) { |
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< |
(snapshotMan_->getPrevSnapshot())->storage_->angularMomentum[LocalIndex_] = angMom; |
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> |
((snapshotMan_->getPrevSnapshot())->*storage_).angularMomentum[localIndex_] = angMom; |
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} |
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/** |
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< |
* Sets the current angular momentum of this stuntdouble |
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> |
* Sets the current angular momentum of this stuntdouble (body-fixed). |
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* @param angMom new angular momentum |
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*/ |
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void setJ(const Vector3d& angMom) { |
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< |
(snapshotMan_->getCurrentSnapshot())->storage_->angularMomentum[LocalIndex_] = angMom; |
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> |
((snapshotMan_->getCurrentSnapshot())->*storage_).angularMomentum[localIndex_] = angMom; |
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} |
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/** |
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< |
* Sets the angular momentum of this stuntdouble in specified snapshot |
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> |
* Sets the angular momentum of this stuntdouble in specified snapshot(body-fixed). |
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* @param angMom angular momentum to be set |
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* @param snapshotNo |
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* @see #getJ |
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*/ |
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void setJ(const Vector3d& angMom, int snapshotNo) { |
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< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->angularMomentum[LocalIndex_] = angMom; |
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> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).angularMomentum[localIndex_] = angMom; |
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} |
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/** |
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* @return the quaternion of this stuntdouble |
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*/ |
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Quat4d getPrevQ() { |
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< |
return (snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_].toQuaternion(); |
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> |
return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_].toQuaternion(); |
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} |
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|
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/** |
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* @return the quaternion of this stuntdouble |
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*/ |
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Quat4d getQ() { |
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< |
return (snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_].toQuaternion(); |
| 357 |
> |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_].toQuaternion(); |
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} |
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|
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/** |
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* @param snapshotNo |
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*/ |
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Quat4d getQ(int snapshotNo) { |
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< |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->aMat[LocalIndex_].toQuaternion(); |
| 366 |
> |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_].toQuaternion(); |
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} |
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|
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/** |
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* Sets the previous quaternion of this stuntdouble |
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* @param q new quaternion |
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< |
* @see #getQ |
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> |
* @note actual storage data is rotation matrix |
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*/ |
| 374 |
