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/* |
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* Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project |
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* |
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* Contact: oopse@oopse.org |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public License |
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* as published by the Free Software Foundation; either version 2.1 |
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* of the License, or (at your option) any later version. |
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* All we ask is that proper credit is given for our work, which includes |
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* - but is not limited to - adding the above copyright notice to the beginning |
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* of your source code files, and to any copyright notice that you may distribute |
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* with programs based on this work. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. |
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* |
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* The University of Notre Dame grants you ("Licensee") a |
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* non-exclusive, royalty free, license to use, modify and |
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* redistribute this software in source and binary code form, provided |
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* that the following conditions are met: |
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* |
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* 1. Acknowledgement of the program authors must be made in any |
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* publication of scientific results based in part on use of the |
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* program. An acceptable form of acknowledgement is citation of |
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* the article in which the program was described (Matthew |
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* A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
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* J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
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* Parallel Simulation Engine for Molecular Dynamics," |
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* J. Comput. Chem. 26, pp. 252-271 (2005)) |
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* |
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* 2. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* 3. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the |
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* distribution. |
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* |
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* This software is provided "AS IS," without a warranty of any |
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* kind. All express or implied conditions, representations and |
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* warranties, including any implied warranty of merchantability, |
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* fitness for a particular purpose or non-infringement, are hereby |
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* excluded. The University of Notre Dame and its licensors shall not |
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* be liable for any damages suffered by licensee as a result of |
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* using, modifying or distributing the software or its |
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* derivatives. In no event will the University of Notre Dame or its |
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* licensors be liable for any lost revenue, profit or data, or for |
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* direct, indirect, special, consequential, incidental or punitive |
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* damages, however caused and regardless of the theory of liability, |
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* arising out of the use of or inability to use software, even if the |
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* University of Notre Dame has been advised of the possibility of |
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* such damages. |
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*/ |
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/** |
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* @file SquareMatrix3.hpp |
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* @author Teng Lin |
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* @date 10/11/2004 |
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* @version 1.0 |
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*/ |
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#ifndef MATH_SQUAREMATRIX_HPP |
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#define MATH_SQUAREMATRIX_HPP |
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#ifndef MATH_SQUAREMATRIX3_HPP |
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#define MATH_SQUAREMATRIX3_HPP |
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|
