| 1 | tim | 70 | /* | 
| 2 |  |  | * Copyright (C) 2000-2004  Object Oriented Parallel Simulation Engine (OOPSE) project | 
| 3 |  |  | * | 
| 4 |  |  | * Contact: oopse@oopse.org | 
| 5 |  |  | * | 
| 6 |  |  | * This program is free software; you can redistribute it and/or | 
| 7 |  |  | * modify it under the terms of the GNU Lesser General Public License | 
| 8 |  |  | * as published by the Free Software Foundation; either version 2.1 | 
| 9 |  |  | * of the License, or (at your option) any later version. | 
| 10 |  |  | * All we ask is that proper credit is given for our work, which includes | 
| 11 |  |  | * - but is not limited to - adding the above copyright notice to the beginning | 
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| 13 |  |  | * with programs based on this work. | 
| 14 |  |  | * | 
| 15 |  |  | * This program is distributed in the hope that it will be useful, | 
| 16 |  |  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 17 |  |  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
| 18 |  |  | * GNU Lesser General Public License for more details. | 
| 19 |  |  | * | 
| 20 |  |  | * You should have received a copy of the GNU Lesser General Public License | 
| 21 |  |  | * along with this program; if not, write to the Free Software | 
| 22 |  |  | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
| 23 |  |  | * | 
| 24 |  |  | */ | 
| 25 |  |  |  | 
| 26 |  |  | /** | 
| 27 |  |  | * @file SquareMatrix3.hpp | 
| 28 |  |  | * @author Teng Lin | 
| 29 |  |  | * @date 10/11/2004 | 
| 30 |  |  | * @version 1.0 | 
| 31 |  |  | */ | 
| 32 |  |  | #ifndef MATH_SQUAREMATRIX#_HPP | 
| 33 |  |  | #define  MATH_SQUAREMATRIX#_HPP | 
| 34 |  |  |  | 
| 35 |  |  | #include "SquareMatrix.hpp" | 
| 36 |  |  | namespace oopse { | 
| 37 |  |  |  | 
| 38 |  |  | template<typename Real> | 
| 39 |  |  | class SquareMatrix3 : public SquareMatrix<Real, 3> { | 
| 40 |  |  | public: | 
| 41 |  |  |  | 
| 42 |  |  | /** default constructor */ | 
| 43 |  |  | SquareMatrix3() : SquareMatrix<Real, 3>() { | 
| 44 |  |  | } | 
| 45 |  |  |  | 
| 46 |  |  | /** copy  constructor */ | 
| 47 |  |  | SquareMatrix3(const SquareMatrix<Real, 3>& m)  : SquareMatrix<Real, 3>(m) { | 
| 48 |  |  | } | 
| 49 |  |  |  | 
| 50 |  |  | /** copy assignment operator */ | 
| 51 |  |  | SquareMatrix3<Real>& operator =(const SquareMatrix<Real, 3>& m) { | 
| 52 |  |  | if (this == &m) | 
| 53 |  |  | return *this; | 
| 54 |  |  | SquareMatrix<Real, 3>::operator=(m); | 
| 55 |  |  | } | 
| 56 | tim | 76 |  | 
| 57 |  |  | /** | 
| 58 |  |  | * Sets this matrix to a rotation matrix by three euler angles | 
| 59 |  |  | * @ param euler | 
| 60 |  |  | */ | 
| 61 |  |  | void setupRotMat(const Vector3d& euler); | 
| 62 |  |  |  | 
| 63 |  |  | /** | 
| 64 |  |  | * Sets this matrix to a rotation matrix by three euler angles | 
| 65 |  |  | * @param phi | 
| 66 |  |  | * @param theta | 
| 67 |  |  | * @psi theta | 
| 68 |  |  | */ | 
| 69 |  |  | void setupRotMat(double phi, double theta, double psi); | 
| 70 |  |  |  | 
| 71 |  |  |  | 
| 72 |  |  | /** | 
| 73 |  |  | * Sets this matrix to a rotation matrix by quaternion | 
| 74 |  |  | * @param quat | 
| 75 |  |  | */ | 
| 76 |  |  | void setupRotMat(const Vector4d& quat); | 
| 77 |  |  |  | 
| 78 |  |  | /** | 
| 79 |  |  | * Sets this matrix to a rotation matrix by quaternion | 
| 80 |  |  | * @param q0 | 
| 81 |  |  | * @param q1 | 
| 82 |  |  | * @param q2 | 
| 83 |  |  | * @parma q3 | 
| 84 |  |  | */ | 
| 85 |  |  | void setupRotMat(double q0, double q1, double q2, double q4); | 
| 86 |  |  |  | 
| 87 |  |  | /** | 
| 88 |  |  | * Returns the quaternion from this rotation matrix | 
| 89 |  |  | * @return the quaternion from this rotation matrix | 
| 90 |  |  | * @exception invalid rotation matrix | 
| 91 |  |  | */ | 
| 92 |  |  | Quaternion rotMatToQuat(); | 
| 93 |  |  |  | 
| 94 |  |  | /** | 
| 95 |  |  | * Returns the euler angles from this rotation matrix | 
| 96 |  |  | * @return the quaternion from this rotation matrix | 
| 97 |  |  | * @exception invalid rotation matrix | 
| 98 |  |  | */ | 
| 99 |  |  | Vector3d rotMatToEuler(); | 
| 100 | tim | 70 |  | 
| 101 |  |  | /** | 
| 102 |  |  | * Sets the value of this matrix to  the inversion of itself. | 
| 103 |  |  | * @note since simple algorithm can be applied to inverse the 3 by 3 matrix, we hide the | 
| 104 |  |  | * implementation of inverse in SquareMatrix class | 
| 105 |  |  | */ | 
| 106 |  |  | void  inverse(); | 
| 107 |  |  |  | 
| 108 | tim | 76 | void diagonalize(); | 
| 109 |  |  |  | 
| 110 | tim | 70 | } | 
| 111 |  |  |  | 
| 112 |  |  | }; | 
| 113 |  |  |  | 
| 114 |  |  | } | 
| 115 |  |  | #endif // MATH_SQUAREMATRIX#_HPP |