| 1 |  | /* | 
| 2 | < | * Copyright (C) 2000-2004  Object Oriented Parallel Simulation Engine (OOPSE) project | 
| 3 | < | * | 
| 4 | < | * Contact: oopse@oopse.org | 
| 5 | < | * | 
| 6 | < | * This program is free software; you can redistribute it and/or | 
| 7 | < | * modify it under the terms of the GNU Lesser General Public License | 
| 8 | < | * as published by the Free Software Foundation; either version 2.1 | 
| 9 | < | * of the License, or (at your option) any later version. | 
| 10 | < | * All we ask is that proper credit is given for our work, which includes | 
| 11 | < | * - but is not limited to - adding the above copyright notice to the beginning | 
| 12 | < | * of your source code files, and to any copyright notice that you may distribute | 
| 13 | < | * with programs based on this work. | 
| 14 | < | * | 
| 15 | < | * This program is distributed in the hope that it will be useful, | 
| 16 | < | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 17 | < | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
| 18 | < | * GNU Lesser General Public License for more details. | 
| 19 | < | * | 
| 20 | < | * You should have received a copy of the GNU Lesser General Public License | 
| 21 | < | * along with this program; if not, write to the Free Software | 
| 22 | < | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
| 2 | > | * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. | 
| 3 |  | * | 
| 4 | + | * The University of Notre Dame grants you ("Licensee") a | 
| 5 | + | * non-exclusive, royalty free, license to use, modify and | 
| 6 | + | * redistribute this software in source and binary code form, provided | 
| 7 | + | * that the following conditions are met: | 
| 8 | + | * | 
| 9 | + | * 1. Acknowledgement of the program authors must be made in any | 
| 10 | + | *    publication of scientific results based in part on use of the | 
| 11 | + | *    program.  An acceptable form of acknowledgement is citation of | 
| 12 | + | *    the article in which the program was described (Matthew | 
| 13 | + | *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher | 
| 14 | + | *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented | 
| 15 | + | *    Parallel Simulation Engine for Molecular Dynamics," | 
| 16 | + | *    J. Comput. Chem. 26, pp. 252-271 (2005)) | 
| 17 | + | * | 
| 18 | + | * 2. Redistributions of source code must retain the above copyright | 
| 19 | + | *    notice, this list of conditions and the following disclaimer. | 
| 20 | + | * | 
| 21 | + | * 3. Redistributions in binary form must reproduce the above copyright | 
| 22 | + | *    notice, this list of conditions and the following disclaimer in the | 
| 23 | + | *    documentation and/or other materials provided with the | 
| 24 | + | *    distribution. | 
| 25 | + | * | 
| 26 | + | * This software is provided "AS IS," without a warranty of any | 
| 27 | + | * kind. All express or implied conditions, representations and | 
| 28 | + | * warranties, including any implied warranty of merchantability, | 
| 29 | + | * fitness for a particular purpose or non-infringement, are hereby | 
| 30 | + | * excluded.  The University of Notre Dame and its licensors shall not | 
| 31 | + | * be liable for any damages suffered by licensee as a result of | 
| 32 | + | * using, modifying or distributing the software or its | 
| 33 | + | * derivatives. In no event will the University of Notre Dame or its | 
| 34 | + | * licensors be liable for any lost revenue, profit or data, or for | 
| 35 | + | * direct, indirect, special, consequential, incidental or punitive | 
| 36 | + | * damages, however caused and regardless of the theory of liability, | 
| 37 | + | * arising out of the use of or inability to use software, even if the | 
| 38 | + | * University of Notre Dame has been advised of the possibility of | 
