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/* |
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/* |
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* Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. |
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* |
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* The University of Notre Dame grants you ("Licensee") a |
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namespace oopse{ |
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|
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/** |
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* @class Quaternion Quaternion.hpp "math/Quaternion.hpp" |
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* Quaternion is a sort of a higher-level complex number. |
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* It is defined as Q = w + x*i + y*j + z*k, |
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* where w, x, y, and z are numbers of type T (e.g. double), and |
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* i*i = -1; j*j = -1; k*k = -1; |
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* i*j = k; j*k = i; k*i = j; |
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*/ |
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template<typename Real> |
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class Quaternion : public Vector<Real, 4> { |
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public: |
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Quaternion() : Vector<Real, 4>() {} |
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/** |
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* @class Quaternion Quaternion.hpp "math/Quaternion.hpp" |
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* Quaternion is a sort of a higher-level complex number. |
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* It is defined as Q = w + x*i + y*j + z*k, |
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* where w, x, y, and z are numbers of type T (e.g. double), and |
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* i*i = -1; j*j = -1; k*k = -1; |
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* i*j = k; j*k = i; k*i = j; |
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*/ |
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template<typename Real> |
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class Quaternion : public Vector<Real, 4> { |
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public: |
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Quaternion() : Vector<Real, 4>() {} |
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|
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/** Constructs and initializes a Quaternion from w, x, y, z values */ |
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Quaternion(Real w, Real x, Real y, Real z) { |
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data_[0] = w; |
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data_[1] = x; |
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data_[2] = y; |
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data_[3] = z; |
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} |
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/** Constructs and initializes a Quaternion from w, x, y, z values */ |
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Quaternion(Real w, Real x, Real y, Real z) { |
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this->data_[0] = w; |
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this->data_[1] = x; |
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this->data_[2] = y; |
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this->data_[3] = z; |
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} |
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|
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/** Constructs and initializes a Quaternion from a Vector<Real,4> */ |
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Quaternion(const Vector<Real,4>& v) |
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: Vector<Real, 4>(v){ |
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} |
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/** Constructs and initializes a Quaternion from a Vector<Real,4> */ |
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Quaternion(const Vector<Real,4>& v) |
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: Vector<Real, 4>(v){ |
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} |
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|
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/** copy assignment */ |
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Quaternion& operator =(const Vector<Real, 4>& v){ |
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if (this == & v) |
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return *this; |
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/** copy assignment */ |
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Quaternion& operator =(const Vector<Real, 4>& v){ |
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if (this == & v) |
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return *this; |
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|
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Vector<Real, 4>::operator=(v); |
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Vector<Real, 4>::operator=(v); |
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return *this; |
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} |
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return *this; |
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} |
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|
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/** |
