| 109 |
|
|
| 110 |
|
// use a small angle aproximation for sin and cosine |
| 111 |
|
|
| 112 |
< |
angleSqr = angle * angle; |
| 113 |
< |
angleSqrOver4 = angleSqr / 4.0; |
| 114 |
< |
top = 1.0 - angleSqrOver4; |
| 115 |
< |
bottom = 1.0 + angleSqrOver4; |
| 112 |
> |
//angleSqr = angle * angle; |
| 113 |
> |
//angleSqrOver4 = angleSqr / 4.0; |
| 114 |
> |
//top = 1.0 - angleSqrOver4; |
| 115 |
> |
//bottom = 1.0 + angleSqrOver4; |
| 116 |
|
|
| 117 |
< |
cosAngle = top / bottom; |
| 118 |
< |
sinAngle = angle / bottom; |
| 119 |
< |
|
| 117 |
> |
//cosAngle = top / bottom; |
| 118 |
> |
//sinAngle = angle / bottom; |
| 119 |
> |
cosAngle = cos(angle); |
| 120 |
> |
sinAngle = sin(angle); |
| 121 |
|
rot(axes1, axes1) = cosAngle; |
| 122 |
|
rot(axes2, axes2) = cosAngle; |
| 123 |
|
|