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void setPrevQ(const Quat4d& q) { |
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< |
(snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_] = q; |
| 375 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = q; |
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} |
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|
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/** |
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* Sets the current quaternion of this stuntdouble |
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* @param q new quaternion |
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+ |
* @note actual storage data is rotation matrix |
| 382 |
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*/ |
| 383 |
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void setQ(const Quat4d& q) { |
| 384 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_] = q; |
| 384 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = q; |
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} |
| 386 |
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|
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/** |
| 389 |
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* |
| 390 |
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* @param q quaternion to be set |
| 391 |
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* @param snapshotNo |
| 392 |
< |
* @see #getQ |
| 392 |
> |
* @note actual storage data is rotation matrix |
| 393 |
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*/ |
| 394 |
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void setQ(const Quat4d& q, int snapshotNo) { |
| 395 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->aMat[LocalIndex_] = q; |
| 395 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = q; |
| 396 |
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} |
| 397 |
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|
| 398 |
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/** |
| 400 |
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* @return the euler angles of this stuntdouble |
| 401 |
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*/ |
| 402 |
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Vector3d getPrevEuler() { |
| 403 |
< |
return (snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_].toEulerAngles(); |
| 403 |
> |
return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_].toEulerAngles(); |
| 404 |
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} |
| 405 |
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|
| 406 |
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/** |
| 408 |
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* @return the euler angles of this stuntdouble |
| 409 |
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*/ |
| 410 |
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Vector3d getEuler() { |
| 411 |
< |
return (snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_].toEulerAngles(); |
| 411 |
> |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_].toEulerAngles(); |
| 412 |
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} |
| 413 |
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|
| 414 |
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/** |
| 415 |
< |
* Returns the euler angles of this stuntdouble in specified snapshot |
| 415 |
< |
* |
| 415 |
> |
* Returns the euler angles of this stuntdouble in specified snapshot. |
| 416 |
|
* @return the euler angles of this stuntdouble |
| 417 |
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* @param snapshotNo |
| 418 |
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*/ |
| 419 |
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Vector3d getEuler(int snapshotNo) { |
| 420 |
< |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->aMat[LocalIndex_].toEulerAngles(); |
| 420 |
> |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_].toEulerAngles(); |
| 421 |
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} |
| 422 |
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|
| 423 |
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/** |
| 424 |
< |
* Sets the previous euler angles of this stuntdouble |
| 425 |
< |
* |
| 424 |
> |
* Sets the previous euler angles of this stuntdouble. |
| 425 |
|
* @param euler new euler angles |
| 426 |
|
* @see #getEuler |
| 427 |
+ |
* @note actual storage data is rotation matrix |
| 428 |
|
*/ |
| 429 |
|
void setPrevEuler(const Vector3d& euler) { |
| 430 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_] = euler; |
| 430 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = euler; |
| 431 |
|
} |
| 432 |
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|
| 433 |