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#include "Quaternion.hpp" |
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#include "SquareMatrix.hpp" |
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#include "Vector3.hpp" |
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|
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#include "utils/NumericConstant.hpp" |
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namespace oopse { |
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template<typename Real> |
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class SquareMatrix3 : public SquareMatrix<Real, 3> { |
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public: |
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template<typename Real> |
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class SquareMatrix3 : public SquareMatrix<Real, 3> { |
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public: |
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|
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typedef Real ElemType; |
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typedef Real* ElemPoinerType; |
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|
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/** default constructor */ |
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SquareMatrix3() : SquareMatrix<Real, 3>() { |
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} |
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/** default constructor */ |
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SquareMatrix3() : SquareMatrix<Real, 3>() { |
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} |
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|
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/** copy constructor */ |
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SquareMatrix3(const SquareMatrix<Real, 3>& m) : SquareMatrix<Real, 3>(m) { |
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} |
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/** Constructs and initializes every element of this matrix to a scalar */ |
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SquareMatrix3(Real s) : SquareMatrix<Real,3>(s){ |
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} |
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|
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SquareMatrix3( const Vector3<Real>& eulerAngles) { |
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setupRotMat(eulerAngles); |
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} |
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|
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SquareMatrix3(Real phi, Real theta, Real psi) { |
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setupRotMat(phi, theta, psi); |
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} |
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/** Constructs and initializes from an array */ |
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SquareMatrix3(Real* array) : SquareMatrix<Real,3>(array){ |
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} |
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|
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SquareMatrix3(const Quaternion<Real>& q) { |
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*this = q.toRotationMatrix3(); |
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} |
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|
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SquareMatrix3(Real w, Real x, Real y, Real z) { |
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Quaternion<Real> q(w, x, y, z); |
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*this = q.toRotationMatrix3(); |
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} |
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/** copy constructor */ |
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SquareMatrix3(const SquareMatrix<Real, 3>& m) : SquareMatrix<Real, 3>(m) { |
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} |
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|
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/** copy assignment operator */ |
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SquareMatrix3<Real>& operator =(const SquareMatrix<Real, 3>& m) { |
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if (this == &m) |
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return *this; |
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SquareMatrix<Real, 3>::operator=(m); |
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} |
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SquareMatrix3( const Vector3<Real>& eulerAngles) { |
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setupRotMat(eulerAngles); |
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} |
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|
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SquareMatrix3(Real phi, Real theta, Real psi) { |
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setupRotMat(phi, theta, psi); |
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} |
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|
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/** |
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* Sets this matrix to a rotation matrix by three euler angles |
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* @ param euler |
