| 71 |
|
*/ |
| 72 |
|
RealType calculate_rmsd(std::vector<Vector3d> mov, |
| 73 |
|
Vector3d mov_com, |
| 74 |
< |
Vector3d mov_to_ref, |
| 75 |
< |
RotMat3x3d U); |
| 74 |
> |
Vector3d mov_to_ref); |
| 75 |
|
|
| 77 |
– |
|
| 76 |
|
/* |
| 77 |
|
* optimal_superposition() |
| 78 |
|
* |
| 79 |
|
* Returns best-fit rotation matrix |
| 80 |
|
*/ |
| 81 |
< |
RotMat3x3d optimal_superposition(std::vector<Vector3d> mov); |
| 81 |
> |
RotMat3x3d optimal_superposition(std::vector<Vector3d> mov, |
| 82 |
> |
Vector3d mov_com, |
| 83 |
> |
Vector3d mov_to_ref); |
| 84 |
|
|
| 85 |
< |
|
| 85 |
> |
|
| 86 |
|
protected: |
| 87 |
|
std::vector<Vector3d> ref_; |
| 88 |
|
Vector3d ref_com; |