| 71 |  | */ | 
| 72 |  | RealType calculate_rmsd(std::vector<Vector3d> mov, | 
| 73 |  | Vector3d mov_com, | 
| 74 | < | Vector3d mov_to_ref, | 
| 75 | < | RotMat3x3d U); | 
| 74 | > | Vector3d mov_to_ref); | 
| 75 |  |  | 
| 77 | – |  | 
| 76 |  | /* | 
| 77 |  | * optimal_superposition() | 
| 78 |  | * | 
| 79 |  | *   Returns best-fit rotation matrix | 
| 80 |  | */ | 
| 81 | < | RotMat3x3d optimal_superposition(std::vector<Vector3d> mov); | 
| 81 | > | RotMat3x3d optimal_superposition(std::vector<Vector3d> mov, | 
| 82 | > | Vector3d mov_com, | 
| 83 | > | Vector3d mov_to_ref); | 
| 84 |  |  | 
| 85 | < |  | 
| 85 | > |  | 
| 86 |  | protected: | 
| 87 |  | std::vector<Vector3d> ref_; | 
| 88 |  | Vector3d ref_com; |