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*/ |
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void setupRotMat(const Vector3<Real>& eulerAngles) { |
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setupRotMat(eulerAngles[0], eulerAngles[1], eulerAngles[2]); |
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} |
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SquareMatrix3(const Quaternion<Real>& q) { |
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setupRotMat(q); |
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|
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/** |
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* Sets this matrix to a rotation matrix by three euler angles |
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* @param phi |
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* @param theta |
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* @psi theta |
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*/ |
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void setupRotMat(Real phi, Real theta, Real psi) { |
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Real sphi, stheta, spsi; |
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Real cphi, ctheta, cpsi; |
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} |
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sphi = sin(phi); |
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stheta = sin(theta); |
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spsi = sin(psi); |
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cphi = cos(phi); |
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ctheta = cos(theta); |
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cpsi = cos(psi); |
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SquareMatrix3(Real w, Real x, Real y, Real z) { |
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setupRotMat(w, x, y, z); |
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} |
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|
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/** copy assignment operator */ |
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SquareMatrix3<Real>& operator =(const SquareMatrix<Real, 3>& m) { |
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if (this == &m) |
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return *this; |
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SquareMatrix<Real, 3>::operator=(m); |
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return *this; |
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} |
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|
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data_[0][0] = cpsi * cphi - ctheta * sphi * spsi; |
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data_[0][1] = cpsi * sphi + ctheta * cphi * spsi; |
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data_[0][2] = spsi * stheta; |
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|
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data_[1][0] = -spsi * ctheta - ctheta * sphi * cpsi; |
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data_[1][1] = -spsi * stheta + ctheta * cphi * cpsi; |
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data_[1][2] = cpsi * stheta; |
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data_[2][0] = stheta * sphi; |
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data_[2][1] = -stheta * cphi; |
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data_[2][2] = ctheta; |
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} |
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SquareMatrix3<Real>& operator =(const Quaternion<Real>& q) { |
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this->setupRotMat(q); |
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return *this; |
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} |
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|
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/** |
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* Sets this matrix to a rotation matrix by three euler angles |
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* @ param euler |
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*/ |
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void setupRotMat(const Vector3<Real>& eulerAngles) { |
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setupRotMat(eulerAngles[0], eulerAngles[1], eulerAngles[2]); |
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} |
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/** |
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* Sets this matrix to a rotation matrix by quaternion |
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* @param quat |
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*/ |
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void setupRotMat(const Quaternion<Real>& quat) { |
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*this = quat.toRotationMatrix3(); |
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} |
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/** |
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* Sets this matrix to a rotation matrix by three euler angles |
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* @param phi |
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* @param theta |
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* @psi theta |