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* Returns the value of the first element of this quaternion. |
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* @return the value of the first element of this quaternion |
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*/ |
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Real w() const { |
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return data_[0]; |
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} |
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/** |
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* Returns the value of the first element of this quaternion. |
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* @return the value of the first element of this quaternion |
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*/ |
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Real w() const { |
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return this->data_[0]; |
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} |
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/** |
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* Returns the reference of the first element of this quaternion. |
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* @return the reference of the first element of this quaternion |
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*/ |
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Real& w() { |
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return data_[0]; |
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} |
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/** |
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* Returns the reference of the first element of this quaternion. |
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* @return the reference of the first element of this quaternion |
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*/ |
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Real& w() { |
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return this->data_[0]; |
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} |
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/** |
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* Returns the value of the first element of this quaternion. |
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* @return the value of the first element of this quaternion |
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*/ |
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Real x() const { |
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return data_[1]; |
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} |
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/** |
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* Returns the value of the first element of this quaternion. |
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* @return the value of the first element of this quaternion |
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*/ |
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Real x() const { |
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return this->data_[1]; |
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} |
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/** |
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* Returns the reference of the second element of this quaternion. |
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* @return the reference of the second element of this quaternion |
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*/ |
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Real& x() { |
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return data_[1]; |
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} |
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/** |
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* Returns the reference of the second element of this quaternion. |
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* @return the reference of the second element of this quaternion |
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*/ |
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Real& x() { |
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return this->data_[1]; |
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} |
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/** |
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* Returns the value of the thirf element of this quaternion. |
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* @return the value of the third element of this quaternion |
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*/ |
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Real y() const { |
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return data_[2]; |
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} |
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/** |
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* Returns the value of the thirf element of this quaternion. |
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* @return the value of the third element of this quaternion |
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*/ |
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Real y() const { |
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return this->data_[2]; |
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} |
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/** |
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* Returns the reference of the third element of this quaternion. |
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* @return the reference of the third element of this quaternion |
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*/ |
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Real& y() { |
