| 1 | tim | 92 | /* | 
| 2 |  |  | * Copyright (C) 2000-2004  Object Oriented Parallel Simulation Engine (OOPSE) project | 
| 3 |  |  | * | 
| 4 |  |  | * Contact: oopse@oopse.org | 
| 5 |  |  | * | 
| 6 |  |  | * This program is free software; you can redistribute it and/or | 
| 7 |  |  | * modify it under the terms of the GNU Lesser General Public License | 
| 8 |  |  | * as published by the Free Software Foundation; either version 2.1 | 
| 9 |  |  | * of the License, or (at your option) any later version. | 
| 10 |  |  | * All we ask is that proper credit is given for our work, which includes | 
| 11 |  |  | * - but is not limited to - adding the above copyright notice to the beginning | 
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| 13 |  |  | * with programs based on this work. | 
| 14 |  |  | * | 
| 15 |  |  | * This program is distributed in the hope that it will be useful, | 
| 16 |  |  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 17 |  |  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
| 18 |  |  | * GNU Lesser General Public License for more details. | 
| 19 |  |  | * | 
| 20 |  |  | * You should have received a copy of the GNU Lesser General Public License | 
| 21 |  |  | * along with this program; if not, write to the Free Software | 
| 22 |  |  | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
| 23 |  |  | * | 
| 24 |  |  | */ | 
| 25 |  |  |  | 
| 26 |  |  | /** | 
| 27 |  |  | * @file Quaternion.hpp | 
| 28 |  |  | * @author Teng Lin | 
| 29 |  |  | * @date 10/11/2004 | 
| 30 |  |  | * @version 1.0 | 
| 31 |  |  | */ | 
| 32 |  |  |  | 
| 33 |  |  | #ifndef MATH_QUATERNION_HPP | 
| 34 |  |  | #define MATH_QUATERNION_HPP | 
| 35 |  |  |  | 
| 36 | tim | 93 | #include "math/Vector.hpp" | 
| 37 |  |  |  | 
| 38 | tim | 92 | namespace oopse{ | 
| 39 |  |  |  | 
| 40 |  |  | /** | 
| 41 |  |  | * @class Quaternion Quaternion.hpp "math/Quaternion.hpp" | 
| 42 | tim | 93 | * Quaternion is a sort of a higher-level complex number. | 
| 43 |  |  | * It is defined as Q = w + x*i + y*j + z*k, | 
| 44 |  |  | * where w, x, y, and z are numbers of type T (e.g. double), and | 
| 45 |  |  | * i*i = -1; j*j = -1; k*k = -1; | 
| 46 |  |  | * i*j = k; j*k = i; k*i = j; | 
| 47 | tim | 92 | */ | 
| 48 |  |  | template<typename Real> | 
| 49 |  |  | class Quaternion : public Vector<Real, 4> { | 
| 50 | tim | 93 | public: | 
| 51 |  |  | Quaternion(); | 
| 52 | tim | 92 |  | 
| 53 | tim | 93 | /** Constructs and initializes a Quaternion from w, x, y, z values */ | 
| 54 |  |  | Quaternion(Real w, Real x, Real y, Real z) { | 
| 55 |  |  | data_[0] = w; | 
| 56 |  |  | data_[1] = x; | 
| 57 |  |  | data_[2] = y; | 
| 58 |  |  | data_[3] = z; | 
| 59 |  |  | } | 
| 60 |  |  |  | 
| 61 |  |  | /** | 
| 62 |  |  | * | 
| 63 |  |  | */ | 
