| 125 |  | Mat3x3d orderTensor(0.0); | 
| 126 |  | for (std::vector<std::pair<StuntDouble*, StuntDouble*> >::iterator j = sdPairs_.begin(); j != sdPairs_.end(); ++j) { | 
| 127 |  | Vector3d vec = j->first->getPos() - j->second->getPos(); | 
| 128 | + | currentSnapshot_->wrapVector(vec); | 
| 129 |  | vec.normalize(); | 
| 130 |  | orderTensor +=outProduct(vec, vec); | 
| 131 |  | } | 
| 156 |  | double angle = 0.0; | 
| 157 |  | for (std::vector<std::pair<StuntDouble*, StuntDouble*> >::iterator j = sdPairs_.begin(); j != sdPairs_.end(); ++j) { | 
| 158 |  | Vector3d vec = j->first->getPos() - j->second->getPos(); | 
| 159 | + | currentSnapshot_->wrapVector(vec); | 
| 160 |  | vec.normalize(); | 
| 161 |  |  | 
| 162 |  | angle += acos(dot(vec, director)) ; |