| 53 | 
  | 
                    return *this; | 
| 54 | 
  | 
                 SquareMatrix<Real, 3>::operator=(m); | 
| 55 | 
  | 
            } | 
| 56 | 
+ | 
 | 
| 57 | 
+ | 
            /** | 
| 58 | 
+ | 
             * Sets this matrix to a rotation matrix by three euler angles | 
| 59 | 
+ | 
             * @ param euler | 
| 60 | 
+ | 
             */ | 
| 61 | 
+ | 
            void setupRotMat(const Vector3d& euler); | 
| 62 | 
+ | 
 | 
| 63 | 
+ | 
            /** | 
| 64 | 
+ | 
             * Sets this matrix to a rotation matrix by three euler angles | 
| 65 | 
+ | 
             * @param phi | 
| 66 | 
+ | 
             * @param theta | 
| 67 | 
+ | 
             * @psi theta | 
| 68 | 
+ | 
             */ | 
| 69 | 
+ | 
            void setupRotMat(double phi, double theta, double psi); | 
| 70 | 
+ | 
 | 
| 71 | 
+ | 
 | 
| 72 | 
+ | 
            /** | 
| 73 | 
+ | 
             * Sets this matrix to a rotation matrix by quaternion | 
| 74 | 
+ | 
             * @param quat | 
| 75 | 
+ | 
            */ | 
| 76 | 
+ | 
            void setupRotMat(const Vector4d& quat); | 
| 77 | 
+ | 
 | 
| 78 | 
+ | 
            /** | 
| 79 | 
+ | 
             * Sets this matrix to a rotation matrix by quaternion | 
| 80 | 
+ | 
             * @param q0 | 
| 81 | 
+ | 
             * @param q1 | 
| 82 | 
+ | 
             * @param q2 | 
| 83 | 
+ | 
             * @parma q3 | 
| 84 | 
+ | 
            */ | 
| 85 | 
+ | 
            void setupRotMat(double q0, double q1, double q2, double q4); | 
| 86 | 
+ | 
 | 
| 87 | 
+ | 
            /** | 
| 88 | 
+ | 
             * Returns the quaternion from this rotation matrix | 
| 89 | 
+ | 
             * @return the quaternion from this rotation matrix | 
| 90 | 
+ | 
             * @exception invalid rotation matrix | 
| 91 | 
+ | 
            */             | 
| 92 | 
+ | 
            Quaternion rotMatToQuat(); | 
| 93 | 
+ | 
 | 
| 94 | 
+ | 
            /** | 
| 95 | 
+ | 
             * Returns the euler angles from this rotation matrix | 
| 96 | 
+ | 
             * @return the quaternion from this rotation matrix | 
| 97 | 
+ | 
             * @exception invalid rotation matrix | 
| 98 | 
+ | 
            */             | 
| 99 | 
+ | 
            Vector3d rotMatToEuler(); | 
| 100 | 
  | 
             | 
| 101 | 
  | 
            /** | 
| 102 | 
  | 
             * Sets the value of this matrix to  the inversion of itself.  | 
| 104 | 
  | 
             * implementation of inverse in SquareMatrix class | 
| 105 | 
  | 
             */ | 
| 106 | 
  | 
            void  inverse(); | 
| 63 | 
– | 
             | 
| 64 | 
– | 
            /** | 
| 65 | 
– | 
             * Sets the value of this matrix to  the inversion of other matrix. | 
| 66 | 
– | 
             * @ param m the source matrix | 
| 67 | 
– | 
             */         | 
| 68 | 
– | 
            void inverse(const SquareMatrix<Real, Dim>& m); | 
| 107 | 
  | 
 | 
| 108 | 
+ | 
            void diagonalize(); | 
| 109 | 
+ | 
 | 
| 110 | 
  | 
    } | 
| 111 | 
  | 
 | 
| 112 | 
  | 
    }; |