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*/ |
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void setupRotMat(Real phi, Real theta, Real psi) { |
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Real sphi, stheta, spsi; |
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Real cphi, ctheta, cpsi; |
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|
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/** |
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* Sets this matrix to a rotation matrix by quaternion |
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* @param w the first element |
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* @param x the second element |
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* @param y the third element |
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* @parma z the fourth element |
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*/ |
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void setupRotMat(Real w, Real x, Real y, Real z) { |
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Quaternion<Real> q(w, x, y, z); |
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*this = q.toRotationMatrix3(); |
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} |
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sphi = sin(phi); |
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stheta = sin(theta); |
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spsi = sin(psi); |
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cphi = cos(phi); |
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ctheta = cos(theta); |
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cpsi = cos(psi); |
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|
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/** |
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* Returns the quaternion from this rotation matrix |
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* @return the quaternion from this rotation matrix |
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* @exception invalid rotation matrix |
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*/ |
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Quaternion<Real> toQuaternion() { |
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Quaternion<Real> q; |
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Real t, s; |
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Real ad1, ad2, ad3; |
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t = data_[0][0] + data_[1][1] + data_[2][2] + 1.0; |
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this->data_[0][0] = cpsi * cphi - ctheta * sphi * spsi; |
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this->data_[0][1] = cpsi * sphi + ctheta * cphi * spsi; |
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this->data_[0][2] = spsi * stheta; |
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|
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this->data_[1][0] = -spsi * ctheta - ctheta * sphi * cpsi; |
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this->data_[1][1] = -spsi * stheta + ctheta * cphi * cpsi; |
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this->data_[1][2] = cpsi * stheta; |
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if( t > 0.0 ){ |
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this->data_[2][0] = stheta * sphi; |
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this->data_[2][1] = -stheta * cphi; |
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this->data_[2][2] = ctheta; |
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} |
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s = 0.5 / sqrt( t ); |
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q[0] = 0.25 / s; |
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q[1] = (data_[1][2] - data_[2][1]) * s; |
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q[2] = (data_[2][0] - data_[0][2]) * s; |
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q[3] = (data_[0][1] - data_[1][0]) * s; |
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} else { |
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|
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ad1 = fabs( data_[0][0] ); |
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ad2 = fabs( data_[1][1] ); |
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ad3 = fabs( data_[2][2] ); |
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/** |
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* Sets this matrix to a rotation matrix by quaternion |
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* @param quat |
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*/ |
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void setupRotMat(const Quaternion<Real>& quat) { |
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setupRotMat(quat.w(), quat.x(), quat.y(), quat.z()); |
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} |
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|
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if( ad1 >= ad2 && ad1 >= ad3 ){ |
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> |
/** |
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* Sets this matrix to a rotation matrix by quaternion |
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* @param w the first element |
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* @param x the second element |