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/** |
| 435 |
|
* @param euler new euler angles |
| 436 |
|
*/ |
| 437 |
|
void setEuler(const Vector3d& euler) { |
| 438 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_] = euler; |
| 438 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = euler; |
| 439 |
|
} |
| 440 |
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|
| 441 |
|
/** |
| 443 |
|
* |
| 444 |
|
* @param euler euler angles to be set |
| 445 |
|
* @param snapshotNo |
| 446 |
< |
* @see #getEuler |
| 446 |
> |
* @note actual storage data is rotation matrix |
| 447 |
|
*/ |
| 448 |
|
void setEuler(const Vector3d& euler, int snapshotNo) { |
| 449 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->aMat[LocalIndex_] = euler; |
| 449 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = euler; |
| 450 |
|
} |
| 451 |
+ |
|
| 452 |
+ |
/** |
| 453 |
+ |
* Returns the previous unit vectors of this stuntdouble |
| 454 |
+ |
* @return the unit vectors of this stuntdouble |
| 455 |
+ |
*/ |
| 456 |
+ |
Vector3d getPrevUnitVector() { |
| 457 |
+ |
return ((snapshotMan_->getPrevSnapshot())->*storage_).unitVector[localIndex_]; |
| 458 |
+ |
} |
| 459 |
+ |
|
| 460 |
+ |
/** |
| 461 |
+ |
* Returns the current unit vectors of this stuntdouble |
| 462 |
+ |
* @return the unit vectors of this stuntdouble |
| 463 |
+ |
*/ |
| 464 |
+ |
Vector3d getUnitVector() { |
| 465 |
+ |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).unitVector[localIndex_]; |
| 466 |
+ |
} |
| 467 |
|
|
| 468 |
|
/** |
| 469 |
+ |
* Returns the unit vectors of this stuntdouble in specified snapshot |
| 470 |
+ |
* |
| 471 |
+ |
* @return the unit vectors of this stuntdouble |
| 472 |
+ |
* @param snapshotNo |
| 473 |
+ |
*/ |
| 474 |
+ |
Vector3d getUnitVector(int snapshotNo) { |
| 475 |
+ |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).unitVector[localIndex_]; |
| 476 |
+ |
} |
| 477 |
+ |
|
| 478 |
+ |
/** |
| 479 |
|
* Returns the previous force of this stuntdouble |
| 480 |
|
* @return the force of this stuntdouble |
| 481 |
|
*/ |
| 482 |
|
Vector3d getPrevFrc() { |
| 483 |
< |
return (snapshotMan_->getPrevSnapshot())->storage_->force[LocalIndex_]; |
| 483 |
> |
return ((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_]; |
| 484 |
|
} |
| 485 |
|
|
| 486 |
|
/** |
| 488 |
|
* @return the force of this stuntdouble |
| 489 |
|
*/ |
| 490 |
|
Vector3d getFrc() { |
| 491 |
< |
return (snapshotMan_->getCurrentSnapshot())->storage_->force[LocalIndex_]; |
| 491 |
> |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_]; |
| 492 |
|
} |
| 493 |
|
|
| 494 |
|
/** |
| 498 |
|
* @param snapshotNo |
| 499 |
|
*/ |
| 500 |
|
Vector3d getFrc(int snapshotNo) { |
| 501 |
< |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->force[LocalIndex_]; |
| 501 |
> |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_]; |
| 502 |
|
} |
| 503 |
|
|
| 504 |
|
/** |
| 508 |
|
* @see #getFrc |
| 509 |
|
*/ |
| 510 |
|
void setPrevFrc(const Vector3d& frc) { |
| 511 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->force[LocalIndex_] = frc; |
| 511 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_] = frc; |
| 512 |
|
} |
| 513 |
|
|
| 514 |
|
/** |
| 516 |
|
* @param frc new force |
| 517 |
|
*/ |
| 518 |
|
void setFrc(const Vector3d& frc) { |
| 519 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->force[LocalIndex_] = frc; |
| 519 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_] = frc; |
| 520 |
|
} |
| 521 |
|
|
| 522 |
|
/** |
| 527 |
|
* @see #getFrc |
| 528 |
|
*/ |
| 529 |
|
void setFrc(const Vector3d& frc, int snapshotNo) { |
| 530 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->force[LocalIndex_] = frc; |
| 530 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_] = frc; |
| 531 |
|
} |
| 532 |
|
|
| 533 |
|
/** |
| 536 |
|
* @param frc new force |
| 537 |
|
* @see #getFrc |
| 538 |
|
*/ |
| 539 |
< |
void setPrevFrc(const Vector3d& frc) { |
| 540 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->force[LocalIndex_] += frc; |
| 539 |
> |
void addPrevFrc(const Vector3d& frc) { |
| 540 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_] += frc; |
| 541 |
|
} |
| 542 |
|
|
| 543 |
|
/** |
| 544 |
|
* Adds force into the current force of this stuntdouble |
| 545 |
|
* @param frc new force |
| 546 |
|
*/ |
| 547 |
< |
void setFrc(const Vector3d& frc) { |
| 548 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->force[LocalIndex_] += frc; |
| 547 |
> |
void addFrc(const Vector3d& frc) { |
| 548 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_] += frc; |
| 549 |
|
} |
| 550 |
|
|
| 551 |
|
/** |
| 555 |
|
* @param snapshotNo |
| 556 |
|
* @see #getFrc |
| 557 |
|
*/ |
| 558 |
< |
void setFrc(const Vector3d& frc, int snapshotNo) { |
| 559 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->force[LocalIndex_] += frc; |