| 64 |  |  | Quaternion(const Vector<Real,4>& v) | 
| 65 |  |  | : Vector<Real, 4>(v){ | 
| 66 |  |  | } | 
| 67 | tim | 92 |  | 
| 68 | tim | 93 | /** */ | 
| 69 |  |  | Quaternion& operator =(const Vector<Real, 4>& v){ | 
| 70 |  |  | if (this == & v) | 
| 71 |  |  | return *this; | 
| 72 |  |  |  | 
| 73 |  |  | Vector<Real, 4>::operator=(v); | 
| 74 |  |  |  | 
| 75 |  |  | return *this; | 
| 76 |  |  | } | 
| 77 |  |  |  | 
| 78 |  |  | /** | 
| 79 |  |  | * Returns the value of the first element of this quaternion. | 
| 80 |  |  | * @return the value of the first element of this quaternion | 
| 81 |  |  | */ | 
| 82 |  |  | Real w() const { | 
| 83 |  |  | return data_[0]; | 
| 84 |  |  | } | 
| 85 |  |  |  | 
| 86 |  |  | /** | 
| 87 |  |  | * Returns the reference of the first element of this quaternion. | 
| 88 |  |  | * @return the reference of the first element of this quaternion | 
| 89 |  |  | */ | 
| 90 |  |  | Real& w() { | 
| 91 |  |  | return data_[0]; | 
| 92 |  |  | } | 
| 93 |  |  |  | 
| 94 |  |  | /** | 
| 95 |  |  | * Returns the value of the first element of this quaternion. | 
| 96 |  |  | * @return the value of the first element of this quaternion | 
| 97 |  |  | */ | 
| 98 |  |  | Real x() const { | 
| 99 |  |  | return data_[1]; | 
| 100 |  |  | } | 
| 101 |  |  |  | 
| 102 |  |  | /** | 
| 103 |  |  | * Returns the reference of the second element of this quaternion. | 
| 104 |  |  | * @return the reference of the second element of this quaternion | 
| 105 |  |  | */ | 
| 106 |  |  | Real& x() { | 
| 107 |  |  | return data_[1]; | 
| 108 |  |  | } | 
| 109 |  |  |  | 
| 110 |  |  | /** | 
| 111 |  |  | * Returns the value of the thirf element of this quaternion. | 
| 112 |  |  | * @return the value of the third element of this quaternion | 
| 113 |  |  | */ | 
| 114 |  |  | Real y() const { | 
| 115 |  |  | return data_[2]; | 
| 116 |  |  | } | 
| 117 |  |  |  | 
| 118 |  |  | /** | 
| 119 |  |  | * Returns the reference of the third element of this quaternion. | 
| 120 |  |  | * @return the reference of the third element of this quaternion | 
| 121 |  |  | */ | 
| 122 |  |  | Real& y() { | 
| 123 |  |  | return data_[2]; | 
| 124 |  |  | } | 
| 125 |  |  |  | 
| 126 |  |  | /** | 
| 127 |  |  | * Returns the value of the fourth element of this quaternion. | 
| 128 |  |  | * @return the value of the fourth element of this quaternion | 
| 129 |  |  | */ | 
| 130 |  |  | Real z() const { | 
| 131 |  |  | return data_[3]; | 
| 132 |  |  | } | 
| 133 |  |  | /** | 
| 134 |  |  | * Returns the reference of the fourth element of this quaternion. | 
| 135 |  |  | * @return the reference of the fourth element of this quaternion | 
| 136 |  |  | */ | 
| 137 |  |  | Real& z() { | 
| 138 |  |  | return data_[3]; | 
| 139 |  |  | } | 
| 140 |  |  |  | 
| 141 |  |  | /** | 