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return data_[2]; |
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} |
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/** |
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* Returns the reference of the third element of this quaternion. |
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* @return the reference of the third element of this quaternion |
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*/ |
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Real& y() { |
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return this->data_[2]; |
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} |
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/** |
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* Returns the value of the fourth element of this quaternion. |
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* @return the value of the fourth element of this quaternion |
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*/ |
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Real z() const { |
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return data_[3]; |
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} |
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/** |
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* Returns the reference of the fourth element of this quaternion. |
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* @return the reference of the fourth element of this quaternion |
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*/ |
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Real& z() { |
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return data_[3]; |
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} |
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/** |
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* Returns the value of the fourth element of this quaternion. |
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* @return the value of the fourth element of this quaternion |
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*/ |
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Real z() const { |
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return this->data_[3]; |
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} |
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/** |
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* Returns the reference of the fourth element of this quaternion. |
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* @return the reference of the fourth element of this quaternion |
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*/ |
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Real& z() { |
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return this->data_[3]; |
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} |
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/** |
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* Tests if this quaternion is equal to other quaternion |
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* @return true if equal, otherwise return false |
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* @param q quaternion to be compared |
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*/ |
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inline bool operator ==(const Quaternion<Real>& q) { |
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/** |
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* Tests if this quaternion is equal to other quaternion |
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* @return true if equal, otherwise return false |
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* @param q quaternion to be compared |
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*/ |
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inline bool operator ==(const Quaternion<Real>& q) { |
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for (unsigned int i = 0; i < 4; i ++) { |
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if (!equal(data_[i], q[i])) { |
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return false; |
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} |
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} |
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for (unsigned int i = 0; i < 4; i ++) { |
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if (!equal(this->data_[i], q[i])) { |
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return false; |
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} |
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} |
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return true; |
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} |
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return true; |
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} |
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|
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/** |
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* Returns the inverse of this quaternion |
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* @return inverse |
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* @note since quaternion is a complex number, the inverse of quaternion |
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* q = w + xi + yj+ zk is inv_q = (w -xi - yj - zk)/(|q|^2) |
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*/ |
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Quaternion<Real> inverse() { |
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Quaternion<Real> q; |
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Real d = this->lengthSquare(); |
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/** |
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* Returns the inverse of this quaternion |