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* @param y the third element |
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* @param z the fourth element |
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*/ |
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void setupRotMat(Real w, Real x, Real y, Real z) { |
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Quaternion<Real> q(w, x, y, z); |
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*this = q.toRotationMatrix3(); |
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} |
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|
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s = 2.0 * sqrt( 1.0 + data_[0][0] - data_[1][1] - data_[2][2] ); |
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q[0] = (data_[1][2] + data_[2][1]) / s; |
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q[1] = 0.5 / s; |
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q[2] = (data_[0][1] + data_[1][0]) / s; |
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< |
q[3] = (data_[0][2] + data_[2][0]) / s; |
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< |
} else if ( ad2 >= ad1 && ad2 >= ad3 ) { |
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s = sqrt( 1.0 + data_[1][1] - data_[0][0] - data_[2][2] ) * 2.0; |
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< |
q[0] = (data_[0][2] + data_[2][0]) / s; |
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q[1] = (data_[0][1] + data_[1][0]) / s; |
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< |
q[2] = 0.5 / s; |
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< |
q[3] = (data_[1][2] + data_[2][1]) / s; |
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< |
} else { |
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> |
/** |
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> |
* Returns the quaternion from this rotation matrix |
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> |
* @return the quaternion from this rotation matrix |
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> |
* @exception invalid rotation matrix |
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> |
*/ |
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> |
Quaternion<Real> toQuaternion() { |
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> |
Quaternion<Real> q; |
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> |
Real t, s; |
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> |
Real ad1, ad2, ad3; |
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> |
t = this->data_[0][0] + this->data_[1][1] + this->data_[2][2] + 1.0; |
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|
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< |
s = sqrt( 1.0 + data_[2][2] - data_[0][0] - data_[1][1] ) * 2.0; |
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< |
q[0] = (data_[0][1] + data_[1][0]) / s; |
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< |
q[1] = (data_[0][2] + data_[2][0]) / s; |
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< |
q[2] = (data_[1][2] + data_[2][1]) / s; |
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< |
q[3] = 0.5 / s; |
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< |
} |
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< |
} |
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> |
if( t > 0.0 ){ |
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|
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< |
return q; |
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< |
|
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< |
} |
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> |
s = 0.5 / sqrt( t ); |
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> |
q[0] = 0.25 / s; |
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> |
q[1] = (this->data_[1][2] - this->data_[2][1]) * s; |
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> |
q[2] = (this->data_[2][0] - this->data_[0][2]) * s; |
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> |
q[3] = (this->data_[0][1] - this->data_[1][0]) * s; |
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> |
} else { |
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|
|
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< |
/** |
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< |
* Returns the euler angles from this rotation matrix |
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< |
* @return the euler angles in a vector |
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< |
* @exception invalid rotation matrix |
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< |
* We use so-called "x-convention", which is the most common definition. |
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< |
* In this convention, the rotation given by Euler angles (phi, theta, psi), where the first |
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< |
* rotation is by an angle phi about the z-axis, the second is by an angle |
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< |
* theta (0 <= theta <= 180)about the x-axis, and thethird is by an angle psi about the |
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< |
* z-axis (again). |
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< |
*/ |
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< |
Vector3<Real> toEulerAngles() { |
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< |
Vector<Real> myEuler; |
