| 73 |
|
|
| 74 |
|
int getNActiveBlocks(); |
| 75 |
|
|
| 76 |
< |
bool isBlockActive(int block); |
| 77 |
< |
|
| 76 |
> |
|
| 77 |
> |
bool isBlockActive(int block) { |
| 78 |
> |
return findActiveBlock(block) != activeBlocks_.end() ? true : false; |
| 79 |
> |
} |
| 80 |
> |
|
| 81 |
|
bool loadBlock(int block); |
| 82 |
|
|
| 83 |
|
bool unloadBlock(int block); |
| 92 |
|
|
| 93 |
|
private: |
| 94 |
|
|
| 95 |
+ |
std::vector<int>::iterator findActiveBlock(int block) { |
| 96 |
+ |
return std::find(activeBlocks_.begin(), activeBlocks_.end(), block); |
| 97 |
+ |
} |
| 98 |
+ |
|
| 99 |
+ |
bool hasZeroRefBlock(); |
| 100 |
+ |
|
| 101 |
+ |
int getFirstZeroRefBlock(); |
| 102 |
+ |
|
| 103 |
+ |
void internalLoad(int block); |
| 104 |
+ |
void internalUnload(int block); |
| 105 |
|
Snapshot* loadFrame(int frame); |
| 106 |
|
|
| 107 |
|
SimInfo* info_; |
| 110 |
|
std::vector<Snapshot*> snapshots_; |
| 111 |
|
std::vector<SnapshotBlock> blocks_; |
| 112 |
|
std::vector<int> activeBlocks_; |
| 113 |
+ |
std::vector<int> activeRefCount_; |
| 114 |
|
|
| 115 |
|
int nAtoms_; |
| 116 |
|
int nRigidBodies_; |