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/* | 
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 * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. | 
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 * | 
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 * The University of Notre Dame grants you ("Licensee") a | 
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 * non-exclusive, royalty free, license to use, modify and | 
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 * redistribute this software in source and binary code form, provided | 
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 * that the following conditions are met: | 
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 * | 
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 * 1. Acknowledgement of the program authors must be made in any | 
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 *    publication of scientific results based in part on use of the | 
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 *    program.  An acceptable form of acknowledgement is citation of | 
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 *    the article in which the program was described (Matthew | 
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 *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher | 
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 *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented | 
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 *    Parallel Simulation Engine for Molecular Dynamics," | 
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 *    J. Comput. Chem. 26, pp. 252-271 (2005)) | 
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 * | 
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 * 2. Redistributions of source code must retain the above copyright | 
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 *    notice, this list of conditions and the following disclaimer. | 
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 * | 
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 * 3. Redistributions in binary form must reproduce the above copyright | 
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 *    notice, this list of conditions and the following disclaimer in the | 
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 *    documentation and/or other materials provided with the | 
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 *    distribution. | 
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 * | 
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 * This software is provided "AS IS," without a warranty of any | 
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 * kind. All express or implied conditions, representations and | 
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 * warranties, including any implied warranty of merchantability, | 
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 * fitness for a particular purpose or non-infringement, are hereby | 
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 * excluded.  The University of Notre Dame and its licensors shall not | 
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 * be liable for any damages suffered by licensee as a result of | 
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 * using, modifying or distributing the software or its | 
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 * derivatives. In no event will the University of Notre Dame or its | 
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 * licensors be liable for any lost revenue, profit or data, or for | 
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 * direct, indirect, special, consequential, incidental or punitive | 
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 * damages, however caused and regardless of the theory of liability, | 
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 * arising out of the use of or inability to use software, even if the | 
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 * University of Notre Dame has been advised of the possibility of | 
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 * such damages. | 
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 */ | 
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  | 
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/** | 
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 * @file Vector.hpp | 
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 * @author Teng Lin | 
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 * @date 09/14/2004 | 
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 * @version 1.0 | 
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 */ | 
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#ifndef BRAINS_DATASTORAGE_HPP | 
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#define BRAINS_DATASTORAGE_HPP | 
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#include <vector> | 
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#include <math/Vector3.hpp> | 
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#include <math/SquareMatrix3.hpp> | 
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 | 
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namespace oopse { | 
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  /** | 
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   * @class DataStorage | 
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   * @warning do not try to insert element into (or ease element from) private member data  | 
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   * of DataStorage directly. | 
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   * @todo DataStorage may need refactoring. Every std::vector can inherit from the same base class | 
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   * which will make it easy to maintain | 
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   */ | 
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  class DataStorage { | 
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  public: | 
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 | 
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    enum{ | 
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      dslPosition = 1, | 
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      dslVelocity = 2, | 
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      dslAmat = 4,  | 
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      dslAngularMomentum = 8, | 
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      dslElectroFrame = 16, | 
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      dslZAngle = 32, | 
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      dslForce = 64,  | 
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      dslTorque = 128, | 
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      dslParticlePot = 256 | 
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    }; | 
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    DataStorage(); | 
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    DataStorage(int size, int storageLayout = 511); | 
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    /** return the size of this DataStorage. */ | 
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    int getSize(); | 
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    /** | 
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     * Changes the size of this DataStorage. | 
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     * @param size new size of this DataStorage | 
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     */ | 
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    void resize(int newSize); | 
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    /** | 
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     * Reallocates memory manually. The main reason for using reserve() is efficiency | 
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     * if you know the capacity to which your std::vector must eventually grow, then it is usually more | 
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     * efficient to allocate that memory all at once. | 
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     */ | 
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    void reserve(int size); | 
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    /** | 
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     * Copies data inside DataStorage class. | 
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     * Copy function actually call std::copy for every std::vector in DataStorage class.  | 
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     * One Precondition of std::copy is that target is not within the range [soruce, soruce + num] | 
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     * @param souce  | 
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     * @param num number of element to be moved | 
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     * @param target | 
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     */ | 
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    void copy(int source, int num, int target); | 
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    /** Returns the storage layout  */ | 
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    int getStorageLayout(); | 
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    /** Sets the storage layout  */ | 
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    void setStorageLayout(int layout); | 
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    /** Returns the pointer of internal array */ | 
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    RealType *getArrayPointer(int whichArray); | 
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 | 
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    std::vector<Vector3d> position;               /** position array */ | 
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    std::vector<Vector3d> velocity;               /** velocity array */ | 
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    std::vector<RotMat3x3d> aMat;            /** rotation matrix array */ | 
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    std::vector<Vector3d> angularMomentum;/** angular momentum array (body-fixed) */ | 
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    std::vector<Mat3x3d> electroFrame;                /** the lab frame unit std::vector array*/ | 
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    std::vector<RealType> zAngle;              /** z -angle array */         | 
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    std::vector<Vector3d> force;               /** force array */ | 
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    std::vector<Vector3d> torque;               /** torque array */ | 
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    std::vector<RealType> particlePot;         /** pair potential arrray */ | 
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 | 
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    static int getBytesPerStuntDouble(int layout); | 
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 | 
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  private: | 
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 | 
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    RealType* internalGetArrayPointer(std::vector<Vector3d>& v); | 
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             | 
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    RealType* internalGetArrayPointer(std::vector<RotMat3x3d>& v); | 
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    RealType* internalGetArrayPointer(std::vector<RealType>& v); | 
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             | 
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    template<typename T> | 
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    void internalResize(std::vector<T>& v, int newSize); | 
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 | 
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    template<typename T> | 
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    void internalCopy(std::vector<T>& v, int source,  int num, int target); | 
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             | 
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    int size_; | 
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    int storageLayout_; | 
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 | 
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  }; | 
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 | 
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} | 
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#endif //BRAINS_DATASTORAGE_HPP |