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< |
Real phi,theta,psi,eps; |
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< |
Real ctheta,stheta; |
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< |
|
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< |
// set the tolerance for Euler angles and rotation elements |
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> |
ad1 = this->data_[0][0]; |
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> |
ad2 = this->data_[1][1]; |
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> |
ad3 = this->data_[2][2]; |
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|
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< |
theta = acos(min(1.0,max(-1.0,data_[2][2]))); |
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< |
ctheta = data_[2][2]; |
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< |
stheta = sqrt(1.0 - ctheta * ctheta); |
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> |
if( ad1 >= ad2 && ad1 >= ad3 ){ |
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|
|
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< |
// when sin(theta) is close to 0, we need to consider singularity |
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< |
// In this case, we can assign an arbitary value to phi (or psi), and then determine |
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< |
// the psi (or phi) or vice-versa. We'll assume that phi always gets the rotation, and psi is 0 |
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< |
// in cases of singularity. |
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< |
// we use atan2 instead of atan, since atan2 will give us -Pi to Pi. |
| 202 |
< |
// Since 0 <= theta <= 180, sin(theta) will be always non-negative. Therefore, it never |
| 203 |
< |
// change the sign of both of the parameters passed to atan2. |
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> |
s = 0.5 / sqrt( 1.0 + this->data_[0][0] - this->data_[1][1] - this->data_[2][2] ); |
| 198 |
> |
q[0] = (this->data_[1][2] - this->data_[2][1]) * s; |
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> |
q[1] = 0.25 / s; |
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> |
q[2] = (this->data_[0][1] + this->data_[1][0]) * s; |
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> |
q[3] = (this->data_[0][2] + this->data_[2][0]) * s; |
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> |
} else if ( ad2 >= ad1 && ad2 >= ad3 ) { |
| 203 |
> |
s = 0.5 / sqrt( 1.0 + this->data_[1][1] - this->data_[0][0] - this->data_[2][2] ); |
| 204 |
> |
q[0] = (this->data_[2][0] - this->data_[0][2] ) * s; |
| 205 |
> |
q[1] = (this->data_[0][1] + this->data_[1][0]) * s; |
| 206 |
> |
q[2] = 0.25 / s; |
| 207 |
> |
q[3] = (this->data_[1][2] + this->data_[2][1]) * s; |
| 208 |
> |
} else { |
| 209 |
|
|
| 210 |
< |
if (fabs(stheta) <= oopse::epsilon){ |
| 211 |
< |
psi = 0.0; |
| 212 |
< |
phi = atan2(-data_[1][0], data_[0][0]); |
| 213 |
< |
} |
| 214 |
< |
// we only have one unique solution |
| 215 |
< |
else{ |
| 216 |
< |
phi = atan2(data_[2][0], -data_[2][1]); |
| 223 |
< |
psi = atan2(data_[0][2], data_[1][2]); |
| 224 |
< |
} |
| 210 |
> |
s = 0.5 / sqrt( 1.0 + this->data_[2][2] - this->data_[0][0] - this->data_[1][1] ); |
| 211 |
> |
q[0] = (this->data_[0][1] - this->data_[1][0]) * s; |
| 212 |
> |
q[1] = (this->data_[0][2] + this->data_[2][0]) * s; |
| 213 |
> |
q[2] = (this->data_[1][2] + this->data_[2][1]) * s; |
| 214 |
> |
q[3] = 0.25 / s; |
| 215 |
> |
} |
| 216 |
> |
} |
| 217 |
|
|
| 218 |
< |
//wrap phi and psi, make sure they are in the range from 0 to 2*Pi |
| 219 |
< |
if (phi < 0) |
| 220 |
< |
phi += M_PI; |
| 218 |
> |
return q; |
| 219 |
> |
|
| 220 |
> |
} |
| 221 |
|
|
| 222 |
< |
if (psi < 0) |
| 223 |
< |
psi += M_PI; |
| 222 |
> |
/** |
| 223 |
> |
* Returns the euler angles from this rotation matrix |
| 224 |
> |
* @return the euler angles in a vector |
| 225 |
> |
* @exception invalid rotation matrix |
| 226 |
> |
* We use so-called "x-convention", which is the most common definition. |
| 227 |
> |
* In this convention, the rotation given by Euler angles (phi, theta, psi), where the first |
| 228 |
> |
* rotation is by an angle phi about the z-axis, the second is by an angle |
| 229 |
> |
* theta (0 <= theta <= 180)about the x-axis, and thethird is by an angle psi about the |
| 230 |
> |
* z-axis (again). |
| 231 |
> |
*/ |
| 232 |
> |
Vector3<Real> toEulerAngles() { |
| 233 |
> |
Vector3<Real> myEuler; |
| 234 |
> |
Real phi; |
| 235 |
> |
Real theta; |
| 236 |
> |
Real psi; |
| 237 |
> |
Real ctheta; |
| 238 |
> |
Real stheta; |
| 239 |
> |
|
| 240 |
> |
// set the tolerance for Euler angles and rotation elements |
| 241 |
|
|
| 242 |
< |
myEuler[0] = phi; |
| 243 |
< |
myEuler[1] = theta; |
| 244 |
< |
myEuler[2] = psi; |
| 242 |
> |
theta = acos(std::min(1.0, std::max(-1.0,this->data_[2][2]))); |
| 243 |
> |
ctheta = this->data_[2][2]; |
| 244 |
> |
stheta = sqrt(1.0 - ctheta * ctheta); |
| 245 |
|
|
| 246 |
< |
return myEuler; |
| 247 |
< |
} |
| 246 |
> |
// when sin(theta) is close to 0, we need to consider singularity |
| 247 |
> |
// In this case, we can assign an arbitary value to phi (or psi), and then determine |
| 248 |
> |
// the psi (or phi) or vice-versa. We'll assume that phi always gets the rotation, and psi is 0 |
| 249 |
> |
// in cases of singularity. |
| 250 |
> |
// we use atan2 instead of atan, since atan2 will give us -Pi to Pi. |
| 251 |
> |