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* @return inverse |
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* @note since quaternion is a complex number, the inverse of quaternion |
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* q = w + xi + yj+ zk is inv_q = (w -xi - yj - zk)/(|q|^2) |
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*/ |
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Quaternion<Real> inverse() { |
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Quaternion<Real> q; |
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Real d = this->lengthSquare(); |
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q.w() = w() / d; |
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q.x() = -x() / d; |
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q.y() = -y() / d; |
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q.z() = -z() / d; |
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q.w() = w() / d; |
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q.x() = -x() / d; |
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q.y() = -y() / d; |
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q.z() = -z() / d; |
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return q; |
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} |
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return q; |
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} |
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|
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/** |
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* Sets the value to the multiplication of itself and another quaternion |
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* @param q the other quaternion |
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*/ |
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void mul(const Quaternion<Real>& q) { |
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Quaternion<Real> tmp(*this); |
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/** |
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* Sets the value to the multiplication of itself and another quaternion |
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* @param q the other quaternion |
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*/ |
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void mul(const Quaternion<Real>& q) { |
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Quaternion<Real> tmp(*this); |
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data_[0] = (tmp[0]*q[0]) -(tmp[1]*q[1]) - (tmp[2]*q[2]) - (tmp[3]*q[3]); |
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data_[1] = (tmp[0]*q[1]) + (tmp[1]*q[0]) + (tmp[2]*q[3]) - (tmp[3]*q[2]); |
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data_[2] = (tmp[0]*q[2]) + (tmp[2]*q[0]) + (tmp[3]*q[1]) - (tmp[1]*q[3]); |
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data_[3] = (tmp[0]*q[3]) + (tmp[3]*q[0]) + (tmp[1]*q[2]) - (tmp[2]*q[1]); |
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} |
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this->data_[0] = (tmp[0]*q[0]) -(tmp[1]*q[1]) - (tmp[2]*q[2]) - (tmp[3]*q[3]); |
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this->data_[1] = (tmp[0]*q[1]) + (tmp[1]*q[0]) + (tmp[2]*q[3]) - (tmp[3]*q[2]); |
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this->data_[2] = (tmp[0]*q[2]) + (tmp[2]*q[0]) + (tmp[3]*q[1]) - (tmp[1]*q[3]); |
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this->data_[3] = (tmp[0]*q[3]) + (tmp[3]*q[0]) + (tmp[1]*q[2]) - (tmp[2]*q[1]); |
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} |
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|
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void mul(const Real& s) { |
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data_[0] *= s; |
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data_[1] *= s; |
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data_[2] *= s; |
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data_[3] *= s; |
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} |
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void mul(const Real& s) { |
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this->data_[0] *= s; |
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this->data_[1] *= s; |
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this->data_[2] *= s; |
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this->data_[3] *= s; |
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} |
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|
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/** Set the value of this quaternion to the division of itself by another quaternion */ |
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void div(Quaternion<Real>& q) { |
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mul(q.inverse()); |
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} |
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|
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void div(const Real& s) { |
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data_[0] /= s; |
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data_[1] /= s; |
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data_[2] /= s; |
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data_[3] /= s; |
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} |
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/** Set the value of this quaternion to the division of itself by another quaternion */ |
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void div(Quaternion<Real>& q) { |
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mul(q.inverse()); |
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} |
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|
