| 36 |  | * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). | 
| 37 |  | * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). | 
| 38 |  | * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). | 
| 39 | < | * [4]  Vardeman & Gezelter, in progress (2009). | 
| 39 | > | * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010). | 
| 40 | > | * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). | 
| 41 |  | */ | 
| 42 |  |  | 
| 43 |  | /** | 
| 54 |  | #include <math/Vector3.hpp> | 
| 55 |  | #include <math/SquareMatrix3.hpp> | 
| 56 |  |  | 
| 57 | + | using namespace std; | 
| 58 |  | namespace OpenMD { | 
| 59 |  | /** | 
| 60 |  | * @class DataStorage | 
| 61 |  | * @warning do not try to insert element into (or ease element from) private member data | 
| 62 |  | * of DataStorage directly. | 
| 63 | < | * @todo DataStorage may need refactoring. Every std::vector can inherit from the same base class | 
| 63 | > | * @todo DataStorage may need refactoring. Every vector can inherit from the same base class | 
| 64 |  | * which will make it easy to maintain | 
| 65 |  | */ | 
| 66 |  | class DataStorage { | 
| 72 |  | dslAmat = 4, | 
| 73 |  | dslAngularMomentum = 8, | 
| 74 |  | dslElectroFrame = 16, | 
| 75 | < | dslZAngle = 32, | 
| 76 | < | dslForce = 64, | 
| 77 | < | dslTorque = 128, | 
| 78 | < | dslParticlePot = 256 | 
| 75 | > | dslForce = 32, | 
| 76 | > | dslTorque = 64, | 
| 77 | > | dslParticlePot = 128, | 
| 78 | > | dslDensity = 256, | 
| 79 | > | dslFunctional = 512, | 
| 80 | > | dslFunctionalDerivative = 1024, | 
| 81 | > | dslElectricField = 2048, | 
| 82 | > | dslSkippedCharge = 4096, | 
| 83 | > | dslFlucQPosition = 8192, | 
| 84 | > | dslFlucQVelocity = 16384, | 
| 85 | > | dslFlucQForce = 32768 | 
| 86 |  | }; | 
| 87 |  |  | 
| 79 | – |  | 
| 88 |  | DataStorage(); | 
| 89 | < | DataStorage(int size, int storageLayout = 511); | 
| 89 | > | DataStorage(int size, int storageLayout = 0); | 
| 90 |  | /** return the size of this DataStorage. */ | 
| 91 |  | int getSize(); | 
| 92 |  | /** | 
| 95 |  | */ | 
| 96 |  | void resize(int newSize); | 
| 97 |  | /** | 
| 98 | < | * Reallocates memory manually. The main reason for using reserve() is efficiency | 
| 99 | < | * if you know the capacity to which your std::vector must eventually grow, then it is usually more | 
| 100 | < | * efficient to allocate that memory all at once. | 
| 98 | > | * Reallocates memory manually. | 
| 99 | > | * | 
| 100 | > | * The main reason for using reserve() is efficiency if you know | 
| 101 | > | * the capacity to which your vector must eventually grow, | 
| 102 | > | * then it is usually more efficient to allocate that memory all | 
| 103 | > | * at once. | 
| 104 |  | */ | 
| 105 |  | void reserve(int size); | 
| 106 |  | /** | 
| 107 |  | * Copies data inside DataStorage class. | 
| 108 | < | * Copy function actually call std::copy for every std::vector in DataStorage class. | 
| 109 | < | * One Precondition of std::copy is that target is not within the range [soruce, soruce + num] | 
| 110 | < | * @param souce | 
| 108 | > | * | 
| 109 | > | * Copy function actually calls copy for every vector in | 
| 110 | > | * DataStorage class.  One Precondition of copy is that | 
| 111 | > | * target is not within the range [source, soruce + num] | 
| 112 | > | * | 
| 113 | > | * @param source | 
| 114 |  | * @param num number of element to be moved | 
| 115 |  | * @param target | 
| 116 |  | */ | 
| 122 |  | /** Returns the pointer of internal array */ | 
| 123 |  | RealType *getArrayPointer(int whichArray); | 
| 124 |  |  | 
| 125 | < | std::vector<Vector3d> position;               /** position array */ | 
| 126 | < | std::vector<Vector3d> velocity;               /** velocity array */ | 
| 127 | < | std::vector<RotMat3x3d> aMat;            /** rotation matrix array */ | 
| 128 | < | std::vector<Vector3d> angularMomentum;/** angular momentum array (body-fixed) */ | 
| 129 | < | std::vector<Mat3x3d> electroFrame;                /** the lab frame unit std::vector array*/ | 
| 130 | < | std::vector<RealType> zAngle;              /** z -angle array */ | 
| 131 | < | std::vector<Vector3d> force;               /** force array */ | 
| 132 | < | std::vector<Vector3d> torque;               /** torque array */ | 
| 133 | < | std::vector<RealType> particlePot;         /** pair potential arrray */ | 
| 125 | > | vector<Vector3d> position;        /** position array */ | 
| 126 | > | vector<Vector3d> velocity;        /** velocity array */ | 
| 127 | > | vector<RotMat3x3d> aMat;          /** rotation matrix array */ | 
| 128 | > | vector<Vector3d> angularMomentum; /** angular momentum array (body-fixed) */ | 
| 129 | > | vector<Mat3x3d> electroFrame;     /** the lab frame unit vector array*/ | 
| 130 | > | vector<Vector3d> force;           /** force array */ | 
| 131 | > | vector<Vector3d> torque;          /** torque array */ | 
| 132 | > | vector<RealType> particlePot;     /** particle potential arrray */ | 
| 133 | > | vector<RealType> density;         /** electron density */ | 
| 134 | > | vector<RealType> functional;      /** density functional */ | 
| 135 | > | vector<RealType> functionalDerivative; /** derivative of functional */ | 
| 136 | > | vector<Vector3d> electricField;   /** local electric field */ | 
| 137 | > | vector<RealType> skippedCharge;   /** charge skipped during normal pairwise calculation */ | 
| 138 | > | vector<RealType> flucQPos;        /** fluctuating charges */ | 
| 139 | > | vector<RealType> flucQVel;        /** fluctuating charge velocities */ | 
| 140 | > | vector<RealType> flucQFrc;        /** fluctuating charge forces */ | 
| 141 |  |  | 
| 142 |  | static int getBytesPerStuntDouble(int layout); | 
| 143 |  |  | 
| 144 |  | private: | 
| 145 |  |  | 
| 146 | < | RealType* internalGetArrayPointer(std::vector<Vector3d>& v); | 
| 147 | < |  | 
| 148 | < | RealType* internalGetArrayPointer(std::vector<RotMat3x3d>& v); | 
| 128 | < | RealType* internalGetArrayPointer(std::vector<RealType>& v); | 
| 146 | > | RealType* internalGetArrayPointer(vector<Vector3d>& v); | 
| 147 | > | RealType* internalGetArrayPointer(vector<RotMat3x3d>& v); | 
| 148 | > | RealType* internalGetArrayPointer(vector<RealType>& v); | 
| 149 |  |  | 
| 150 |  |  | 
| 151 |  | template<typename T> |