// Since 0 <= theta <= 180, sin(theta) will be always non-negative. Therefore, it never |
| 252 |
> |
// change the sign of both of the parameters passed to atan2. |
| 253 |
> |
|
| 254 |
> |
if (fabs(stheta) <= oopse::epsilon){ |
| 255 |
> |
psi = 0.0; |
| 256 |
> |
phi = atan2(-this->data_[1][0], this->data_[0][0]); |
| 257 |
> |
} |
| 258 |
> |
// we only have one unique solution |
| 259 |
> |
else{ |
| 260 |
> |
phi = atan2(this->data_[2][0], -this->data_[2][1]); |
| 261 |
> |
psi = atan2(this->data_[0][2], this->data_[1][2]); |
| 262 |
> |
} |
| 263 |
> |
|
| 264 |
> |
//wrap phi and psi, make sure they are in the range from 0 to 2*Pi |
| 265 |
> |
if (phi < 0) |
| 266 |
> |
phi += M_PI; |
| 267 |
> |
|
| 268 |
> |
if (psi < 0) |
| 269 |
> |
psi += M_PI; |
| 270 |
> |
|
| 271 |
> |
myEuler[0] = phi; |
| 272 |
> |
myEuler[1] = theta; |
| 273 |
> |
myEuler[2] = psi; |
| 274 |
> |
|
| 275 |
> |
return myEuler; |
| 276 |
> |
} |
| 277 |
|
|
| 278 |
< |
/** |
| 279 |
< |
* Sets the value of this matrix to the inversion of itself. |
| 280 |
< |
* @note since simple algorithm can be applied to inverse the 3 by 3 matrix, we hide the |
| 243 |
< |
* implementation of inverse in SquareMatrix class |
| 244 |
< |
*/ |
| 245 |
< |
void inverse(); |
| 278 |
> |
/** Returns the determinant of this matrix. */ |
| 279 |
> |
Real determinant() const { |
| 280 |
> |
Real x,y,z; |
| 281 |
|
|
| 282 |
< |
void diagonalize(); |
| 282 |
> |
x = this->data_[0][0] * (this->data_[1][1] * this->data_[2][2] - this->data_[1][2] * this->data_[2][1]); |
| 283 |
> |
y = this->data_[0][1] * (this->data_[1][2] * this->data_[2][0] - this->data_[1][0] * this->data_[2][2]); |
| 284 |
> |
z = this->data_[0][2] * (this->data_[1][0] * this->data_[2][1] - this->data_[1][1] * this->data_[2][0]); |
| 285 |
|
|
| 286 |
< |
}; |
| 286 |
> |
return(x + y + z); |
| 287 |
> |
} |
| 288 |
|
|
| 289 |
< |
typedef template SquareMatrix3<double> Mat3x3d |
| 290 |
< |
typedef template SquareMatrix3<double> RotMat3x3d; |
| 289 |
> |
/** Returns the trace of this matrix. */ |
| 290 |
> |
Real trace() const { |
| 291 |
> |
return this->data_[0][0] + this->data_[1][1] + this->data_[2][2]; |
| 292 |
> |
} |
| 293 |
> |
|
| 294 |
> |
/** |
| 295 |
> |
* Sets the value of this matrix to the inversion of itself. |
| 296 |
> |
* @note since simple algorithm can be applied to inverse the 3 by 3 matrix, we hide the |
| 297 |
> |
* implementation of inverse in SquareMatrix class |
| 298 |
> |
*/ |
| 299 |
> |
SquareMatrix3<Real> inverse() const { |
| 300 |
> |
SquareMatrix3<Real> m; |
| 301 |
> |
double det = determinant(); |
| 302 |
> |
if (fabs(det) <= oopse::epsilon) { |
| 303 |
> |
//"The method was called on a matrix with |determinant| <= 1e-6.", |
| 304 |
> |
//"This is a runtime or a programming error in your application."); |
| 305 |
> |
} |
| 306 |
|
|
| 307 |
+ |
m(0, 0) = this->data_[1][1]*this->data_[2][2] - this->data_[1][2]*this->data_[2][1]; |
| 308 |
+ |
m(1, 0) = this->data_[1][2]*this->data_[2][0] - this->data_[1][0]*this->data_[2][2]; |
| 309 |
+ |
m(2, 0) = this->data_[1][0]*this->data_[2][1] - this->data_[1][1]*this->data_[2][0]; |
| 310 |
+ |
m(0, 1) = this->data_[2][1]*this->data_[0][2] - this->data_[2][2]*this->data_[0][1]; |
| 311 |
+ |
m(1, 1) = this->data_[2][2]*this->data_[0][0] - this->data_[2][0]*this->data_[0][2]; |
| 312 |
+ |
m(2, 1) = this->data_[2][0]*this->data_[0][1] - this->data_[2][1]*this->data_[0][0]; |
| 313 |
+ |
m(0, 2) = this->data_[0][1]*this->data_[1][2] - this->data_[0][2]*this->data_[1][1]; |
| 314 |
+ |
m(1, 2) = this->data_[0][2]*this->data_[1][0] - this->data_[0][0]*this->data_[1][2]; |
| 315 |
+ |
m(2, 2) = this->data_[0][0]*this->data_[1][1] - this->data_[0][1]*this->data_[1][0]; |
| 316 |
+ |
|
| 317 |
+ |
m /= det; |
| 318 |
+ |
return m; |
| 319 |
+ |
} |
| 320 |
+ |
/** |
| 321 |
+ |
* Extract the eigenvalues and eigenvectors from a 3x3 matrix. |
| 322 |
+ |
* The eigenvectors (the columns of V) will be normalized. |
| 323 |
+ |
* The eigenvectors are aligned optimally with the x, y, and z |
| 324 |
+ |
* axes respectively. |
| 325 |
+ |
* @param a symmetric matrix whose eigenvectors are to be computed. On return, the matrix is |
| 326 |
+ |
* overwritten |
| 327 |
+ |
* @param w will contain the eigenvalues of the matrix On return of this function |
| 328 |
+ |
* @param v the columns of this matrix will contain the eigenvectors. The eigenvectors are |
| 329 |
+ |
* normalized and mutually orthogonal. |
| 330 |
+ |
* @warning a will be overwritten |
| 331 |
+ |
*/ |
| 332 |
+ |
static void diagonalize(SquareMatrix3<Real>& a, Vector3<Real>& w, SquareMatrix3<Real>& v); |
| 333 |
+ |
}; |
| 334 |
+ |
/*========================================================================= |
| 335 |
+ |
|
| 336 |
+ |
Program: Visualization Toolkit |
| 337 |
+ |
Module: $RCSfile: SquareMatrix3.hpp,v $ |
| 338 |
+ |
|
| 339 |
+ |
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen |
| 340 |
+ |
All rights reserved. |
| 341 |
+ |
See Copyright.txt or http://www.kitware.com/Copyright.htm for details. |
| 342 |
+ |
|
| 343 |
+ |
This software is distributed WITHOUT ANY WARRANTY; without even |
| 344 |
+ |
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
| 345 |
+ |
PURPOSE. See the above copyright notice for more information. |
| 346 |
+ |
|
| 347 |
+ |
=========================================================================*/ |
| 348 |
+ |
template<typename Real> |
| 349 |
+ |
void SquareMatrix3<Real>::diagonalize(SquareMatrix3<Real>& a, Vector3<Real>& w, |