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void div(const Real& s) { |
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this->data_[0] /= s; |
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this->data_[1] /= s; |
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this->data_[2] /= s; |
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this->data_[3] /= s; |
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} |
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|
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Quaternion<Real>& operator *=(const Quaternion<Real>& q) { |
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< |
mul(q); |
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return *this; |
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} |
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> |
Quaternion<Real>& operator *=(const Quaternion<Real>& q) { |
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mul(q); |
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> |
return *this; |
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> |
} |
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|
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< |
Quaternion<Real>& operator *=(const Real& s) { |
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< |
mul(s); |
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< |
return *this; |
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< |
} |
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> |
Quaternion<Real>& operator *=(const Real& s) { |
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mul(s); |
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> |
return *this; |
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> |
} |
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|
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< |
Quaternion<Real>& operator /=(Quaternion<Real>& q) { |
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< |
*this *= q.inverse(); |
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return *this; |
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} |
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> |
Quaternion<Real>& operator /=(Quaternion<Real>& q) { |
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> |
*this *= q.inverse(); |
| 234 |
> |
return *this; |
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> |
} |
| 236 |
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|
| 237 |
< |
Quaternion<Real>& operator /=(const Real& s) { |
| 238 |
< |
div(s); |
| 239 |
< |
return *this; |
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} |
| 241 |
< |
/** |
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* Returns the conjugate quaternion of this quaternion |
| 243 |
< |
* @return the conjugate quaternion of this quaternion |
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< |
*/ |
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< |
Quaternion<Real> conjugate() { |
| 246 |
< |
return Quaternion<Real>(w(), -x(), -y(), -z()); |
| 247 |
< |
} |
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> |
Quaternion<Real>& operator /=(const Real& s) { |
| 238 |
> |
div(s); |
| 239 |
> |
return *this; |
| 240 |
> |
} |
| 241 |
> |
/** |
| 242 |
> |
* Returns the conjugate quaternion of this quaternion |
| 243 |
> |
* @return the conjugate quaternion of this quaternion |
| 244 |
> |
*/ |
| 245 |
> |
Quaternion<Real> conjugate() { |
| 246 |
> |
return Quaternion<Real>(w(), -x(), -y(), -z()); |
| 247 |
> |
} |
| 248 |
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|
| 249 |
< |
/** |
| 250 |
< |
* Returns the corresponding rotation matrix (3x3) |
| 251 |
< |
* @return a 3x3 rotation matrix |
| 252 |
< |
*/ |
| 253 |
< |
SquareMatrix<Real, 3> toRotationMatrix3() { |
| 254 |
< |
SquareMatrix<Real, 3> rotMat3; |
| 249 |
> |
/** |
| 250 |
> |
* Returns the corresponding rotation matrix (3x3) |
| 251 |
> |
* @return a 3x3 rotation matrix |
| 252 |
> |
*/ |
| 253 |
> |
SquareMatrix<Real, 3> toRotationMatrix3() { |
| 254 |
> |
SquareMatrix<Real, 3> rotMat3; |
| 255 |
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|
| 256 |
< |
Real w2; |
| 257 |
< |
Real x2; |
| 258 |
< |
Real y2; |
| 259 |
< |
Real z2; |
| 256 |
> |
Real w2; |
| 257 |
> |
Real x2; |
| 258 |
> |
Real y2; |
| 259 |
> |
Real z2; |
| 260 |
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|
| 261 |
< |
if (!isNormalized()) |
| 262 |
< |
normalize(); |
| 261 |
> |
if (!this->isNormalized()) |
| 262 |
> |
this->normalize(); |
| 263 |
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|
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< |
w2 = w() * w(); |
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< |
x2 = x() * x(); |
| 266 |
< |
y2 = y() * y(); |
| 267 |
< |
z2 = z() * z(); |
| 264 |
> |
w2 = w() * w(); |
| 265 |
> |
x2 = x() * x(); |
| 266 |
> |
y2 = y() * y(); |
| 267 |
> |
z2 = z() * z(); |
| 268 |
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|
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< |
rotMat3(0, 0) = w2 + x2 - y2 - z2; |
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< |
rotMat3(0, 1) = 2.0 * ( x() * y() + w() * z() ); |
| 271 |
< |
rotMat3(0, 2) = 2.0 * ( x() * z() - w() * y() ); |
| 269 |
> |
rotMat3(0, 0) = w2 + x2 - y2 - z2; |
| 270 |
> |
rotMat3(0, 1) = 2.0 * ( x() * y() + w() * z() ); |
| 271 |
> |
rotMat3(0, 2) = 2.0 * ( x() * z() - w() * y() ); |
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|
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< |
rotMat3(1, 0) = 2.0 * ( x() * y() - w() * z() ); |
| 274 |
< |
rotMat3(1, 1) = w2 - x2 + y2 - z2; |
| 275 |
< |
rotMat3(1, 2) = 2.0 * ( y() * z() + w() * x() ); |
| 273 |
> |
rotMat3(1, 0) = 2.0 * ( x() * y() - w() * z() ); |
| 274 |
> |
rotMat3(1, 1) = w2 - x2 + y2 - z2; |
| 275 |
> |
rotMat3(1, 2) = 2.0 * ( y() * z() + w() * x() ); |