| 39 | + | * such damages. | 
| 40 |  | */ | 
| 41 | < |  | 
| 41 | > |  | 
| 42 |  | /** | 
| 43 |  | * @file Vector.hpp | 
| 44 |  | * @author Teng Lin | 
| 53 |  | #include <math/Vector3.hpp> | 
| 54 |  | #include <math/SquareMatrix3.hpp> | 
| 55 |  |  | 
| 56 | < | using namespace oopse; | 
| 56 | > | namespace oopse { | 
| 57 | > | /** | 
| 58 | > | * @class DataStorage | 
| 59 | > | * @warning do not try to insert element into (or ease element from) private member data | 
| 60 | > | * of DataStorage directly. | 
| 61 | > | * @todo DataStorage may need refactorying. Every std::vector can inherit from the same base class | 
| 62 | > | * which will make it easy to maintain | 
| 63 | > | */ | 
| 64 | > | class DataStorage { | 
| 65 | > | public: | 
| 66 |  |  | 
| 67 | + | enum{ | 
| 68 | + | dslPosition = 1, | 
| 69 | + | dslVelocity = 2, | 
| 70 | + | dslAmat = 4, | 
| 71 | + | dslAngularMomentum = 8, | 
| 72 | + | dslElectroFrame = 16, | 
| 73 | + | dslZAngle = 32, | 
| 74 | + | dslForce = 64, | 
| 75 | + | dslTorque = 128 | 
| 76 | + | }; | 
| 77 |  |  | 
| 78 |  |  | 
| 79 | < | //forward declaration | 
| 80 | < | class Snapshot; | 
| 81 | < | class StuntDouble; | 
| 82 | < | class DataStorageTestCase; | 
| 79 | > | DataStorage(); | 
| 80 | > | DataStorage(int size, int storageLayout = 255); | 
| 81 | > | /** return the size of this DataStorage. */ | 
| 82 | > | int getSize(); | 
| 83 |  | /** | 
| 84 | < | * @class DataStorage | 
| 85 | < | * @warning do not try to insert element into (or ease element from) private member data | 
| 51 | < | * of DataStorage directly. | 
| 52 | < | * @todo DataStorage may need refactorying. Every std::vector can inherit from the same base class | 
| 53 | < | * which will make it easy to maintain | 
| 84 | > | * Changes the size of this DataStorage. | 
| 85 | > | * @param size new size of this DataStorage | 
| 86 |  | */ | 
| 87 | < | class DataStorage { | 
| 88 | < | public: | 
| 87 | > | void resize(int newSize); | 
| 88 | > | /** | 
| 89 | > | * Reallocates memory manually. The main reason for using reserve() is efficiency | 
| 90 | > | * if you know the capacity to which your std::vector must eventually grow, then it is usually more | 
| 91 | > | * efficient to allocate that memory all at once. | 
| 92 | > | */ | 
| 93 | > | void reserve(int size); | 
| 94 | > | /** | 
| 95 | > | * Copies data inside DataStorage class. | 
| 96 | > | * Copy function actually call std::copy for every std::vector in DataStorage class. | 
| 97 | > | * One Precondition of std::copy is that target is not within the range [soruce, soruce + num] | 
| 98 | > | * @param souce | 
| 99 | > | * @param num number of element to be moved | 
| 100 | > | * @param target | 
| 101 | > | */ | 
| 102 | > | void copy(int source, int num, int target); | 
| 103 | > | /** Returns the storage layout  */ | 
| 104 | > | int getStorageLayout(); | 
| 105 | > | /** Sets the storage layout  */ | 
| 106 | > | void setStorageLayout(int layout); | 
| 107 | > | /** Returns the pointer of internal array */ | 
| 108 | > | double *getArrayPointer(int whichArray); | 
| 109 |  |  | 
| 110 | < | enum{ | 
| 111 | < | dslPosition = 1, | 
| 112 | < | dslVelocity = 2, | 
| 113 | < | dslAmat = 4, | 
| 114 | < | dslAngularMomentum = 8, | 
| 115 | < | dslUnitVector = 16, | 
| 116 | < | dslZAngle = 32, | 
| 117 | < | dslForce = 64, | 
| 66 | < | dslTorque = 128 | 
| 67 | < | }; | 
| 110 | > | std::vector<Vector3d> position;               /** position array */ | 
| 111 | > | std::vector<Vector3d> velocity;               /** velocity array */ | 
| 112 | > | std::vector<RotMat3x3d> aMat;            /** rotation matrix array */ | 
| 113 | > | std::vector<Vector3d> angularMomentum;/** angular momentum array (body-fixed) */ | 
| 114 | > | std::vector<Mat3x3d> electroFrame;                /** the lab frame unit std::vector array*/ | 