| 142 |  |  | * Returns the inverse of this quaternion | 
| 143 |  |  | * @return inverse | 
| 144 |  |  | * @note since quaternion is a complex number, the inverse of quaternion | 
| 145 |  |  | * q = w + xi + yj+ zk is inv_q = (w -xi - yj - zk)/(|q|^2) | 
| 146 |  |  | */ | 
| 147 |  |  | Quaternion<Real> inverse(){ | 
| 148 |  |  | Quaternion<Real> q; | 
| 149 |  |  | Real d = this->lengthSquared(); | 
| 150 |  |  |  | 
| 151 |  |  | q.w() = w() / d; | 
| 152 |  |  | q.x() = -x() / d; | 
| 153 |  |  | q.y() = -y() / d; | 
| 154 |  |  | q.z() = -z() / d; | 
| 155 |  |  |  | 
| 156 |  |  | return q; | 
| 157 |  |  | } | 
| 158 |  |  |  | 
| 159 |  |  | /** | 
| 160 |  |  | * Sets the value to the multiplication of itself and another quaternion | 
| 161 |  |  | * @param q the other quaternion | 
| 162 |  |  | */ | 
| 163 |  |  | void mul(const Quaternion<Real>& q) { | 
| 164 |  |  |  | 
| 165 |  |  | Real a0( (z() - y()) * (q.y() - q.z()) ); | 
| 166 |  |  | Real a1( (w() + x()) * (q.w() + q.x()) ); | 
| 167 |  |  | Real a2( (w() - x()) * (q.y() + q.z()) ); | 
| 168 |  |  | Real a3( (y() + z()) * (q.w() - q.x()) ); | 
| 169 |  |  | Real b0( -(x() - z()) * (q.x() - q.y()) ); | 
| 170 |  |  | Real b1( -(x() + z()) * (q.x() + q.y()) ); | 
| 171 |  |  | Real b2( (w() + y()) * (q.w() - q.z()) ); | 
| 172 |  |  | Real b3( (w() - y()) * (q.w() + q.z()) ); | 
| 173 |  |  |  | 
| 174 |  |  | data_[0] = a0 + 0.5*(b0 + b1 + b2 + b3),; | 
| 175 |  |  | data_[1] = a1 + 0.5*(b0 + b1 - b2 - b3); | 
| 176 |  |  | data_[2] = a2 + 0.5*(b0 - b1 + b2 - b3), | 
| 177 |  |  | data_[3] = a3 + 0.5*(b0 - b1 - b2 + b3) ); | 
| 178 |  |  | } | 
| 179 |  |  |  | 
| 180 |  |  |  | 
| 181 |  |  | /** Set the value of this quaternion to the division of itself by another quaternion */ | 
| 182 |  |  | void div(const Quaternion<Real>& q) { | 
| 183 |  |  | mul(q.inverse()); | 
| 184 |  |  | } | 
| 185 |  |  |  | 
| 186 |  |  | Quaternion<Real>& operator *=(const Quaternion<Real>& q) { | 
| 187 |  |  | mul(q); | 
| 188 |  |  | return *this; | 
| 189 |  |  | } | 
| 190 |  |  |  | 
| 191 |  |  | Quaternion<Real>& operator /=(const Quaternion<Real>& q) { | 
| 192 |  |  | mul(q.inverse()); | 
| 193 |  |  | return *this; | 
| 194 |  |  | } | 
| 195 |  |  |  | 
| 196 |  |  | /** | 
| 197 |  |  | * Returns the conjugate quaternion of this quaternion | 
| 198 |  |  | * @return the conjugate quaternion of this quaternion | 
| 199 |  |  | */ | 
| 200 |  |  | Quaternion<Real> conjugate() { | 
| 201 |  |  | return Quaternion<Real>(w(), -x(), -y(), -z()); | 
| 202 |  |  | } | 
| 203 |  |  |  | 
| 204 |  |  | /** | 
| 205 |  |  | * Returns the corresponding rotation matrix (3x3) | 
| 206 |  |  | * @return a 3x3 rotation matrix | 
| 207 |  |  | */ | 
| 208 | tim | 99 | SquareMatrix<Real, 3> toRotationMatrix3() { | 