| 276 |
|
|
| 277 |
< |
rotMat3(2, 0) = 2.0 * ( x() * z() + w() * y() ); |
| 278 |
< |
rotMat3(2, 1) = 2.0 * ( y() * z() - w() * x() ); |
| 279 |
< |
rotMat3(2, 2) = w2 - x2 -y2 +z2; |
| 277 |
> |
rotMat3(2, 0) = 2.0 * ( x() * z() + w() * y() ); |
| 278 |
> |
rotMat3(2, 1) = 2.0 * ( y() * z() - w() * x() ); |
| 279 |
> |
rotMat3(2, 2) = w2 - x2 -y2 +z2; |
| 280 |
|
|
| 281 |
< |
return rotMat3; |
| 282 |
< |
} |
| 281 |
> |
return rotMat3; |
| 282 |
> |
} |
| 283 |
|
|
| 284 |
< |
};//end Quaternion |
| 284 |
> |
};//end Quaternion |
| 285 |
|
|
| 286 |
|
|
| 287 |
|
/** |
| 290 |
|
* @param q the source quaternion |
| 291 |
|
* @param s the scalar value |
| 292 |
|
*/ |
| 293 |
< |
template<typename Real, unsigned int Dim> |
| 294 |
< |
Quaternion<Real> operator * ( const Quaternion<Real>& q, Real s) { |
| 295 |
< |
Quaternion<Real> result(q); |
| 296 |
< |
result.mul(s); |
| 297 |
< |
return result; |
| 298 |
< |
} |
| 293 |
> |
template<typename Real, unsigned int Dim> |
| 294 |
> |
Quaternion<Real> operator * ( const Quaternion<Real>& q, Real s) { |
| 295 |
> |
Quaternion<Real> result(q); |
| 296 |
> |
result.mul(s); |
| 297 |
> |
return result; |
| 298 |
> |
} |
| 299 |
|
|
| 300 |
< |
/** |
| 301 |
< |
* Returns the vaule of scalar multiplication of this quaterion q (q * s). |
| 302 |
< |
* @return the vaule of scalar multiplication of this vector |
| 303 |
< |
* @param s the scalar value |
| 304 |
< |
* @param q the source quaternion |
| 305 |
< |
*/ |
| 306 |
< |
template<typename Real, unsigned int Dim> |
| 307 |
< |
Quaternion<Real> operator * ( const Real& s, const Quaternion<Real>& q ) { |
| 308 |
< |
Quaternion<Real> result(q); |
| 309 |
< |
result.mul(s); |
| 310 |
< |
return result; |
| 311 |
< |
} |
| 300 |
> |
/** |
| 301 |
> |
* Returns the vaule of scalar multiplication of this quaterion q (q * s). |
| 302 |
> |
* @return the vaule of scalar multiplication of this vector |
| 303 |
> |
* @param s the scalar value |
| 304 |
> |
* @param q the source quaternion |
| 305 |
> |
*/ |
| 306 |
> |
template<typename Real, unsigned int Dim> |
| 307 |
> |
Quaternion<Real> operator * ( const Real& s, const Quaternion<Real>& q ) { |
| 308 |
> |
Quaternion<Real> result(q); |
| 309 |
> |
result.mul(s); |
| 310 |
> |
return result; |
| 311 |
> |
} |
| 312 |
|
|
| 313 |
< |
/** |
| 314 |
< |
* Returns the multiplication of two quaternion |
| 315 |
< |
* @return the multiplication of two quaternion |
| 316 |
< |
* @param q1 the first quaternion |
| 317 |
< |
* @param q2 the second quaternion |
| 318 |
< |
*/ |
| 319 |
< |
template<typename Real> |
| 320 |
< |
inline Quaternion<Real> operator *(const Quaternion<Real>& q1, const Quaternion<Real>& q2) { |
| 321 |
< |
Quaternion<Real> result(q1); |
| 322 |
< |
result *= q2; |
| 323 |
< |
return result; |
| 324 |
< |
} |
| 313 |
> |
/** |
| 314 |
> |
* Returns the multiplication of two quaternion |
| 315 |
> |
* @return the multiplication of two quaternion |
| 316 |
> |
* @param q1 the first quaternion |
| 317 |
> |
* @param q2 the second quaternion |
| 318 |
> |
*/ |
| 319 |
> |
template<typename Real> |
| 320 |
> |
inline Quaternion<Real> operator *(const Quaternion<Real>& q1, const Quaternion<Real>& q2) { |
| 321 |
> |
Quaternion<Real> result(q1); |
| 322 |
> |
result *= q2; |
| 323 |
> |
return result; |
| 324 |
> |
} |
| 325 |
|
|
| 326 |
< |
/** |
| 327 |
< |
* Returns the division of two quaternion |
| 328 |
< |
* @param q1 divisor |
| 329 |
< |
* @param q2 dividen |
| 330 |
< |
*/ |
| 326 |
> |
/** |
| 327 |
> |
* Returns the division of two quaternion |
| 328 |
> |
* @param q1 divisor |
| 329 |
> |
* @param q2 dividen |
| 330 |
> |
*/ |
| 331 |
|
|
| 332 |
< |
template<typename Real> |
| 333 |
< |
inline Quaternion<Real> operator /( Quaternion<Real>& q1, Quaternion<Real>& q2) { |
| 334 |
< |
return q1 * q2.inverse(); |
| 335 |
< |
} |
| 332 |
> |
template<typename Real> |
| 333 |
> |
inline Quaternion<Real> operator /( Quaternion<Real>& q1, Quaternion<Real>& q2) { |
| 334 |
> |
return q1 * q2.inverse(); |
| 335 |
> |
} |
| 336 |
|
|
| 337 |
< |
/** |
| 338 |
< |
* Returns the value of the division of a scalar by a quaternion |
| 339 |
< |
* @return the value of the division of a scalar by a quaternion |
| 340 |
< |
* @param s scalar |
| 341 |
< |
* @param q quaternion |
| 342 |
< |
* @note for a quaternion q, 1/q = q.inverse() |
| 343 |
< |
*/ |
| 344 |
< |
template<typename Real> |
| 345 |
< |
Quaternion<Real> operator /(const Real& s, Quaternion<Real>& q) { |
| 337 |
> |
/** |
| 338 |
> |
* Returns the value of the division of a scalar by a quaternion |
| 339 |
> |
* @return the value of the division of a scalar by a quaternion |
| 340 |
> |
* @param s scalar |
| 341 |
> |
* @param q quaternion |
| 342 |
> |
* @note for a quaternion q, 1/q = q.inverse() |
| 343 |
> |
*/ |
| 344 |
> |
template<typename Real> |
| 345 |
> |
Quaternion<Real> operator /(const Real& s, Quaternion<Real>& q) { |
| 346 |
|
|
| 347 |
< |
Quaternion<Real> x; |
| 348 |
< |
x = q.inverse(); |
| 349 |
< |
x *= s; |
| 350 |
< |
return x; |
| 351 |
< |
} |
| 347 |
> |
Quaternion<Real> x; |
| 348 |
> |
x = q.inverse(); |
| 349 |
> |
x *= s; |
| 350 |
> |
return x; |
| 351 |
> |
} |
| 352 |
|
|
| 353 |
< |
template <class T> |
| 354 |
< |
inline bool operator==(const Quaternion<T>& lhs, const Quaternion<T>& rhs) { |
| 355 |
< |
return equal(lhs[0] ,rhs[0]) && equal(lhs[1] , rhs[1]) && equal(lhs[2], rhs[2]) && equal(lhs[3], rhs[3]); |
| 356 |
< |
} |
| 353 |
> |
template <class T> |
| 354 |
> |
inline bool operator==(const Quaternion<T>& lhs, const Quaternion<T>& rhs) { |
| 355 |
> |
return equal(lhs[0] ,rhs[0]) && equal(lhs[1] , rhs[1]) && equal(lhs[2], rhs[2]) && equal(lhs[3], rhs[3]); |
| 356 |
> |
} |
| 357 |
|
|
| 358 |
< |
typedef Quaternion<double> Quat4d; |
| 358 |
> |
typedef Quaternion<double> Quat4d; |
| 359 |
|
} |
| 360 |
|
#endif //MATH_QUATERNION_HPP |