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#include "applications/hydrodynamics/ShapeBuilder.hpp" | 
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#include "brains/SimInfo.hpp" | 
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namespace oopse { | 
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RoughShell::RoughShell(StuntDouble* sd, SimInfo* info) : ApproximationModel(sd, info){ | 
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  RoughShell::RoughShell(StuntDouble* sd, SimInfo* info) : ApproximationModel(sd, info){ | 
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    shape_=ShapeBuilder::createShape(sd); | 
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    Globals* simParams = info->getSimParams(); | 
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    if (simParams->haveBeadSize()) { | 
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        sigma_ = simParams->getBeadSize(); | 
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      sigma_ = simParams->getBeadSize(); | 
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    }else { | 
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    } | 
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} | 
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struct BeadLattice { | 
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  } | 
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  struct BeadLattice { | 
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    Vector3d origin; | 
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    double radius; | 
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    RealType radius; | 
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    bool interior; | 
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}; | 
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struct ExteriorFunctor : public std::unary_function<BeadLattice, bool>{ | 
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  }; | 
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  struct ExteriorFunctor : public std::unary_function<BeadLattice, bool>{ | 
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    bool operator() (const BeadLattice& bead) { | 
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        return !bead.interior; | 
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      return !bead.interior; | 
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    } | 
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}; | 
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struct InteriorFunctor  : public std::unary_function<BeadLattice, bool>{ | 
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  }; | 
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  struct InteriorFunctor  : public std::unary_function<BeadLattice, bool>{ | 
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    bool operator() (const BeadLattice& bead) { | 
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        return bead.interior; | 
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      return bead.interior; | 
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    } | 
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}; | 
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bool RoughShell::createBeads(std::vector<BeadParam>& beads) { | 
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    std::pair<Vector3d, Vector3d> boxBoundary = shape_->getBox(); | 
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    double len = boxBoundary.second[0] - boxBoundary.first[0]; | 
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    int numLattices = static_cast<int>(len/sigma_) + 1; | 
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  }; | 
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  bool RoughShell::createBeads(std::vector<BeadParam>& beads) { | 
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    std::pair<Vector3d, Vector3d> boxBoundary = shape_->getBoundingBox(); | 
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    RealType firstMin = std::min(std::min(boxBoundary.first[0], boxBoundary.first[1]), boxBoundary.first[2]); | 
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    RealType secondMax = std::max(std::max(boxBoundary.second[0], boxBoundary.second[1]), boxBoundary.second[2]); | 
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    RealType len = secondMax - firstMin; | 
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    int numLattices = static_cast<int>(len/sigma_) + 2; | 
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    Grid3D<BeadLattice>  grid(numLattices, numLattices, numLattices); | 
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    //fill beads | 
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    for (int i = 0; i < numLattices; ++i) { | 
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        for (int j = 0; j < numLattices; ++j) { | 
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            for (int k = 0; k < numLattices; ++k) { | 
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                BeadLattice& currentBead = grid(i, j, k); | 
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                currentBead.origin = Vector3d(i*sigma_ + boxBoundary.first[0], j *sigma_ + boxBoundary.first[1], k*sigma_+ boxBoundary.first[2]); | 
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                currentBead.radius = sigma_; | 
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                currentBead.interior = shape_->isInterior(grid(i, j, k).origin);                 | 
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            } | 
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      for (int j = 0; j < numLattices; ++j) { | 
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        for (int k = 0; k < numLattices; ++k) { | 
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          BeadLattice& currentBead = grid(i, j, k); | 
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          currentBead.origin = Vector3d((i-1)*sigma_ + boxBoundary.first[0], (j-1) *sigma_ + boxBoundary.first[1], (k-1)*sigma_+ boxBoundary.first[2]); | 
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          currentBead.radius = sigma_ / 2.0; | 
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          currentBead.interior = shape_->isInterior(grid(i, j, k).origin);                 | 
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        } | 
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      } | 
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    } | 
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    //remove embedded beads  | 
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    for (int i = 0; i < numLattices; ++i) { | 
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        for (int j = 0; j < numLattices; ++j) { | 
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            for (int k = 0; k < numLattices; ++k) { | 
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                 std::vector<BeadLattice> neighborCells = grid.getAllNeighbors(i, j, k); | 
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                 //if one of its neighbor cells is exterior, current cell is on the surface | 
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                 std::vector<BeadLattice>::iterator ei = std::find_if(neighborCells.begin(), neighborCells.end(), ExteriorFunctor());                 | 
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                 std::vector<BeadLattice>::iterator ii = std::find_if(neighborCells.begin(), neighborCells.end(), InteriorFunctor());                 | 
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                  if (ei != neighborCells.end() && ii != neighborCells.end()) { | 
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                      BeadParam surfaceBead; | 
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                      surfaceBead.atomName = "Bead"; | 
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                      surfaceBead.pos = grid(i, j, k).origin; | 
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                      surfaceBead.radius = grid(i, j, k).radius; | 
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                      beads.push_back(surfaceBead); | 
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                  } | 
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      for (int j = 0; j < numLattices; ++j) { | 
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        for (int k = 0; k < numLattices; ++k) { | 
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          std::vector<BeadLattice> neighborCells = grid.getAllNeighbors(i, j, k); | 
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          //if one of its neighbor cells is exterior, current cell is on the surface | 
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          if (grid(i, j, k).interior){ | 
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            bool allNeighBorIsInterior = true; | 
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            for (std::vector<BeadLattice>::iterator l = neighborCells.begin(); l != neighborCells.end(); ++l) { | 
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              if (!l->interior) { | 
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                allNeighBorIsInterior = false; | 
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                break; | 
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              } | 
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            } | 
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            if (allNeighBorIsInterior) | 
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              continue; | 
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            BeadParam surfaceBead; | 
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            surfaceBead.atomName = "H"; | 
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            surfaceBead.pos = grid(i, j, k).origin; | 
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            surfaceBead.radius = grid(i, j, k).radius; | 
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            beads.push_back(surfaceBead);                     | 
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          } | 
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        } | 
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      } | 
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    } | 
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    return true; | 
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  } | 
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} | 
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} |