| 115 | > | std::vector<double> zAngle;              /** z -angle array */ | 
| 116 | > | std::vector<Vector3d> force;               /** force array */ | 
| 117 | > | std::vector<Vector3d> torque;               /** torque array */ | 
| 118 |  |  | 
| 119 | + | static int getBytesPerStuntDouble(int layout); | 
| 120 |  |  | 
| 121 | < | DataStorage(); | 
| 71 | < | DataStorage(int size, int storageLayout = 0x11111111); | 
| 72 | < | /** return the size of this DataStorage. */ | 
| 73 | < | int getSize(); | 
| 74 | < | /** | 
| 75 | < | * Changes the size of this DataStorage. | 
| 76 | < | * @param size new size of this DataStorage | 
| 77 | < | */ | 
| 78 | < | void resize(int newSize); | 
| 79 | < | /** | 
| 80 | < | * Reallocates memory manually. The main reason for using reserve() is efficiency | 
| 81 | < | * if you know the capacity to which your std::vector must eventually grow, then it is usually more | 
| 82 | < | * efficient to allocate that memory all at once. | 
| 83 | < | */ | 
| 84 | < | void reserve(int size); | 
| 85 | < | /** | 
| 86 | < | * Copies data inside DataStorage class. | 
| 87 | < | * Copy function actually call std::copy for every std::vector in DataStorage class. | 
| 88 | < | * One Precondition of std::copy is that target is not within the range [soruce, soruce + num] | 
| 89 | < | * @param souce | 
| 90 | < | * @param num number of element to be moved | 
| 91 | < | * @param target | 
| 92 | < | */ | 
| 93 | < | void copy(int source, int num, int target); | 
| 94 | < | /** Returns the storage layout  */ | 
| 95 | < | int getStorageLayout(); | 
| 96 | < | /** Sets the storage layout  */ | 
| 97 | < | void setStorageLayout(int layout); | 
| 98 | < | /** Returns the pointer of internal array */ | 
| 99 | < | double *getArrayPointer(int whichArray); | 
| 100 | < | friend class StuntDouble; | 
| 101 | < | friend class DataStorageTestCase; | 
| 102 | < | private: | 
| 121 | > | private: | 
| 122 |  |  | 
| 123 | < |  | 
| 105 | < | double* internalGetArrayPointer(std::vector<Vector3d>& v); | 
| 123 | > | double* internalGetArrayPointer(std::vector<Vector3d>& v); | 
| 124 |  |  | 
| 125 | < | double* internalGetArrayPointer(std::vector<RotMat3x3d>& v); | 
| 126 | < | double* internalGetArrayPointer(std::vector<double>& v); | 
| 125 | > | double* internalGetArrayPointer(std::vector<RotMat3x3d>& v); | 
| 126 | > | double* internalGetArrayPointer(std::vector<double>& v); | 
| 127 |  |  | 
| 128 | < | template<typename T> | 
| 129 | < | void internalResize(std::vector<T>& v, int newSize); | 
| 128 | > | template<typename T> | 
| 129 | > | void internalResize(std::vector<T>& v, int newSize); | 
| 130 |  |  | 
| 131 | < | template<typename T> | 
| 132 | < | void interalCopy(std::vector<T>& v, int source,  int num, int target); | 
| 131 | > | template<typename T> | 
| 132 | > | void internalCopy(std::vector<T>& v, int source,  int num, int target); | 
| 133 |  |  | 
| 134 | < | int size_; | 
| 135 | < | int storageLayout_; | 
| 118 | < | std::vector<Vector3d> position;               /** position array */ | 
| 119 | < | std::vector<Vector3d> velocity;               /** velocity array */ | 
| 120 | < | std::vector<RotMat3x3d> aMat;            /** rotation matrix array */ | 
| 121 | < | std::vector<Vector3d> angularMomentum;/** velocity array */ | 
| 122 | < | std::vector<Vector3d> unitVector;                /** the lab frame unit std::vector array*/ | 
| 123 | < | std::vector<double> zAngle;              /** z -angle array */ | 
| 124 | < | std::vector<Vector3d> force;               /** force array */ | 
| 125 | < | std::vector<Vector3d> torque;               /** torque array */ | 
| 126 | < | }; | 
| 134 | > | int size_; | 
| 135 | > | int storageLayout_; | 
| 136 |  |  | 
| 137 | + | }; | 
| 138 |  |  | 
| 139 | + | } | 
| 140 |  | #endif //BRAINS_DATASTORAGE_HPP |