| 1 | #include "math/RMSD.hpp" | 
| 2 | #include "math/SVD.hpp" | 
| 3 |  | 
| 4 | using namespace oopse; | 
| 5 | using namespace JAMA; | 
| 6 |  | 
| 7 | RealType RMSD::calculate_rmsd(std::vector<Vector3d> mov, | 
| 8 | Vector3d mov_com, | 
| 9 | Vector3d mov_to_ref, | 
| 10 | RotMat3x3d U) { | 
| 11 |  | 
| 12 | assert(mov.size() == ref_.size()); | 
| 13 | int n; | 
| 14 | int n_vec = ref_.size(); | 
| 15 |  | 
| 16 | /* calculate the centre of mass */ | 
| 17 | mov_com = V3Zero; | 
| 18 |  | 
| 19 | for (n=0; n < n_vec; n++) { | 
| 20 | mov_com += mov[n]; | 
| 21 | } | 
| 22 |  | 
| 23 | mov_com /= (RealType)n_vec; | 
| 24 |  | 
| 25 | mov_to_ref = ref_com - mov_com; | 
| 26 |  | 
| 27 | /* shift mov to center of mass */ | 
| 28 |  | 
| 29 | for (n=0; n < n_vec; n++) { | 
| 30 | mov[n] -= mov_com; | 
| 31 | } | 
| 32 |  | 
| 33 | /* initialize */ | 
| 34 | Mat3x3d R = Mat3x3d(0.0); | 
| 35 | RealType E0 = 0.0; | 
| 36 |  | 
| 37 | for (n=0; n < n_vec; n++) { | 
| 38 |  | 
| 39 | /* | 
| 40 | * E0 = 1/2 * sum(over n): y(n)*y(n) + x(n)*x(n) | 
| 41 | */ | 
| 42 | E0 += dot(mov[n], mov[n]) + dot(ref_[n], ref_[n]); | 
| 43 |  | 
| 44 | /* | 
| 45 | * correlation matrix R: | 
| 46 | *   R(i,j) = sum(over n): y(n,i) * x(n,j) | 
| 47 | *   where x(n) and y(n) are two vector sets | 
| 48 | */ | 
| 49 |  | 
| 50 | R += outProduct(mov[n], ref_[n]); | 
| 51 |  | 
| 52 | } | 
| 53 | E0 *= 0.5; | 
| 54 |  | 
| 55 | RectMatrix<RealType, n_vec, 3> v; | 
| 56 | Vector3d s; | 
| 57 | Mat3x3d w; | 
| 58 |  | 
| 59 | SVD<RealType, n_vec, 3> svd = SVD<RealType, n_vec, 3>(R); | 
| 60 | svd.getU(v); | 
| 61 | svd.getSingularValues(s); | 
| 62 | svd.getV(w); | 
| 63 |  | 
| 64 | int is_reflection = (v.determinant() * w.determinant()) < 0.0; | 
| 65 | if (is_reflection) | 
| 66 | s(2) = -s(2); | 
| 67 |  | 
| 68 | RealType rmsd_sq = (E0 - 2.0 * s.sum() )/ (RealType)n_vec; | 
| 69 | rmsd_sq = max(rmsd_sq,0.0); | 
| 70 | RealType rmsd = sqrt(rmsd_sq); | 
| 71 | return rmsd; | 
| 72 | } | 
| 73 |  | 
| 74 |  | 
| 75 | RotMat3x3d RMSD::optimal_superposition(std::vector<Vector3d> mov) { | 
| 76 | } | 
| 77 |  |