| 209 |  |  | SquareMatrix<Real, 3> rotMat3; | 
| 210 | tim | 93 |  | 
| 211 |  |  | Real w2; | 
| 212 |  |  | Real x2; | 
| 213 |  |  | Real y2; | 
| 214 |  |  | Real z2; | 
| 215 |  |  |  | 
| 216 |  |  | if (!isNormalized()) | 
| 217 |  |  | normalize(); | 
| 218 |  |  |  | 
| 219 |  |  | w2 = w() * w(); | 
| 220 |  |  | x2 = x() * x(); | 
| 221 |  |  | y2 = y() * y(); | 
| 222 |  |  | z2 = z() * z(); | 
| 223 |  |  |  | 
| 224 |  |  | rotMat3(0, 0) = w2 + x2 - y2 - z2; | 
| 225 |  |  | rotMat3(0, 1) = 2.0 * ( x() * y() + w() * z() ); | 
| 226 |  |  | rotMat3(0, 2) = 2.0 * ( x() * z() - w() * y() ); | 
| 227 |  |  |  | 
| 228 |  |  | rotMat3(1, 0) = 2.0 * ( x() * y() - w() * z() ); | 
| 229 |  |  | rotMat3(1, 1) = w2 - x2 + y2 - z2; | 
| 230 |  |  | rotMat3(1, 2) = 2.0 * ( y() * z() + w() * x() ); | 
| 231 |  |  |  | 
| 232 |  |  | rotMat3(2, 0) = 2.0 * ( x() * z() + w() * y() ); | 
| 233 |  |  | rotMat3(2, 1) = 2.0 * ( y() * z() - w() * x() ); | 
| 234 |  |  | rotMat3(2, 2) = w2 - x2 -y2 +z2; | 
| 235 |  |  | } | 
| 236 |  |  |  | 
| 237 |  |  | };//end Quaternion | 
| 238 |  |  |  | 
| 239 |  |  | /** | 
| 240 |  |  | * Returns the multiplication of two quaternion | 
| 241 |  |  | * @return the multiplication of two quaternion | 
| 242 |  |  | * @param q1 the first quaternion | 
| 243 |  |  | * @param q2 the second quaternion | 
| 244 |  |  | */ | 
| 245 |  |  | template<typename Real> | 
| 246 |  |  | inline Quaternion<Real> operator *(const Quaternion<Real>& q1, const Quaternion<Real>& q2) { | 
| 247 |  |  | Quaternion<Real> result(q1); | 
| 248 |  |  | result *= q2; | 
| 249 |  |  | return result; | 
| 250 |  |  | } | 
| 251 |  |  |  | 
| 252 |  |  | /** | 
| 253 |  |  | * Returns the division of two quaternion | 
| 254 |  |  | * @param q1 divisor | 
| 255 |  |  | * @param q2 dividen | 
| 256 |  |  | */ | 
| 257 |  |  |  | 
| 258 |  |  | template<typename Real> | 
| 259 |  |  | inline Quaternion<Real> operator /(const Quaternion<Real>& q1, const Quaternion<Real>& q2) { | 
| 260 |  |  | return q1 * q2.inverse(); | 
| 261 |  |  | } | 
| 262 |  |  |  | 
| 263 |  |  | /** | 
| 264 |  |  | * Returns the value of the division of a scalar by a quaternion | 
| 265 |  |  | * @return the value of the division of a scalar by a quaternion | 
| 266 |  |  | * @param s scalar | 
| 267 |  |  | * @param q quaternion | 
| 268 |  |  | * @note for a quaternion q, 1/q = q.inverse() | 
| 269 |  |  | */ | 
| 270 |  |  | template<typename Real> | 
| 271 | tim | 99 | Quaternion<Real> operator /(const Real& s, const Quaternion<Real>& q) { | 
| 272 | tim | 93 |  | 
| 273 |  |  | Quaternion<Real> x = q.inv(); | 
| 274 |  |  | return x * s; | 
| 275 |  |  | } | 
| 276 |  |  |  | 
| 277 |  |  | typedef Quaternion<double> Quat4d; | 
| 278 | tim | 92 | } | 
| 279 |  |  | #endif //MATH_QUATERNION_HPP |