| 350 |
+ |
SquareMatrix3<Real>& v) { |
| 351 |
+ |
int i,j,k,maxI; |
| 352 |
+ |
Real tmp, maxVal; |
| 353 |
+ |
Vector3<Real> v_maxI, v_k, v_j; |
| 354 |
+ |
|
| 355 |
+ |
// diagonalize using Jacobi |
| 356 |
+ |
jacobi(a, w, v); |
| 357 |
+ |
// if all the eigenvalues are the same, return identity matrix |
| 358 |
+ |
if (w[0] == w[1] && w[0] == w[2] ) { |
| 359 |
+ |
v = SquareMatrix3<Real>::identity(); |
| 360 |
+ |
return; |
| 361 |
+ |
} |
| 362 |
+ |
|
| 363 |
+ |
// transpose temporarily, it makes it easier to sort the eigenvectors |
| 364 |
+ |
v = v.transpose(); |
| 365 |
+ |
|
| 366 |
+ |
// if two eigenvalues are the same, re-orthogonalize to optimally line |
| 367 |
+ |
// up the eigenvectors with the x, y, and z axes |
| 368 |
+ |
for (i = 0; i < 3; i++) { |
| 369 |
+ |
if (w((i+1)%3) == w((i+2)%3)) {// two eigenvalues are the same |
| 370 |
+ |
// find maximum element of the independant eigenvector |
| 371 |
+ |
maxVal = fabs(v(i, 0)); |
| 372 |
+ |
maxI = 0; |
| 373 |
+ |
for (j = 1; j < 3; j++) { |
| 374 |
+ |
if (maxVal < (tmp = fabs(v(i, j)))){ |
| 375 |
+ |
maxVal = tmp; |
| 376 |
+ |
maxI = j; |
| 377 |
+ |
} |
| 378 |
+ |
} |
| 379 |
+ |
|
| 380 |
+ |
// swap the eigenvector into its proper position |
| 381 |
+ |
if (maxI != i) { |
| 382 |
+ |
tmp = w(maxI); |
| 383 |
+ |
w(maxI) = w(i); |
| 384 |
+ |
w(i) = tmp; |
| 385 |
+ |
|
| 386 |
+ |
v.swapRow(i, maxI); |
| 387 |
+ |
} |
| 388 |
+ |
// maximum element of eigenvector should be positive |
| 389 |
+ |
if (v(maxI, maxI) < 0) { |
| 390 |
+ |
v(maxI, 0) = -v(maxI, 0); |
| 391 |
+ |
v(maxI, 1) = -v(maxI, 1); |
| 392 |
+ |
v(maxI, 2) = -v(maxI, 2); |
| 393 |
+ |
} |
| 394 |
+ |
|
| 395 |
+ |
// re-orthogonalize the other two eigenvectors |
| 396 |
+ |
j = (maxI+1)%3; |
| 397 |
+ |
k = (maxI+2)%3; |
| 398 |
+ |
|
| 399 |
+ |
v(j, 0) = 0.0; |
| 400 |
+ |
v(j, 1) = 0.0; |
| 401 |
+ |
v(j, 2) = 0.0; |
| 402 |
+ |
v(j, j) = 1.0; |
| 403 |
+ |
|
| 404 |
+ |
/** @todo */ |
| 405 |
+ |
v_maxI = v.getRow(maxI); |
| 406 |
+ |
v_j = v.getRow(j); |
| 407 |
+ |
v_k = cross(v_maxI, v_j); |
| 408 |
+ |
v_k.normalize(); |
| 409 |
+ |
v_j = cross(v_k, v_maxI); |
| 410 |
+ |
v.setRow(j, v_j); |
| 411 |
+ |
v.setRow(k, v_k); |
| 412 |
+ |
|
| 413 |
+ |
|
| 414 |
+ |
// transpose vectors back to columns |
| 415 |
+ |
v = v.transpose(); |
| 416 |
+ |
return; |
| 417 |
+ |
} |
| 418 |
+ |
} |
| 419 |
+ |
|
| 420 |
+ |
// the three eigenvalues are different, just sort the eigenvectors |
| 421 |
+ |
// to align them with the x, y, and z axes |
| 422 |
+ |
|
| 423 |
+ |
// find the vector with the largest x element, make that vector |
| 424 |
+ |
// the first vector |
| 425 |
+ |
maxVal = fabs(v(0, 0)); |
| 426 |
+ |
maxI = 0; |
| 427 |
+ |
for (i = 1; i < 3; i++) { |
| 428 |
+ |
if (maxVal < (tmp = fabs(v(i, 0)))) { |
| 429 |
+ |
maxVal = tmp; |
| 430 |
+ |
maxI = i; |
| 431 |
+ |
} |
| 432 |
+ |
} |
| 433 |
+ |
|
| 434 |
+ |
// swap eigenvalue and eigenvector |
| 435 |
+ |
if (maxI != 0) { |
| 436 |
+ |
tmp = w(maxI); |
| 437 |
+ |
w(maxI) = w(0); |
| 438 |
+ |
w(0) = tmp; |
| 439 |
+ |
v.swapRow(maxI, 0); |
| 440 |
+ |
} |
| 441 |
+ |
// do the same for the y element |
| 442 |
+ |
if (fabs(v(1, 1)) < fabs(v(2, 1))) { |
| 443 |
+ |
tmp = w(2); |
| 444 |
+ |
w(2) = w(1); |
| 445 |
+ |
w(1) = tmp; |
| 446 |
+ |
v.swapRow(2, 1); |
| 447 |
+ |
} |
| 448 |
+ |
|
| 449 |
+ |
// ensure that the sign of the eigenvectors is correct |
| 450 |
+ |
for (i = 0; i < 2; i++) { |
| 451 |
+ |
if (v(i, i) < 0) { |
| 452 |
+ |
v(i, 0) = -v(i, 0); |
| 453 |
+ |
v(i, 1) = -v(i, 1); |
| 454 |
+ |
v(i, 2) = -v(i, 2); |
| 455 |
+ |
} |
| 456 |
+ |
} |
| 457 |
+ |
|
| 458 |
+ |
// set sign of final eigenvector to ensure that determinant is positive |
| 459 |
+ |
if (v.determinant() < 0) { |
| 460 |
+ |
v(2, 0) = -v(2, 0); |
| 461 |
+ |
v(2, 1) = -v(2, 1); |
| 462 |
+ |
v(2, 2) = -v(2, 2); |
| 463 |
+ |
} |
| 464 |
+ |
|
| 465 |
+ |
// transpose the eigenvectors back again |
| 466 |
+ |
v = v.transpose(); |
| 467 |
+ |
return ; |
| 468 |
+ |
} |
| 469 |
+ |
|
| 470 |
+ |
/** |
| 471 |
+ |
* Return the multiplication of two matrixes (m1 * m2). |
| 472 |
+ |
* @return the multiplication of two matrixes |
| 473 |
+ |
* @param m1 the first matrix |
| 474 |
+ |
* @param m2 the second matrix |
| 475 |
+ |
*/ |
| 476 |
+ |
template<typename Real> |
| 477 |
+ |
inline SquareMatrix3<Real> operator *(const SquareMatrix3<Real>& m1, const SquareMatrix3<Real>& m2) { |
| 478 |
+ |
SquareMatrix3<Real> result; |
| 479 |
+ |
|
| 480 |
+ |
for (unsigned int i = 0; i < 3; i++) |
| 481 |
+ |
for (unsigned int j = 0; j < 3; j++) |
| 482 |
+ |
for (unsigned int k = 0; k < 3; k++) |
| 483 |
+ |
result(i, j) += m1(i, k) * m2(k, j); |
| 484 |
+ |
|
| 485 |
+ |
return result; |
| 486 |
+ |
} |
| 487 |
+ |
|
| 488 |
+ |
template<typename Real> |
| 489 |
+ |
inline SquareMatrix3<Real> outProduct(const Vector3<Real>& v1, const Vector3<Real>& v2) { |
| 490 |
+ |
SquareMatrix3<Real> result; |
| 491 |
+ |
|
| 492 |
+ |
for (unsigned int i = 0; i < 3; i++) { |
| 493 |
+ |
for (unsigned int j = 0; j < 3; j++) { |
| 494 |
+ |
result(i, j) = v1[i] * v2[j]; |
| 495 |
+ |
} |
| 496 |
+ |
} |
| 497 |
+ |
|
| 498 |
+ |
return result; |
| 499 |
+ |
} |
| 500 |
+ |
|
| 501 |
+ |
|
| 502 |
+ |
typedef SquareMatrix3<double> Mat3x3d; |
| 503 |
+ |
typedef SquareMatrix3<double> RotMat3x3d; |
| 504 |
+ |
|
| 505 |
|
} //namespace oopse |
| 506 |
|
#endif // MATH_SQUAREMATRIX_HPP |
| 507 |
+ |
|