| 558 |
> |
void addFrc(const Vector3d& frc, int snapshotNo) { |
| 559 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_] += frc; |
| 560 |
|
} |
| 561 |
|
|
| 562 |
|
/** |
| 564 |
|
* @return the torque of this stuntdouble |
| 565 |
|
*/ |
| 566 |
|
Vector3d getPrevTrq() { |
| 567 |
< |
return (snapshotMan_->getPrevSnapshot())->storage_->torque[LocalIndex_]; |
| 567 |
> |
return ((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_]; |
| 568 |
|
} |
| 569 |
|
|
| 570 |
|
/** |
| 572 |
|
* @return the torque of this stuntdouble |
| 573 |
|
*/ |
| 574 |
|
Vector3d getTrq() { |
| 575 |
< |
return (snapshotMan_->getCurrentSnapshot())->storage_->torque[LocalIndex_]; |
| 575 |
> |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_]; |
| 576 |
|
} |
| 577 |
|
|
| 578 |
|
/** |
| 582 |
|
* @param snapshotNo |
| 583 |
|
*/ |
| 584 |
|
Vector3d getTrq(int snapshotNo) { |
| 585 |
< |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->torque[LocalIndex_]; |
| 585 |
> |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_]; |
| 586 |
|
} |
| 587 |
|
|
| 588 |
|
/** |
| 592 |
|
* @see #getTrq |
| 593 |
|
*/ |
| 594 |
|
void setPrevTrq(const Vector3d& trq) { |
| 595 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->torque[LocalIndex_] = trq; |
| 595 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_] = trq; |
| 596 |
|
} |
| 597 |
|
|
| 598 |
|
/** |
| 600 |
|
* @param trq new torque |
| 601 |
|
*/ |
| 602 |
|
void setTrq(const Vector3d& trq) { |
| 603 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->torque[LocalIndex_] = trq; |
| 603 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_] = trq; |
| 604 |
|
} |
| 605 |
|
|
| 606 |
|
/** |
| 611 |
|
* @see #getTrq |
| 612 |
|
*/ |
| 613 |
|
void setTrq(const Vector3d& trq, int snapshotNo) { |
| 614 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->torque[LocalIndex_] = trq; |
| 614 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_] = trq; |
| 615 |
|
} |
| 616 |
|
|
| 617 |
|
/** |
| 621 |
|
* @see #getTrq |
| 622 |
|
*/ |
| 623 |
|
void addPrevTrq(const Vector3d& trq) { |
| 624 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->torque[LocalIndex_] += trq; |
| 624 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_] += trq; |
| 625 |
|
} |
| 626 |
|
|
| 627 |
|
/** |
| 629 |
|
* @param trq new torque |
| 630 |
|
*/ |
| 631 |
|
void addTrq(const Vector3d& trq) { |
| 632 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->torque[LocalIndex_] += trq; |
| 632 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_] += trq; |
| 633 |
|
} |
| 634 |
|
|
| 635 |
|
/** |
| 640 |
|
* @see #getTrq |
| 641 |
|
*/ |
| 642 |
|
void addTrq(const Vector3d& trq, int snapshotNo) { |
| 643 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->torque[LocalIndex_] += trq; |
| 643 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_] += trq; |
| 644 |
|
} |
| 645 |
|
|
| 646 |
|
|
| 648 |
|
* Returns the previous z-angle of this stuntdouble |
| 649 |
|
* @return the z-angle of this stuntdouble |
| 650 |
|
*/ |
| 651 |
< |
Vector3d getPrevZangle() { |
| 652 |
< |
return (snapshotMan_->getPrevSnapshot())->storage_->zAngle[LocalIndex_]; |
| 651 |
> |
double getPrevZangle() { |
| 652 |
> |
return ((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_]; |
| 653 |
|
} |
| 654 |
|
|
| 655 |
|
/** |
| 656 |
|
* Returns the current z-angle of this stuntdouble |
| 657 |
|
* @return the z-angle of this stuntdouble |
| 658 |
|
*/ |
| 659 |
< |
Vector3d getZangle() { |
| 660 |
< |
return (snapshotMan_->getCurrentSnapshot())->storage_->zAngle[LocalIndex_]; |
| 659 |
> |
double getZangle() { |
| 660 |
> |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_]; |
| 661 |
|
} |
| 662 |
|
|
| 663 |
|
/** |
| 665 |
|
* @return the z-angle of this stuntdouble |
| 666 |
|
* @param snapshotNo |
| 667 |
|
*/ |
| 668 |
< |
Vector3d getZangle(int snapshotNo) { |
| 669 |
< |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->zAngle[LocalIndex_]; |
| 668 |
> |
double getZangle(int snapshotNo) { |
| 669 |
> |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_]; |
| 670 |
|
} |
| 671 |
|
|
| 672 |
|
/** |
| 674 |
|
* @param angle new z-angle |
| 675 |
|
* @see #getZangle |
| 676 |
|
*/ |
| 677 |
< |
void setPrevZangle(const Vector3d& angle) { |
| 678 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->zAngle[LocalIndex_] = angle; |
| 677 |
> |
void setPrevZangle(double angle) { |
| 678 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_] = angle; |
| 679 |
|
} |
| 680 |
|
|
| 681 |
|
/** |
| 682 |
|
* Sets the current z-angle of this stuntdouble |
| 683 |
|
* @param angle new z-angle |
| 684 |
|
*/ |
| 685 |
< |
void setZangle(const Vector3d& angle) { |
| 686 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->zAngle[LocalIndex_] = angle; |
