| 109 |  |  | 
| 110 |  | // use a small angle aproximation for sin and cosine | 
| 111 |  |  | 
| 112 | < | angleSqr = angle * angle; | 
| 113 | < | angleSqrOver4 = angleSqr / 4.0; | 
| 114 | < | top = 1.0 - angleSqrOver4; | 
| 115 | < | bottom = 1.0 + angleSqrOver4; | 
| 112 | > | //angleSqr = angle * angle; | 
| 113 | > | //angleSqrOver4 = angleSqr / 4.0; | 
| 114 | > | //top = 1.0 - angleSqrOver4; | 
| 115 | > | //bottom = 1.0 + angleSqrOver4; | 
| 116 |  |  | 
| 117 | < | cosAngle = top / bottom; | 
| 118 | < | sinAngle = angle / bottom; | 
| 119 | < |  | 
| 117 | > | //cosAngle = top / bottom; | 
| 118 | > | //sinAngle = angle / bottom; | 
| 119 | > | cosAngle = cos(angle); | 
| 120 | > | sinAngle = sin(angle); | 
| 121 |  | rot(axes1, axes1) = cosAngle; | 
| 122 |  | rot(axes2, axes2) = cosAngle; | 
| 123 |  |  |