| 685 |
> |
void setZangle(double angle) { |
| 686 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_] = angle; |
| 687 |
|
} |
| 688 |
|
|
| 689 |
|
/** |
| 692 |
|
* @param snapshotNo |
| 693 |
|
* @see #getZangle |
| 694 |
|
*/ |
| 695 |
< |
void setZangle(const Vector3d& angle, int snapshotNo) { |
| 696 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->zAngle[LocalIndex_] = angle; |
| 695 |
> |
void setZangle(double angle, int snapshotNo) { |
| 696 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_] = angle; |
| 697 |
|
} |
| 698 |
|
|
| 699 |
|
/** |
| 701 |
|
* @param angle new z-angle |
| 702 |
|
* @see #getZangle |
| 703 |
|
*/ |
| 704 |
< |
void addPrevZangle(const Vector3d& angle) { |
| 705 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->zAngle[LocalIndex_] += angle; |
| 704 |
> |
void addPrevZangle(double angle) { |
| 705 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_] += angle; |
| 706 |
|
} |
| 707 |
|
|
| 708 |
|
/** |
| 709 |
|
* Adds z-angle into the current z-angle of this stuntdouble |
| 710 |
|
* @param angle new z-angle |
| 711 |
|
*/ |
| 712 |
< |
void addZangle(const Vector3d& angle) { |
| 713 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->zAngle[LocalIndex_] += angle; |
| 712 |
> |
void addZangle(double angle) { |
| 713 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_] += angle; |
| 714 |
|
} |
| 715 |
|
|
| 716 |
|
/** |
| 719 |
|
* @param snapshotNo |
| 720 |
|
* @see #getZangle |
| 721 |
|
*/ |
| 722 |
< |
void addZangle(const Vector3d& angle, int snapshotNo) { |
| 723 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->zAngle[LocalIndex_] += angle; |
| 722 |
> |
void addZangle(double angle, int snapshotNo) { |
| 723 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_] += angle; |
| 724 |
|
} |
| 725 |
|
|
| 726 |
+ |
/** Set the force of this stuntdouble to zero */ |
| 727 |
+ |
virtual void zeroForces(); |
| 728 |
|
/** |
| 729 |
|
* Returns the inertia tensor of this stuntdouble |
| 730 |
|
* @return the inertia tensor of this stuntdouble |
| 703 |
– |
* @see #setI |
| 731 |
|
*/ |
| 732 |
|
virtual Mat3x3d getI() = 0; |
| 733 |
|
|
| 734 |
|
/** |
| 708 |
– |
* Sets the inertia tensor of this stuntdouble |
| 709 |
– |
* @param trq new inertia tensor |
| 710 |
– |
* @see #getI |
| 711 |
– |
*/ |
| 712 |
– |
virtual void setI(Mat3x3d& I) = 0; |
| 713 |
– |
|
| 714 |
– |
/** |
| 735 |
|
* Returns the gradient of this stuntdouble |
| 736 |
< |
* @return the inertia tensor of this stuntdouble |
| 717 |
< |
* @see #setI |
| 736 |
> |
* @return the gradient of this stuntdouble |
| 737 |
|
*/ |
| 738 |
|
virtual std::vector<double> getGrad() = 0; |
| 739 |
|
|
| 780 |
|
void setType(const std::string& name); |
| 781 |
|
|
| 782 |
|
/** |
| 783 |
< |
* Converts a lab fixed vector to a body fixed vector |
| 784 |
< |
* @v lab fixed vector. On return, it will store body fixed vector |
| 783 |
> |
* Converts a lab fixed vector to a body fixed vector. |
| 784 |
> |
* @return body fixed vector |
| 785 |
> |
* @param v lab fixed vector |
| 786 |
|
*/ |
| 787 |
< |
void lab2Body(Vector3d& v); |
| 787 |
> |
Vector3d lab2Body(const Vector3d& v); |
| 788 |
|
|
| 789 |
|
/** |
| 790 |
< |
* Converts a body fixed vector to a lab fixed vector |
| 791 |
< |
* @v body fixed vector. On return, it will store lab fixed vector |
| 790 |
> |
* Converts a body fixed vector to a lab fixed vector. |
| 791 |
> |
* @return corresponding lab fixed vector |
| 792 |
> |
* @param v body fixed vector |
| 793 |
|
*/ |
| 794 |
< |
void body2Lab(Vector3d& v); |
| 794 |
> |
Vector3d body2Lab(const Vector3d& v); |
| 795 |
|
/** |
| 796 |
|
* <p> |
| 797 |
|
* The purpose of the Visitor Pattern is to encapsulate an operation that you want to perform on |
| 840 |
|
* @return a pointer point to property with propName. If no property named propName |
| 841 |
|
* exists, return NULL |
| 842 |
|
*/ |
| 843 |
< |
GenericData* getPropertyByName(std:string& propName); |
| 843 |
> |
GenericData* getPropertyByName(std::string& propName); |
| 844 |
|
|
| 845 |
|
protected: |
| 846 |
|
|
| 847 |
< |
StuntDouble(); |
| 847 |
> |
StuntDouble(ObjectType objType, DataStoragePointer storage); |
| 848 |
|
|
| 849 |
|
StuntDouble(const StuntDouble& sd); |
| 850 |
|
StuntDouble& operator=(const StuntDouble& sd); |
| 857 |
|
DataStoragePointer storage_; |
| 858 |
|
SnapshotManager* snapshotMan_; |
| 859 |
|
|
| 839 |
– |
private: |
| 840 |
– |
|
| 860 |
|
int globalIndex_; |
| 861 |
|
int localIndex_; |
| 862 |
+ |
|
| 863 |
+ |
private: |
| 864 |
|
|
| 865 |
|
std::string name_; |
| 866 |
|
|
| 869 |
|
PropertyMap properties_; |
| 870 |
|
}; |
| 871 |
|
|
| 872 |
< |
}//end namespace oopse |
| 872 |
> |
}//end namespace OpenMD |
| 873 |
|
#endif //ifndef _STUNTDOUBLE_HPP_ |